Difference between revisions of "TF2Tightrope"
CoolJosh3k (talk | contribs) m (4th April Project Beta update) |
CoolJosh3k (talk | contribs) (11th April update) |
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Line 35: | Line 35: | ||
{{buff|Crit-boosted while rocket-jumping}} | {{buff|Crit-boosted while rocket-jumping}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="4" | {{Class link|Pyro}} |
! {{Table icon|Homewrecker}} | ! {{Table icon|Homewrecker}} | ||
| | | | ||
Line 55: | Line 55: | ||
{{buff|Speed boost underwater while active}} | {{buff|Speed boost underwater while active}} | ||
{{nerf|Cannot destroy Sappers}} | {{nerf|Cannot destroy Sappers}} | ||
+ | |- | ||
+ | ! {{item icon|Flamethrower|100px}}<br/>Vile Vacuum | ||
+ | | | ||
+ | {{info|New Weapon}} | ||
+ | | | ||
+ | {{buff|Airblast cures and stores allies’ debuffs}} | ||
+ | {{buff|Taunting cures and stores user’s debuffs}} | ||
+ | {{buff|Airblast applies stored debuffs to nearest hit enemy}} | ||
+ | {{nerf|-90% afterburn duration}} | ||
|- | |- | ||
! rowspan="4" | {{Class link|Demoman}} | ! rowspan="4" | {{Class link|Demoman}} | ||
Line 67: | Line 76: | ||
{{grey|Direct hits deal 103 - 147 damage}} | {{grey|Direct hits deal 103 - 147 damage}} | ||
| | | | ||
− | {{ | + | {{buff|Deals 120 damage + up to 30 non-lethal damage}} |
|- | |- | ||
! {{Table icon|Stickybomb Launcher}} | ! {{Table icon|Stickybomb Launcher}} | ||
Line 116: | Line 125: | ||
{{buff|No Overheal build rate penalty}} | {{buff|No Overheal build rate penalty}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="4" | {{Class link|Sniper}} |
! {{Table icon|Bushwacka}} | ! {{Table icon|Bushwacka}} | ||
| | | | ||
Line 130: | Line 139: | ||
{{buff|Hit walls to propel yourself upwards}} | {{buff|Hit walls to propel yourself upwards}} | ||
{{nerf|Take mini-crits while aiming}} | {{nerf|Take mini-crits while aiming}} | ||
+ | |- | ||
+ | ! {{Table icon|SMG}} | ||
+ | | | ||
+ | {{grey|~}} | ||
+ | | | ||
+ | {{buff|+50% damage}} | ||
+ | |- | ||
+ | ! {{Table icon|Cleaner's Carbine}} | ||
+ | | | ||
+ | {{grey|~}} | ||
+ | | | ||
+ | {{buff|+50% damage}} | ||
|- | |- | ||
! rowspan="3" | {{Class link|Spy}} | ! rowspan="3" | {{Class link|Spy}} | ||
Line 243: | Line 264: | ||
{{info|New Weapon}} | {{info|New Weapon}} | ||
| | | | ||
− | {{grey| | + | {{grey|Re-added to the game under the name "Vile Vacuum"}} |
|- | |- | ||
! {{item icon|Flamethrower|100px}}<br/>Firewall<sup></sup> | ! {{item icon|Flamethrower|100px}}<br/>Firewall<sup></sup> | ||
Line 267: | Line 288: | ||
! {{Table icon|Loch-n-Load}} | ! {{Table icon|Loch-n-Load}} | ||
| | | | ||
− | {{ | + | {{info|Direct hits always deal 120 damage}} |
− | |||
| | | | ||
{{grey|~}} | {{grey|~}} |
Revision as of 16:07, 10 April 2013
TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are heavily based on community feedback.
Currently changed weapons
Class | Item | Old | New |
---|---|---|---|
![]() |
![]() Winger |
~ |
|
![]() Atomizer |
~ |
| |
![]() |
![]() Market Gardener |
~ |
|
![]() |
![]() Homewrecker |
~ |
|
![]() Sharpened Volcano Fragment |
~ |
| |
![]() Neon Annihilator |
No speed boost while active |
| |
![]() Vile Vacuum |
|
| |
![]() |
![]() Grenade Launcher |
Direct hits deal 84 - 123 damage |
|
![]() Loch-n-Load |
Direct hits deal 103 - 147 damage |
| |
![]() Stickybomb Launcher |
~ |
| |
![]() Scotsman's Skullcutter |
~ |
| |
![]() |
![]() Warrior's Spirit |
~ |
|
![]() |
![]() Pomson 6000 |
Projectile does not penetrates enemy targets |
|
![]() Gunslinger |
100 Mini-sentry health |
| |
![]() |
![]() Vaccinator |
Damage resistance only affects base damage |
|
![]() |
![]() Bushwacka |
~ |
|
![]() Ascender |
|
| |
![]() SMG |
~ |
| |
![]() Cleaner's Carbine |
~ |
| |
![]() |
![]() Dead Ringer |
90% resistance while cloaked |
|
![]() Conniver's Kunai |
Cures afterburn on backstab |
| |
![]() Big Earner |
The Spy gains 30% cloak on kill. |
|
Previous changes and weapons
Class | Item | Detail | Notes |
---|---|---|---|
![]() |
![]() Winger |
|
~ |
![]() Sandman |
|
~ | |
![]() Atomizer |
|
~ | |
![]() |
![]() Cow Mangler 5000 |
|
~ |
![]() Liberty Launcher |
|
~ | |
![]() Mantreads |
|
~ | |
![]() Battalion's Backup |
|
~ | |
![]() Personal Death Ray |
|
~ | |
![]() Market Gardener |
|
~ | |
![]() Escape Plan |
|
~ | |
![]() |
![]() Arsonist's Arseblast |
|
Re-added to the game under the name "Vile Vacuum" |
![]() Firewall |
|
~ | |
![]() Sharpened Volcano Fragment |
|
~ | |
![]() |
![]() Loch-n-Load |
|
~ |
![]() |
![]() Minigun |
|
~ |
![]() Brass Beast |
|
~ | |
![]() Gloves of Running Urgently |
|
~ | |
![]() |
![]() Pomson 6000 |
|
~ |
![]() Pardner |
|
~ | |
![]() Gunslinger |
|
Instantly having full hp while building, was still disliked. | |
![]() |
![]() Practitioner's Pointer |
|
~ |
![]() Blutsauger |
|
~ | |
![]() |
![]() Khopesh Climber |
|
Re-added to the game under the name "Ascender" |
![]() Bushwacka |
|
~ | |
![]() |
![]() Enforcer |
|
~ |
![]() Lungbuster |
|
~ |
Other changes
- Players can change their field of vision beyond the normal limits when on tightrope servers by altering the custom_fov variable in the console.
Bugs
- Players can enter the civilian pose by unequipping all their weapons with the unequip menu.
Project Ghost
About
Played on certain arena maps, each round the entire player roster is forced into a specific class, with specific weapons. At the start of each round, a dice (in simple terms) is rolled to determine what class and weapons will be used for the round. Chance of a particular round, is based on when it was last played.
Current possible rounds
External links
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