Difference between revisions of "Template:Control Point Timing/Official Map"
(The name of it is Ghost Fort :O) |
Stevoisiak (talk | contribs) |
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| badlands (arena) = | | badlands (arena) = | ||
{{Control Point Timing | {{Control Point Timing | ||
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| AREA0 = 6 | | AREA0 = 6 | ||
| TEAM0 = 3 | | TEAM0 = 3 | ||
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| granary (arena) = | | granary (arena) = | ||
{{Control Point Timing | {{Control Point Timing | ||
− | | NAME0 = {{ | + | | NAME0 = {{common string|capture point}} |
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| AREA0 = 6 | | AREA0 = 6 | ||
| TEAM0 = 3 | | TEAM0 = 3 | ||
Line 50: | Line 22: | ||
| lumberyard = | | lumberyard = | ||
{{Control Point Timing | {{Control Point Timing | ||
− | | NAME0 = {{ | + | | NAME0 = {{common string|capture point}} |
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| AREA0 = 4 | | AREA0 = 4 | ||
| TEAM0 = 3 | | TEAM0 = 3 | ||
Line 73: | Line 31: | ||
| nucleus (arena) = | | nucleus (arena) = | ||
{{Control Point Timing | {{Control Point Timing | ||
− | | NAME0 = {{ | + | | NAME0 = {{common string|capture point}} |
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| AREA0 = 4 | | AREA0 = 4 | ||
| TEAM0 = 3 | | TEAM0 = 3 | ||
Line 96: | Line 40: | ||
| offblast = | | offblast = | ||
{{Control Point Timing | {{Control Point Timing | ||
− | | NAME0 = {{ | + | | NAME0 = {{common string|capture point}} |
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| AREA0 = 6 | | AREA0 = 6 | ||
| TEAM0 = 1 | | TEAM0 = 1 | ||
Line 119: | Line 49: | ||
| ravine = | | ravine = | ||
{{Control Point Timing | {{Control Point Timing | ||
− | | NAME0 = {{ | + | | NAME0 = {{common string|capture point}} |
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| AREA0 = 6 | | AREA0 = 6 | ||
| TEAM0 = 3 | | TEAM0 = 3 | ||
Line 142: | Line 58: | ||
| sawmill (arena) = | | sawmill (arena) = | ||
{{Control Point Timing | {{Control Point Timing | ||
− | | NAME0 = {{ | + | | NAME0 = {{common string|capture point}} |
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| AREA0 = 4 | | AREA0 = 4 | ||
| TEAM0 = 3 | | TEAM0 = 3 | ||
Line 165: | Line 67: | ||
| watchtower = | | watchtower = | ||
{{Control Point Timing | {{Control Point Timing | ||
− | | NAME0 = {{ | + | | NAME0 = {{common string|capture point}} |
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| AREA0 = 4 | | AREA0 = 4 | ||
| TEAM0 = 3 | | TEAM0 = 3 | ||
Line 188: | Line 76: | ||
| well (arena) = | | well (arena) = | ||
{{Control Point Timing | {{Control Point Timing | ||
− | | NAME0 = {{ | + | | NAME0 = {{common string|capture point}} |
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| AREA0 = 6 | | AREA0 = 6 | ||
| TEAM0 = 3 | | TEAM0 = 3 | ||
Line 1,332: | Line 1,206: | ||
| badlands (king of the hill) = | | badlands (king of the hill) = | ||
{{Control Point Timing | {{Control Point Timing | ||
− | | NAME0 = {{ | + | | NAME0 = {{common string|control point}} |
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| AREA0 = 3 | | AREA0 = 3 | ||
| TEAM0 = 3 | | TEAM0 = 3 | ||
Line 1,355: | Line 1,215: | ||
| eyeaduct = | | eyeaduct = | ||
{{Control Point Timing | {{Control Point Timing | ||
− | | NAME0 = {{ | + | | NAME0 = {{common string|control point}} |
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| AREA0 = 3 | | AREA0 = 3 | ||
| TEAM0 = 2 | | TEAM0 = 2 | ||
Line 1,378: | Line 1,224: | ||
| ghost fort = | | ghost fort = | ||
{{Control Point Timing | {{Control Point Timing | ||
− | | NAME0 = {{ | + | | NAME0 = {{common string|control point}} |
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| AREA0 = 7 | | AREA0 = 7 | ||
| TEAM0 = 1 | | TEAM0 = 1 | ||
Line 1,401: | Line 1,233: | ||
| harvest = | | harvest = | ||
{{Control Point Timing | {{Control Point Timing | ||
− | | NAME0 = {{ | + | | NAME0 = {{common string|control point}} |
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| AREA0 = 4 | | AREA0 = 4 | ||
| TEAM0 = 2 | | TEAM0 = 2 | ||
Line 1,424: | Line 1,242: | ||
| harvest event = | | harvest event = | ||
{{Control Point Timing | {{Control Point Timing | ||
− | | NAME0 = {{ | + | | NAME0 = {{common string|control point}} |
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| AREA0 = 4 | | AREA0 = 4 | ||
