Difference between revisions of "Template:Upgrade station secondary"
m (Minor fixed) |
(added /de) |
||
Line 5: | Line 5: | ||
! class="header" width="250px" style="background: #333; color: white; border:1px solid #333;" | {{lang | ! class="header" width="250px" style="background: #333; color: white; border:1px solid #333;" | {{lang | ||
| en = Weapons | | en = Weapons | ||
+ | | de = Schaden | ||
}} | }} | ||
! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | {{lang | ! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | {{lang | ||
| en = Cost | | en = Cost | ||
+ | | de = Kosten | ||
}} | }} | ||
! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | {{lang | ! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | {{lang | ||
| en = Levels | | en = Levels | ||
+ | | de = Level | ||
}} | }} | ||
! class="header" width="300px" style="background: #333; color: white; border:1px solid #333;" | {{common string|itt notes}} | ! class="header" width="300px" style="background: #333; color: white; border:1px solid #333;" | {{common string|itt notes}} | ||
Line 16: | Line 19: | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +20% Damage | | en = +20% Damage | ||
+ | | de = +20% Schaden | ||
}}''' | }}''' | ||
| style="border:1px solid #333;" | {{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}} | | style="border:1px solid #333;" | {{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}} | ||
Line 24: | Line 28: | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +50% Clip Size | | en = +50% Clip Size | ||
+ | | de = +50% Magazingröße | ||
}}''' | }}''' | ||
| style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{item link|Shotgun}}<br> {{icon class|Scout|16px}} {{icon class|Engineer|16px}} {{item link|Pistol}}, {{item link|Lugermorph}}<br> {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{item link|Reserve Shooter}}<br>{{icon class|Scout|16px}} {{item link|Winger}}, {{item link|Pretty Boy's Pocket Pistol}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}<br>{{icon class|Heavy|16px}} {{item link|Family Business}}<br>{{icon class|Sniper|16px}} {{item link|SMG}}, {{item link|Cleaner's Carbine}}<br>{{icon class|Spy|16px}} {{lang | | style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{item link|Shotgun}}<br> {{icon class|Scout|16px}} {{icon class|Engineer|16px}} {{item link|Pistol}}, {{item link|Lugermorph}}<br> {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{item link|Reserve Shooter}}<br>{{icon class|Scout|16px}} {{item link|Winger}}, {{item link|Pretty Boy's Pocket Pistol}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}<br>{{icon class|Heavy|16px}} {{item link|Family Business}}<br>{{icon class|Sniper|16px}} {{item link|SMG}}, {{item link|Cleaner's Carbine}}<br>{{icon class|Spy|16px}} {{lang | ||
| en = [[Weapons#Spy|Secondary weapons]] | | en = [[Weapons#Spy|Secondary weapons]] | ||
+ | | de = [[Weapons/de#Spy|Sekundärwaffen]] | ||
}} | }} | ||
| style="border:1px solid #333;" | 200 | | style="border:1px solid #333;" | 200 | ||
Line 34: | Line 40: | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = Projectile Penetration | | en = Projectile Penetration | ||
+ | | de = Projektilpenetration | ||
}}''' | }}''' | ||
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang | | style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang | ||
| en = [[Hitscan#Bullet weapons|Bullet weapons]] | | en = [[Hitscan#Bullet weapons|Bullet weapons]] | ||
+ | | de = [[Hitscan/de#Hitscan-Waffen|Kugelbasierende Waffen]] | ||
}} | }} | ||
| style="border:1px solid #333;" | 200 | | style="border:1px solid #333;" | 200 | ||
Line 42: | Line 50: | ||
| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
| en = Projectiles penetrate enemy players. | | en = Projectiles penetrate enemy players. | ||
+ | | de = Projektile durchdringen gegnerische Spieler. | ||
}} | }} | ||
|- | |- | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +25 Health On Kill | | en = +25 Health On Kill | ||
+ | | de = +25 Lebenspunkte bei Abschuss | ||
}}''' | }}''' | ||
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Demoman|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang | | style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Demoman|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang | ||
| en = All damage-dealing Secondary weapons | | en = All damage-dealing Secondary weapons | ||
+ | | de = Alle Schaden verursachende Sekundärwaffen | ||
}} | }} | ||
| style="border:1px solid #333;" | 100 | | style="border:1px solid #333;" | 100 | ||
Line 54: | Line 65: | ||
| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
| en = Health from robot kills can overheal players. | | en = Health from robot kills can overheal players. | ||
+ | | de = Gesundheit von Robotertötungen kann Spieler überheilen. | ||
}} | }} | ||
|- | |- | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +50% Ammo Capacity | | en = +50% Ammo Capacity | ||
+ | | de = +50% Munitionskapazität | ||
}}''' | }}''' | ||
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Demoman|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang | | style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Demoman|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang | ||
| en = All [[Ammo|ammunition-using]] Secondary weapons | | en = All [[Ammo|ammunition-using]] Secondary weapons | ||
+ | | de = Alle Sekundärwaffen die [[Ammo/de|Munition]] benötigen | ||
}} | }} | ||
| style="border:1px solid #333;" | 125 | | style="border:1px solid #333;" | 125 | ||
Line 66: | Line 80: | ||
| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
| en = Ammo pickups grant more ammo accordingly. | | en = Ammo pickups grant more ammo accordingly. | ||
+ | | de = Sammeln Sie mehr Metall, indem Sie über Munitionspakete laufen. | ||
}} | }} | ||
|- | |- | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +20% Reload Speed | | en = +20% Reload Speed | ||
+ | | de = +20% Nachladegeschwindigkeit | ||
}}''' | }}''' | ||
| style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{item link|Shotgun}}<br>{{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{item link|Reserve Shooter}}<br>{{icon class|Pyro|16px}} {{item link|Flare Gun}}, {{item link|Detonator}}, {{item link|Scorch Shot}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}} | | style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{item link|Shotgun}}<br>{{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{item link|Reserve Shooter}}<br>{{icon class|Pyro|16px}} {{item link|Flare Gun}}, {{item link|Detonator}}, {{item link|Scorch Shot}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}} | ||
Line 78: | Line 94: | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +15% Recharge Rate | | en = +15% Recharge Rate | ||
+ | | de = +15% Aufladerate | ||
}}''' | }}''' | ||
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{item link|Bonk! Atomic Punch}}, {{item link|Crit-a-Cola}}, {{item link|Mad Milk}}, {{item link|Flying Guillotine}}<br>{{icon class|Heavy|16px}} {{item link|Sandvich}}, {{item link|Buffalo Steak Sandvich}}, {{item link|Dalokohs Bar}}, {{item link|Fishcake}}<br>{{icon class|Sniper|16px}} {{item link|Jarate}} | | style="border:1px solid #333;" | {{icon class|Scout|16px}} {{item link|Bonk! Atomic Punch}}, {{item link|Crit-a-Cola}}, {{item link|Mad Milk}}, {{item link|Flying Guillotine}}<br>{{icon class|Heavy|16px}} {{item link|Sandvich}}, {{item link|Buffalo Steak Sandvich}}, {{item link|Dalokohs Bar}}, {{item link|Fishcake}}<br>{{icon class|Sniper|16px}} {{item link|Jarate}} | ||
Line 86: | Line 103: | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +25% Buff Duration | | en = +25% Buff Duration | ||
+ | | de = +25% Buffdauer | ||
}}''' | }}''' | ||
| style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{item link|Buff Banner}}, {{item link|Battalion's Backup}}, {{item link|Concheror}} | | style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{item link|Buff Banner}}, {{item link|Battalion's Backup}}, {{item link|Concheror}} | ||
Line 94: | Line 112: | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +10% Firing Speed | | en = +10% Firing Speed | ||
+ | | de = +10% Schussfrequenz | ||
}}''' | }}''' | ||
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang | | style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang | ||
| en = [[Hitscan#Bullet weapons|Bullet weapons]] | | en = [[Hitscan#Bullet weapons|Bullet weapons]] | ||
− | }}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}<br>{{icon class|Engineer|16px}} | + | | de = [[Hitscan/de#Hitscan-Waffen|Kugelbasierende Waffen]] |
+ | }}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}<br>{{icon class|Engineer|16px}} {{item link|Short Circuit}} | ||
| style="border:1px solid #333;" | 100 | | style="border:1px solid #333;" | 100 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
Line 104: | Line 124: | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = -35% Speed On Target | | en = -35% Speed On Target | ||
+ | | de = -35% Bewegungsgeschwindigkeit für Ziele | ||
}}''' | }}''' | ||
