Difference between revisions of "Doe's Doom (mission)"

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==Waves==
 
==Waves==
 
{{Mvm mission doe's doom}}
 
{{Mvm mission doe's doom}}
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== Basic Strategies ==
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This mission, along with [[Day of Wreckening (mission)|Day of Wreckening]], are the missions to introduce the use of Extended [[Concheror]] Soldiers in Intermediate as well as the rest of Mann Up mode. Their buff is full prior to spawning and is activated about 3 seconds before the robots drop on the field. This buff causes all robots around them to gain health back from damage they have dealt to players. Because they often spawn in groups, a single rocket hit can completely restore all health.
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In wave 4 of this mission, Concheror Soldiers drop in groups along with 7 [[Flare Gun]] Pyros and a giant Heavy [[Huo-Long Heater|Heater]]. This use does not include [[Quick-Fix]] Medics, but must still be taken out first to effectively complete the wave.
  
 
== Trivia ==
 
== Trivia ==

Revision as of 00:08, 19 October 2012

Doe's Doom
Basic Information
Name: Doe's Doom

File name:

unknown
Developer(s): Valve
Map: Decoy
Mission type: Unknown
Waves: 7
Difficulty: Intermediate
Starting credits: 400
Maximum possible credits: Unknown
Minimum respawn wave time: Unknown
Maximum respawn wave time: Unknown
Fixed respawn time: Unknown
Tour: Unknown
Sentry Buster spawn time: Unknown
Sentry Buster respawn time: Unknown

Doe's Doom is an intermediate invasion mission available on the Decoy map.

Waves

Sub-wave Class Count Delay(s) Credits
Wave 1 (800 Credits)
1A
Scout
1/4 Easy
3/4 Hard

Melee only
5 15 64 5 400
1B
Soldier
Expert 1 1 1 8 30 100
Pyro
Easy 3 12 12 10 7 300
Wave 2 (825 Credits)
2A-1
Tank
24,000 1 200
2A-2
Demoman
Easy 5 5 5 15 0 50
2B
Demoman
Easy 2 10 10 55 3 100
Demoman
Easy Pictogram minus.png -150% fire rate penalty
2 10 10 40 9 150
2C
Heavy
Easy 6 6 6 5 1 150
2D
Heavy
Easy 4 14 14 20 4 150
2E
Scout giant fast
Easy 1 1 1 37 1 25
Wave 3 (1000 Credits)
3A
Scout stun
Hard 5 15 30 7 250
Sniper bow
Sniper bow
Sniper bow
Sniper bow
Hard
3B-1
Soldier
Easy 4 10 30 15 5.5 200
3B-2
Soldier
Easy 1/2 Flank defenders's right
1/2 Flank defenders's left
4 4 8 18 7 50
3C
Pyro
Easy Fires continuously 5 15 40 18 4 500
Sniper bow
Sniper bow
Sniper bow
Sniper bow
Hard
Support
Spy
Expert 2 2 90 20
Wave 4 (600 Credits)
4A
Heavy steelfist
Hard 9 9 9 100
Pyro flare
Pyro flare
Pyro flare
Pyro flare

Pyro flare
Pyro flare
Pyro flare

Pyro Pusher
Expert
Soldier backup
Normal Pictogram plus.png Spawns with full rage

Pictogram plus.png +800%
4B-1
Demoknight
Hard 1/2 Flank defenders's right
1/2 Flank defenders's left
1 10 24 1 1.5 100
4B-2
Soldier crit
Normal 9 9 9 20 200
Pyro flare
Pyro flare
Pyro flare
Pyro flare

Pyro flare
Pyro flare
Pyro flare

Pyro Pusher
Expert
Soldier backup
Normal Pictogram plus.png Spawns with full rage

Pictogram plus.png +800%
4C
Demoknight
Hard 1/2 Flank defenders's right
1/2 Flank defenders's left
4 12 24 4 50
Heavy heater
Expert 9 9 18 40 34 150
Pyro flare
Pyro flare
Pyro flare
Pyro flare

Pyro flare
Pyro flare
Pyro flare

Pyro Pusher
Expert
Soldier backup
Normal Pictogram plus.png Spawns with full rage

Pictogram plus.png +800%
Wave 5 (1000 Credits)
5A-1
Pyro
Easy Fires continuously 5 14 14 6 100
5A-2
Soldier infinite
Expert 1 1 1 200
5A-3
Soldier infinite
Expert 6 6 6 35 350
Medic
Medic
Medic
Medic

Quick-Fix Medic
Normal Pictogram plus.png +900% heal rate
Pictogram minus.png -90% ÜberCharge rate
Pyro
Easy Fires continuously
5B
Soldier
Easy 4 12 40 28 8 200
Medic

Quick-Fix Medic
Normal Pictogram plus.png +900% heal rate
Pictogram minus.png -90% ÜberCharge rate
5C
3/4
Scout
Easy 4 16 40 45 1 150
1/4
Scout stun
Hard
Support
Sniper
Normal 1 1 60 20
Wave 6 (750 Credits)
6A-1
Scout
Hard Melee only 6 10 55 4 300
6A-2
Heavy
Easy 1 4 10 6 7 150
Demoman
Easy 1/2 Flank defenders's right
1/2 Flank defenders's left
2 4 16 10 15 150
6B
Heavy
Easy 6 12 12 20 9 150
Support
Sniper
Normal 2 2 10 20
Spy
Expert 4 4 15 20
Wave 7 (1100 Credits)
7
Tank
20,000 1 200
Heavy gru
Easy 1 5 5 1 100
Heavy
Easy 1/2 Flank defenders's right
1/2 Flank defenders's left
2 8 8 1 6 200
Tank
20,000 1 11 200
Heavy
Expert 5 10 10 90 50 200
Medic
Medic
Medic
Medic

Quick-Fix Medic
Easy
Support
Spy
Expert 2 2 15 35
Scout
Easy Melee only 3 12 60 6 200

Basic Strategies

This mission, along with Day of Wreckening, are the missions to introduce the use of Extended Concheror Soldiers in Intermediate as well as the rest of Mann Up mode. Their buff is full prior to spawning and is activated about 3 seconds before the robots drop on the field. This buff causes all robots around them to gain health back from damage they have dealt to players. Because they often spawn in groups, a single rocket hit can completely restore all health.

In wave 4 of this mission, Concheror Soldiers drop in groups along with 7 Flare Gun Pyros and a giant Heavy Heater. This use does not include Quick-Fix Medics, but must still be taken out first to effectively complete the wave.

Trivia

  • The name of the mission is a reference to the Soldier's alias, Jane Doe.[1]

References

See also