Difference between revisions of "Tightrope"
m (Updated server status) |
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{{nerf|Second and third jumps deal 10 damage}} | {{nerf|Second and third jumps deal 10 damage}} | ||
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− | ! {{Class link|Soldier}} | + | ! rowspan="2" | {{Class link|Soldier}} |
! {{Table icon|Liberty Launcher}} | ! {{Table icon|Liberty Launcher}} | ||
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Line 31: | Line 31: | ||
{{buff|+25% knockback}} | {{buff|+25% knockback}} | ||
{{nerf|-25% explosion radius}} | {{nerf|-25% explosion radius}} | ||
+ | |- | ||
+ | ! {{Table icon|Cow Mangler 5000}} | ||
+ | | | ||
+ | {{grey|5% slower reload time}} | ||
+ | {{grey|-10% damage penalty}} | ||
+ | | | ||
+ | {{buff|No consecutive reload penalty}} | ||
+ | {{buff|No damage penalty}} | ||
+ | |- | ||
+ | ! {{Class link|Pyro}} | ||
+ | ! {{Table icon|Homewrecker}} | ||
+ | | | ||
+ | {{grey|~}} | ||
+ | | | ||
+ | {{buff|While active: +50% Sentry damage resistance}} | ||
|- | |- | ||
! rowspan="2" | {{Class link|Demoman}} | ! rowspan="2" | {{Class link|Demoman}} | ||
Line 44: | Line 59: | ||
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{{note|Direct hits always deal 120 damage}} | {{note|Direct hits always deal 120 damage}} | ||
+ | |- | ||
+ | ! {{Class link|Engineer}} | ||
+ | ! {{Table icon|Pomson 6000}} | ||
+ | | | ||
+ | {{grey|On Hit: Victim loses 10% Medigun charge}} | ||
+ | {{grey|On Hit: Victim loses 20% cloak}} | ||
+ | | | ||
+ | {{buff|Projectile penetrates enemy targets}} | ||
+ | {{nerf|No ubercharge drain}} | ||
+ | {{nerf|No cloak drain}} | ||
+ | |- | ||
+ | ! {{Class link|Sniper}} | ||
+ | ! {{Table icon|Bushwacka}} | ||
+ | | | ||
+ | {{grey|~}} | ||
+ | | | ||
+ | {{nerf|-25% damage penalty}} | ||
+ | {{nerf|No random critical hits}} | ||
|- | |- | ||
! {{Class link|Spy}} | ! {{Class link|Spy}} |
Revision as of 16:57, 8 January 2013
Tightrope is a server mod that aims to be a community-run version of the official beta by testing out new weapons, new maps, balance changes and other alterations. It is currently active on all TF2 Tightrope servers. There is a Steam Group for Tightrope.
Contents
Changes currently undergoing testing
Changed weapons
Class | Item | Old | New |
---|---|---|---|
Scout | Winger |
~ |
+75% accuracy |
Atomizer |
Third jump deals 10 damage |
Second and third jumps deal 10 damage | |
Soldier | Liberty Launcher |
~ |
+25% knockback |
Cow Mangler 5000 |
5% slower reload time |
No consecutive reload penalty | |
Pyro | Homewrecker |
~ |
While active: +50% Sentry damage resistance |
Demoman | Grenade Launcher |
Direct hits deal 84 - 123 damage |
Direct hits always deal 100 damage |
Loch-n-Load |
Direct hits deal 103 - 147 damage |
Direct hits always deal 120 damage | |
Engineer | Pomson 6000 |
On Hit: Victim loses 10% Medigun charge |
Projectile penetrates enemy targets |
Sniper | Bushwacka |
~ |
-25% damage penalty |
Spy | Dead Ringer |
90% resistance while cloaked |
Resistance starts at 90% and wears off over time |
Previous changes
Class | Item | Old | New |
---|---|---|---|
Scout | Winger |
+15% damage bonus |
+25% damage bonus |
Sandman |
Ball stuns enemies |
Ball does not stun | |
Atomizer |
-20% damage penalty |
No damage penalty | |
Soldier | Cow Mangler 5000 |
Reflected rockets crit |
Reflected rockets minicrit |
Mantreads |
Deals 3x falling damage to the player you land on |
Creates an explosion that deals 3x falling damage when you land | |
Battalion's Backup |
Rage filled by taking 450 damage |
Rage filled by taking 200 damage | |
Personal Death Ray |
New Weapon |
Shoots rockets | |
Market Gardener |
Deals crits while the wielder is rocket jumping |
Deals crits while the wielder is rocket jumping and for 0.5 seconds after landing | |
Escape Plan |
~ |
-50% damage penalty | |
Pyro | Arsonist's Arseblast |
New Weapon |
Airblast cures and stores ally status ailments |
Firewall |
New Weapon |
Airblast type: Overheat | |
Sharpened Volcano Fragment |
On hit: Ignites enemies |
Does not ignite enemies | |
Heavy | Minigun |
Normal spin up time |
33% slower spin up time |
Brass Beast |
~ |
Shots penetrate players | |
Gloves of Running Urgently |
User takes mini-crits while active and for 3 seconds after switching away |
Does not cause user to take minicrits | |
Engineer | Pomson 6000 |
On Hit: Victim loses 10% ÜberCharge |
No longer drain cloak on hit |
Pardner |
New Weapon |
Crits enemies that are targeted by sentries | |
Medic | Practitioner's Pointer |
New Weapon |
Keep cursor on enemies with medigun active to point them out to teammates |
Sniper | Khopesh Climber |
New Weapon |
Climbs walls |
Bushwacka |
Random critical hits enabled |
No random critical hits | |
Spy | Enforcer |
+20% damage bonus when undisguised |
+20% damage bonus at all times |
Lungbuster |
New Weapon |
+33% move speed when cloaked |
Other changes
- Players can change their field of vision beyond the normal limits when on tightrope servers by altering the custom_fov variable in the console.
Bugs
- Players can enter the civilian pose by unequipping all their weapons with the unequip menu.
External links
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