Difference between revisions of "Jiggle bones"

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(Added some more jiggleboned stuff to the list.)
(create new gallery section & add video, formatting fixes & links)
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[[File:Jiggle Bones.png|300px|right|The Hustler's Hallmark's jiggle bones]]
 
 
'''Jiggle bones''' are a feature of the [[Source Engine]] that allow a model skeleton to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jiggle bones are used frequently on several items in ''Team Fortress 2'' to add to their appearance.  
 
'''Jiggle bones''' are a feature of the [[Source Engine]] that allow a model skeleton to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jiggle bones are used frequently on several items in ''Team Fortress 2'' to add to their appearance.  
  
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! class="header unsortable" | Location of jigglebones  
 
! class="header unsortable" | Location of jigglebones  
 
|-
 
|-
| Hat || [[Alien Swarm Parasite]] || The tail and legs.
+
| [[Hat]] || [[Alien Swarm Parasite]] || The tail and legs.
 
|-
 
|-
 
| Hat || [[Max's Severed Head]] || The ears.
 
| Hat || [[Max's Severed Head]] || The ears.
 
|-
 
|-
| Misc. Item || [[Earbuds]] || The cords.
+
| [[Miscellaneous items|Misc. Item]]|| [[Earbuds]] || The cords.
 
|-
 
|-
 
| Hat || [[Hustler's Hallmark]] || The feather.
 
| Hat || [[Hustler's Hallmark]] || The feather.
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| Hat || [[Handyman's Handle]] || The wooden handle.
 
| Hat || [[Handyman's Handle]] || The wooden handle.
 
|-
 
|-
| Weapon || [[Mad Milk]] || The milk inside the bottle.
+
| [[Weapon]] || [[Mad Milk]] || The milk inside the bottle.
 
|-
 
|-
 
| Weapon || [[Holy Mackerel]] || The fish.
 
| Weapon || [[Holy Mackerel]] || The fish.
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| Model || [[Scout]] || The dogtags on his neck.
 
| Model || [[Scout]] || The dogtags on his neck.
 
|}
 
|}
 +
 +
== Gallery ==
 +
<gallery>
 +
File:Jiggle Bones.png|The Hustler's Hallmark's jiggle bones
 +
</gallery>
 +
 +
=== Demonstration ===
 +
{{youtube|RmCNxNkrrKQ}}
  
 
== External links ==
 
== External links ==
* {{vdc|jigglebone|jigglebone}}
+
* {{vdc|jigglebone|$jigglebone}} &ndash; technical explanation of {{code|$jigglebone}}
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Revision as of 06:08, 20 October 2010

Jiggle bones are a feature of the Source Engine that allow a model skeleton to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jiggle bones are used frequently on several items in Team Fortress 2 to add to their appearance.

Items that use jigglebones

Type Object Location of jigglebones
Hat Alien Swarm Parasite The tail and legs.
Hat Max's Severed Head The ears.
Misc. Item Earbuds The cords.
Hat Hustler's Hallmark The feather.
Hat Napper's Respite The tip of the hat.
Hat Triboniophorus Tyrannus The entire creature.
Hat Respectless Rubber Glove The fingers of the glove.
Hat Handyman's Handle The wooden handle.
Weapon Mad Milk The milk inside the bottle.
Weapon Holy Mackerel The fish.
Weapon Black Box The flaps on the front and back.
Weapon Darwin's Danger Shield The tail at the bottom.
Hat Sober Stuntman The straps
Hat Pugilist's Protector The straps.
Weapon Medigun The tube connecting it to the backpack.
Model Medic The twin tails of his coat.
Model Scout The dogtags on his neck.

Gallery

Demonstration

External links