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{item link|Mad Milk}}<br>{{icon class|Sniper|16px}} {{item link|Jarate}} | | style="border:1px solid #333;" | {{icon class|Scout|16px}} {{item link|Mad Milk}}<br>{{icon class|Sniper|16px}} {{item link|Jarate}} | ||
Line 110: | Line 131: | ||
| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
| en = Does not stack. | | en = Does not stack. | ||
+ | | de = Addiert sich nicht auf. | ||
}} | }} | ||
|- | |- | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +100% Charge Recharge Rate | | en = +100% Charge Recharge Rate | ||
+ | | de = +100% erhöhte Ansturm-Aufladerate | ||
}}''' | }}''' | ||
| style="border:1px solid #333;" | {{icon class|Demoman|16px}} {{item link|Chargin' Targe}}, {{item link|Splendid Screen}} | | style="border:1px solid #333;" | {{icon class|Demoman|16px}} {{item link|Chargin' Targe}}, {{item link|Splendid Screen}} | ||
Line 122: | Line 145: | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = Share [[Power Up Canteen|Canteens]] | | en = Share [[Power Up Canteen|Canteens]] | ||
+ | | de = Teile [[Power Up Canteen/de|Power-Up-Feldflasche]] | ||
}}''' | }}''' | ||
| rowspan="6" style="border:1px solid #333;" | {{icon class|Medic|16px}} {{lang | | rowspan="6" style="border:1px solid #333;" | {{icon class|Medic|16px}} {{lang | ||
| en = [[Weapons#Medic|Secondary weapons]] | | en = [[Weapons#Medic|Secondary weapons]] | ||
+ | | de = [[Weapons/de#Medic|Sekundärwaffe]] | ||
}} | }} | ||
| style="border:1px solid #333;" | 600 | | style="border:1px solid #333;" | 600 | ||
Line 130: | Line 155: | ||
| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
| en = Share canteen powerups with heal target. | | en = Share canteen powerups with heal target. | ||
+ | | de = Teile die Feldflasche mit dem heilenden Ziel. | ||
}} | }} | ||
|- | |- | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +25% [[Übercharge]] Rate | | en = +25% [[Übercharge]] Rate | ||
+ | | de = +25% [[Übercharge/de|Überladungsrate]] | ||
}}''' | }}''' | ||
| style="border:1px solid #333;" | 300 | | style="border:1px solid #333;" | 300 | ||
Line 141: | Line 168: | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +25% Heal Rate | | en = +25% Heal Rate | ||
+ | | de = +25% Heilungsrate | ||
}}''' | }}''' | ||
| style="border:1px solid #333;" | 250 | | style="border:1px solid #333;" | 250 | ||
Line 148: | Line 176: | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +2s Über Duration | | en = +2s Über Duration | ||
+ | | de = +2s Überladungsdauer | ||
}}''' | }}''' | ||
| style="border:1px solid #333;" | 250 | | style="border:1px solid #333;" | 250 | ||
Line 155: | Line 184: | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +25% Max [[Overheal]] | | en = +25% Max [[Overheal]] | ||
+ | | de = +25% max. [[Overheal/de|Überheilung]] | ||
}}''' | }}''' | ||
| style="border:1px solid #333;" | 200 | | style="border:1px solid #333;" | 200 | ||
Line 162: | Line 192: | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +50% Overheal Time | | en = +50% Overheal Time | ||
+ | | de = +50% Überheilungsdauer | ||
}}''' | }}''' | ||
| style="border:1px solid #333;" | 150 | | style="border:1px solid #333;" | 150 | ||
Line 167: | Line 198: | ||
| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
| en = Decreases overheal decay rates. | | en = Decreases overheal decay rates. | ||
+ | | de = Gesunkende Überheilungsrate. | ||
}} | }} | ||
|- | |- | ||
|} | |} |
Revision as of 13:09, 13 November 2012
Upgrade | Weapons | Cost | Levels | Notes |
---|---|---|---|---|
+20% Damage | ![]() |
400 | 4 | |
+50% Clip Size | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
200 | 4 | |
Projectile Penetration | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
200 | 1 | Projectiles penetrate enemy players. |
+25 Health On Kill | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
100 | 4 | Health from robot kills can overheal players. |
+50% Ammo Capacity | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
125 | 3 | Ammo pickups grant more ammo accordingly. |
+20% Reload Speed | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
250 | 3 | |
+15% Recharge Rate | ![]() ![]() ![]() |
250 | 4 | |
+25% Buff Duration | ![]() |
250 | 2 | |
+10% Firing Speed | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
100 | 4 | |
-35% Speed On Target | ![]() ![]() |
200 | 1 | Does not stack. |
+100% Charge Recharge Rate | ![]() |
150 | 4 | |
Share Canteens | ![]() |
600 | 1 | Share canteen powerups with heal target. |
+25% Übercharge Rate | 300 | 4 | ||
+25% Heal Rate | 250 | 4 | ||
+2s Über Duration | 250 | 3 | ||
+25% Max Overheal | 200 | 4 | ||
+50% Overheal Time | 150 | 2 | Decreases overheal decay rates. |