Difference between revisions of "Jiggle bones"
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{| class="wikitable grid sortable" | {| class="wikitable grid sortable" | ||
! class="header" | Object | ! class="header" | Object | ||
− | ! class="header" | Location of jigglebones | + | ! class="header unsortable" | Location of jigglebones |
|- | |- | ||
| [[Alien Swarm Parasite]] || The tail and legs | | [[Alien Swarm Parasite]] || The tail and legs |
Revision as of 14:13, 18 October 2010
Jigglebones are a feature of the Source Engine that allow a model skeleton to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jigglebones are used frequently on several items in Team Fortress 2 to add to their appearance.
Items that use jigglebones
Object | Location of jigglebones |
---|---|
Alien Swarm Parasite | The tail and legs |
Max's Severed Head | The ears |
Earbuds | The cords |
Hustler's Hallmark | The feather |
Napper's Respite | The tip of the hat |
Triboniophorus Tyrannus | The entire creature |
Respectless Rubber Glove | The fingers of the glove |
Handyman's Handle | The wooden handle |
Mad Milk | The milk inside the bottle |
Holy Mackerel | The fish |
Black Box | The flaps on the front and back |
Darwin's Danger Shield | The tail at the bottom |
Stout Shako | The entire hat |