| TEAM0 = 2 | | TEAM0 = 2 | ||
Line 1,447: | Line 1,251: | ||
| kong king = | | kong king = | ||
{{Control Point Timing | {{Control Point Timing | ||
− | | NAME0 = {{ | + | | NAME0 = {{common string|control point}} |
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| AREA0 = 12 | | AREA0 = 12 | ||
| TEAM0 = 1 | | TEAM0 = 1 | ||
Line 1,471: | Line 1,260: | ||
| lakeside = | | lakeside = | ||
{{Control Point Timing | {{Control Point Timing | ||
− | | NAME0 = {{ | + | | NAME0 = {{common string|control point}} |
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| AREA0 = 8 | | AREA0 = 8 | ||
| TEAM0 = 1 | | TEAM0 = 1 | ||
Line 1,494: | Line 1,269: | ||
| nucleus (king of the hill) = | | nucleus (king of the hill) = | ||
{{Control Point Timing | {{Control Point Timing | ||
− | | NAME0 = {{ | + | | NAME0 = {{common string|control point}} |
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| AREA0 = 4 | | AREA0 = 4 | ||
| TEAM0 = 3 | | TEAM0 = 3 | ||
Line 1,517: | Line 1,278: | ||
| sawmill (king of the hill) = | | sawmill (king of the hill) = | ||
{{Control Point Timing | {{Control Point Timing | ||
− | | NAME0 = {{ | + | | NAME0 = {{common string|control point}} |
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| AREA0 = 6 | | AREA0 = 6 | ||
| TEAM0 = 3 | | TEAM0 = 3 | ||
Line 1,540: | Line 1,287: | ||
| viaduct = | | viaduct = | ||
{{Control Point Timing | {{Control Point Timing | ||
− | | NAME0 = {{ | + | | NAME0 = {{common string|control point}} |
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| AREA0 = 3 | | AREA0 = 3 | ||
| TEAM0 = 2 | | TEAM0 = 2 |
Revision as of 04:08, 1 April 2013
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Control Point Timing/Official Map/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: de, es, fr, it, ja, pl, pt-br, ro, ru, zh-hans, zh-hant, ko (add) |
This template contains the capture point timing for all the official maps (with capture points) included with Team Fortress 2. This template takes three arguments:
Argument | Meaning |
---|---|
MAP | Map name to display. Defaults to the name of the page the template is placed on, so for the individual map pages, this argument may be ommited and the timing information will be displayed. |
SHOWNAME | To display the map name in a header row above the timing information. Defaults to not shown. |
ROWS | Number of 'rows' to show per capture point, i.e. the multiplier count. By default this shows 4 rows if unspecified. |
So in example the following:
{{Control Point Timing/Official Map|MAP = dustbowl|ROWS = 2}}
Would generate:
Control Point | Multiplier | Seconds | ||
---|---|---|---|---|
All control points | ×1 |
| ||
×2 |
|
Valid map names:
Value | Map |
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5gorge | 5Gorge |
badlands (arena) | Badlands (Arena) |
badlands (control point) | Badlands (Control Point) |
badlands (king of the hill) | Badlands (King of the Hill) |
brazil | Brazil |
byre | Byre |
coldfront | Coldfront |
degroot keep | DeGroot Keep |
dustbowl dustbowl (control point) |
Dustbowl |
dustbowl (training) | Dustbowl (Training) |
egypt | Egypt |
eyeaduct | Eyeaduct |
fastlane | Fastlane |
freight | Freight |
foundry | Foundry |
ghost fort | Ghost Fort |
gorge | Gorge |
gorge event | Gorge Event |
granary (arena) | Granary (Arena) |
granary (control point) | Granary (Control Point) |
gravel pit | Gravel Pit |
gullywash | Gullywash |
harvest | Harvest |
harvest event | Harvest Event |
highpass | Highpass |
hydro | Hydro |
junction | Junction |
kong king | Kong King |
lakeside | Lakeside |
lazarus | Lazarus |
lumberyard | Lumberyard |
mann manor | Mann Manor |
maple ridge event | Maple Ridge Event |
mercenary park | Mercenary Park |
metalworks | Metalworks |
moonshine event | Moonshine Event |
mossrock | Mossrock |
mountain lab | Mountain Lab |
nucleus (arena) | Nucleus (Arena) |
nucleus (king of the hill) | Nucleus (King of the Hill) |
offblast | Offblast |
probed | Probed |
process | Process |
ravine | Ravine |
sawmill (arena) | Sawmill (Arena) |
sawmill (king of the hill) | Sawmill (King of the Hill) |
sinshine | Sinshine |
sunshine | Sunshine |
snakewater | Snakewater |
standin | Standin |
steel | Steel |
vanguard | Vanguard |
viaduct | Viaduct |
watchtower | Watchtower |
well (arena) | Well (Arena) |
well (control point) | Well (Control Point) |
yukon | Yukon |