Difference between revisions of "TF2Tightrope"
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Revision as of 04:10, 12 April 2013
TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are heavily based on community feedback.
Currently changed weapons
Class | Item | Old | New |
---|---|---|---|
Scout | Winger |
~ |
+75% accuracy |
Atomizer |
~ |
+25% explosive damage vulnerability on wearer | |
Soldier | Market Gardener |
~ |
Crit-boosted while rocket-jumping |
Pyro | Homewrecker |
~ |
While active: -60% damage taken from Sentries |
Sharpened Volcano Fragment |
~ |
Afterburn damage heals wearer | |
Neon Annihilator |
No speed boost while active |
Speed boost underwater while active | |
Vile Vacuum |
New Weapon |
Airblast cures and stores allies’ debuffs | |
Demoman | Grenade Launcher |
Direct hits deal 84 - 123 damage |
Direct hits always deal 100 damage |
Loch-n-Load |
Direct hits deal 103 - 147 damage |
Deals 120 damage + up to 30 non-lethal damage | |
Stickybomb Launcher |
~ |
Bombs glow brightly for the first second after launch | |
Scotsman's Skullcutter |
~ |
On draw: +90 health | |
Heavy | Warrior's Spirit |
~ |
Allows own thrown Sandvich to heal and extinguish user |
Engineer | Pomson 6000 |
Projectile does not penetrates enemy targets |
Projectile penetrates enemy targets |
Gunslinger |
100 Mini-sentry health |
30 Mini-sentry health during first construction | |
Medic | Vaccinator |
Damage resistance only affects base damage |
Damage resistance affects total damage |
Sniper | Bushwacka |
~ |
-25% damage penalty |
Ascender |
New Weapon |
Hit walls to propel yourself upwards | |
SMG |
~ |
+50% damage | |
Cleaner's Carbine |
~ |
+50% damage | |
Spy | Dead Ringer |
90% resistance while cloaked |
Resistance starts at 90% and wears off over time |
Conniver's Kunai |
Cures afterburn on backstab |
Cures all debuffs on kill | |
Big Earner |
The Spy gains 30% cloak on kill |
The Spy gains 100% cloak on kill |
Previous changes and weapons
Class | Item | Detail | Notes |
---|---|---|---|
Scout | Winger |
+25% damage bonus |
~ |
Sandman |
Ball does not stun |
~ | |
Atomizer |
No damage penalty |
~ | |
Soldier | Cow Mangler 5000 |
No consecutive reload penalty |
~ |
Liberty Launcher |
+25% knockback |
~ | |
Mantreads |
Creates an explosion that deals 3x falling damage when you land |
~ | |
Battalion's Backup |
Rage filled by taking 200 damage |
~ | |
Personal Death Ray |
Shoots rockets |
~ | |
Market Gardener |
Deals crits while the wielder is rocket jumping and for 0.5 seconds after landing |
~ | |
Escape Plan |
-50% damage penalty |
~ | |
Pyro | Arsonist's Arseblast |
Airblast cures and stores ally status ailments |
Re-added to the game under the name "Vile Vacuum" |
Firewall |
Airblast type: Overheat |
~ | |
Sharpened Volcano Fragment |
Does not ignite enemies |
~ | |
Demoman | Loch-n-Load |
Direct hits always deal 120 damage |
~ |
Heavy | Minigun |
33% slower spin up time |
~ |
Brass Beast |
Shots penetrate players |
~ | |
Gloves of Running Urgently |
Does not cause user to take minicrits |
~ | |
Engineer | Pomson 6000 |
No longer drain cloak on hit |
~ |
Pardner |
Crits enemies that are targeted by sentries |
~ | |
Gunslinger |
90 Mini-sentry health |
Instantly having full hp while building, was still disliked. | |
Medic | Practitioner's Pointer |
Keep cursor on enemies with medigun active to point them out to teammates |
~ |
Blutsauger |
Can overheal |
~ | |
Sniper | Khopesh Climber |
Climbs walls |
Re-added to the game under the name "Ascender" |
Bushwacka |
No random critical hits |
~ | |
Spy | Enforcer |
+20% damage bonus at all times |
~ |
Lungbuster |
+33% move speed when cloaked |
~ |
Other changes
- Players can change their field of vision beyond the normal limits when on tightrope servers by altering the custom_fov variable in the console.
Bugs
- Players can enter the civilian pose by unequipping all their weapons with the unequip menu.
Project Ghost
About
Played on certain arena maps, each round the entire player roster is forced into a specific class, with specific weapons. At the start of each round, a dice (in simple terms) is rolled to determine what class and weapons will be used for the round. Chance of a particular round, is based on when it was last played.
Current possible rounds
External links
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