Doe's Doom (mission)
Doe's Doom | |
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Basic Information | |
Name: | Doe's Doom |
File name: |
mvm_decoy_intermediate
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Developer(s): | Valve |
Map: | Decoy |
Mission type: | Invasion |
Waves: | 7 |
Difficulty: | Intermediate |
Starting credits: | 400 |
Maximum possible credits: | 7075 |
Minimum respawn wave time: | 7 |
Maximum respawn wave time: | 14 |
Fixed respawn time: | No |
Tour: | Oil Spill |
Sentry Buster spawn time: | 5 seconds |
Sentry Buster respawn time: | 27 seconds |
Doe's Doom is an intermediate invasion mission available on the Decoy map.
Waves
Sub-wave | Class | Count | Delay(s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 1 (800 Credits) | |||||||||
1A | 1/4 Easy 3/4 Hard |
— Melee only |
5 | 15 | 64 | — | 5 | 400 | |
1B | Expert | — | 1 | 1 | 1 | 8 | 30 | 100 | |
Easy | — | 3 | 12 | 12 | 10 | 7 | 300 | ||
Wave 2 (825 Credits) | |||||||||
2A-1 | 24,000 | — | — | — | 1 | — | — | 200 | |
2A-2 | Easy | — | 5 | 5 | 5 | 15 | 0 | 50 | |
2B | Easy | — | 2 | 10 | 10 | 55 | 3 | 100 | |
Easy | -150% fire rate penalty |
2 | 10 | 10 | 40 | 9 | 150 | ||
2C | Easy | — | 6 | 6 | 6 | 5 | 1 | 150 | |
2D | Easy | — | 4 | 14 | 14 | 20 | 4 | 150 | |
2E | Easy | — | 1 | 1 | 1 | 37 | 1 | 25 | |
Wave 3 (1000 Credits) | |||||||||
3A | |||||||||
Hard | — | 5 | 15 | 30 | — | 7 | 250 | ||
Hard | — | ||||||||
3B-1 | Easy | — | 4 | 10 | 30 | 15 | 5.5 | 200 | |
3B-2 | Easy | 1/2 Flank defenders's right 1/2 Flank defenders's left |
4 | 4 | 8 | 18 | 7 | 50 | |
3C | |||||||||
Easy | Fires continuously | 5 | 15 | 40 | 18 | 4 | 500 | ||
Hard | — | ||||||||
Support | Expert | — | 2 | 2 | ∞ | 90 | 20 | — | |
Wave 4 (600 Credits) | |||||||||
4A | |||||||||
Hard | — | 9 | 9 | 9 | — | — | 100 | ||
Pyro Pusher |
Expert | — | |||||||
Normal | Spawns with full rage +800% | ||||||||
4B-1 | Hard | 1/2 Flank defenders's right 1/2 Flank defenders's left |
1 | 10 | 24 | 1 | 1.5 | 100 | |
4B-2 | |||||||||
Normal | — | 9 | 9 | 9 | 20 | — | 200 | ||
Pyro Pusher |
Expert | — | |||||||
Normal | Spawns with full rage +800% | ||||||||
4C | Hard | 1/2 Flank defenders's right 1/2 Flank defenders's left |
4 | 12 | 24 | — | 4 | 50 | |
Expert | — | 9 | 9 | 18 | 40 | 34 | 150 | ||
Pyro Pusher |
Expert | — | |||||||
Normal | Spawns with full rage +800% | ||||||||
Wave 5 (1000 Credits) | |||||||||
5A-1 | Easy | Fires continuously | 5 | 14 | 14 | — | 6 | 100 | |
5A-2 | Expert | — | 1 | 1 | 1 | — | — | 200 | |
5A-3 | |||||||||
Expert | — | 6 | 6 | 6 | 35 | — | 350 | ||
Quick-Fix Medic |
Normal | +900% heal rate -90% ÜberCharge rate | |||||||
Easy | Fires continuously | ||||||||
5B | |||||||||
Easy | — | 4 | 12 | 40 | 28 | 8 | 200 | ||
Quick-Fix Medic |
Normal | +900% heal rate -90% ÜberCharge rate | |||||||
5C | |||||||||
3/4 | Easy | — | 4 | 16 | 40 | 45 | 1 | 150 | |
1/4 | Hard | — | |||||||
Support | Normal | — | 1 | 1 | ∞ | 60 | 20 | — | |
Wave 6 (750 Credits) | |||||||||
6A-1 | Hard | Melee only | 6 | 10 | 55 | — | 4 | 300 | |
6A-2 | Easy | — | 1 | 4 | 10 | 6 | 7 | 150 | |
Easy | 1/2 Flank defenders's right 1/2 Flank defenders's left |
2 | 4 | 16 | 10 | 15 | 150 | ||
6B | Easy | — | 6 | 12 | 12 | 20 | 9 | 150 | |
Support | Normal | — | 2 | 2 | ∞ | 10 | 20 | — | |
Expert | — | 4 | 4 | ∞ | 15 | 20 | — | ||
Wave 7 (1100 Credits) | |||||||||
7 | 20,000 | — | — | — | 1 | — | — | 200 | |
Easy | — | 1 | 5 | 5 | — | 1 | 100 | ||
Easy | 1/2 Flank defenders's right 1/2 Flank defenders's left |
2 | 8 | 8 | 1 | 6 | 200 | ||
20,000 | — | — | — | 1 | 11 | — | 200 | ||
Expert | — | 5 | 10 | 10 | 90 | 50 | 200 | ||
Quick-Fix Medic |
Easy | — | |||||||
Support | Expert | — | 2 | 2 | ∞ | 15 | 35 | — | |
Easy | Melee only | 3 | 12 | ∞ | 60 | 6 | 200 |
Basic Strategies
This mission, like how Day of Wreckening introduced the use of Extended Concheror Soldiers in Intermediate, introduces Extended Backup Soldiers. Their buff is full prior to spawning and is activated about 3 seconds before the robots drop on the field. This buff causes all robots around them to be immune to Critical hits and resistant to all other damage from players.
In wave 4 of this mission, Backup Soldiers drop in groups along with 7 Flare Gun Pyros and a Giant Heater Heavy. The Soldiers should be dealt with first in order to be successful in completing this wave.
Trivia
References
See also
- Decoy
- Day of Wreckening (mission)
- Cave-in (mission)
- Quarry (mission)
- Mean Machines (mission)
- Mannhunt (mission)
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