Difference between revisions of "Particle effects"

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== Notes ==
 
== Notes ==
* Particle effects that are attached to an item will not be visible to the player wielding it in first-person view, unless the player is using the cl_first_person_uses_world_model 1 console command.
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* Particle effects that are attached to an item will not be visible to the player wielding it in first-person view, unless the player is using the <code>cl_first_person_uses_world_model 1</code> console command.
 
* Miscellaneous items with particle effects can create multiple effect combinations.
 
* Miscellaneous items with particle effects can create multiple effect combinations.
 
* Particle effects get hidden by Wheel of Fate big heads effect. However, if being watched as the head expands, the effect will be repositioned and be visually correct.
 
* Particle effects get hidden by Wheel of Fate big heads effect. However, if being watched as the head expands, the effect will be repositioned and be visually correct.

Revision as of 12:12, 18 May 2013

Particle effects are used frequently in Team Fortress 2 to serve as decorations or visual cues for both various in-game events and cosmetic purposes. Any particle effect can be attached to any item or model theoretically, however, some effects appear exclusively on items of a particular quality; for example, the Unusual effects only appear on items with the Unusual quality.

Status effects

Status effects are used to indicate a change in player state to other players. A common example would be the overheal particles emitted from an overhealed player or one that recently picked up a health kit.

Overheal effect

Main article: Overheal

When a player is overhealed by the Medic, the player will emit medical crosses. The Overheal effect is also emitted when injured players pick up Health kits. It is also used on the Medi Gun beam itself.

Critical spark effect

Main articles: Critical hits, ÜberCharge

The Critical spark effect is used to indicate that a player's weapon will deal critical damage. This is usually accompanied by a team-colored overlay on the weapon itself. It is also used on the Medi Gun, Kritzkrieg and Quick-Fix to indicate that a charge is ready to be deployed.

Burning Player effects

The Burning Player effects is used during the burning of players.

Marked For Death effects

The Marked For Death effects are used to indicate that the player is marked for death. A player that is marked for death receives Mini-Crits from all oncoming damage.

Weapon effects

Most non-hitscan weapons have particle effects. These include the Rocket Launcher and Flamethrower.

Gameplay effects

Particles are used to indicate gameplay events.

Intelligence paper trail effect

While the Intelligence is being carried, it emits a stream of papers.

Australium laundry trail effect

While the Australium is being carried, it emits a stream of boxer shorts and socks.

Balloon effect

While birthday mode is activated, players will spurt balloons instead of blood.

Decorative effects

Decorative effects are not used to indicate any gameplay changes and are used purely for aesthetics.

Holy glow effect

The holy glow effect is attached to the Cheater's Lament.

Community sparkle effect

The Community sparkle effect is attached to Community or Self-Made items.

Treasure Hat effect

Main article: Treasure Hat

There is no known localized name for the Treasure Hat effect, but it is attached as a new particle system defined as "coin_spin". The particles from this effect are influenced by the movement of the wearer and will only be emitted when the player is in motion.

Genteel Smoke effect

The Genteel Smoke effect is attached to the Lord Cockswain's Novelty Mutton Chops and Pipe, Outback Intellectual, Bubble Pipe, Aladdin's Private Reserve, Nine-Pipe Problem, Waxy Wayfinder, Gentle Munitionne of Leisure, Bearded Bombardierand Soldier's Spark Plug. The Spy also has a thinner version of this while undisguised.

Map Stamps effect

Main article: Map Stamps

The map stamps effect is attached to the World Traveler's Hat. These render similarly to the purple and green Unusual confetti effects, but use stamp sprites instead. Like the Treasure Hat, the effect is influenced by the movement of the wearer and will only be emitted when the player is in motion.

Musical notes effect

The musical notes effect is attached to the Earbuds and Noise Maker (see below section).

Noise Maker effect

Main article: Noise Maker

The Noise Maker effect emits musical notes or ghost particles when used. Noise maker particles are colored to distinguish them from Earbuds.

Flying bits effect

Intended to be used for rendering flames on gibs, the flying bits effect is also attached to certain Valve weapons.

Nemesis burst effect

Unusual effects

See also: Unusual

Unusual effects are attached to Unusual quality items. The first 14 effects were added to the game with the Mann-Conomy Update, 8 more unusual effects were added with the August 18, 2011 Patch. 4 more Halloween only effects were added with the Very Scary Halloween Special, and another 5 with the Spectral Halloween Special. Those can only be obtained during Halloween events.

The different particle effects are viewable in this animation, as well as in this video.

Unused effects

Unused Unusual effects

In addition to the unusual effects introduced in the Mann-Conomy Update, the following effects were added at the same time, and are unused.

The following unused unusual effects were introduced with the Very Scary Halloween Special, and are unused.

The following unusual effect was introduced with the Spectral Halloween Special, and is unused.

G.R.U. skull effect

The G.R.U. skull effect was emitted when the Gloves of Running Urgently were wielded by the player.

Rotating Birthday Cake

Currently Unused

Demonstration

Update history

September 30, 2010 Patch (Mann-Conomy Update)
  • Added effects: Green Confetti, Purple Confetti, Haunted Ghosts, Green Energy, Purple Energy, Circling TF Logo, Massed Flies, Burning Flames, Scorching Flames, Searing Plasma, Vivid Plasma, Sunbeams, Circling Peace Sign, and Circling Heart.
  • [Undocumented] Added effect: G.R.U. skull.

December 7, 2010 Patch

  • Added effect: Treasure Hat particle effect.

October 27, 2010 Patch (Scream Fortress Update)

  • [Undocumented] Added effect: Marked For Death.

December 17, 2010 Patch (Australian Christmas)

  • Added effect: Map Stamps particle effect.

August 18, 2011 Patch (Manno-Technology Bundle)

  • [Undocumented] Added effects: Stormy Storm, Blizzardy Storm, Nuts n' Bolts, Orbiting Planets, Orbiting Fire, Bubbling, Smoking, and Steaming.

August 23, 2011 Patch

  • Fixed the Sunbeams effect.

October 27, 2011 Patch (Very Scary Halloween Special)

  • [Undocumented] Added effects: Cloudy Moon, Orbiting Cloudy Full Moon, Eerie Orbiting Fire, Flaming Lantern, Orbiting Shells, and Cauldron Bubbles.

June 11, 2012 Patch

  • Fixed a rare case where the offensive/defensive buff particle effects could get stuck on players.

June 27, 2012 Patch

  • Fixed cases where some clients didn't receive broadcasts about long continuous particle effects being started or stopped.

June 28, 2012 Patch

  • Fixed missing DX8 particle effects.

October 26, 2012 Patch (Spectral Halloween Special)

  • [Undocumented] Added effects: Knifestorm, Misty Skull, Harvest Moon, It's A Secret To Everybody, and Stormy 13th Hour.

February 14, 2013 Patch

  • Increased the particle limit.

[Unknown Date]

  • Added effect: Rotating Birthday Cake.

Bugs

  • The Nuts n' Bolts particle effect has a visual problem. When circle strafing around a player, the Nuts n' Bolts appear to slow right down or even stop moving. This is much easier to detect if crouched.
  • On certain graphics drivers, particles no longer appear to have a distinct bright glow. This applies on the medibeam, unusual effects and energy based weapons. It has also has been reported by DirectX 11 users.
  • Upon death or disconnect, particle effects often stay in the spot the player was, fully animated.
  • The 'Marked for Death' particle effect sometimes appears when the user is not marked for death.

Notes

  • Particle effects that are attached to an item will not be visible to the player wielding it in first-person view, unless the player is using the cl_first_person_uses_world_model 1 console command.
  • Miscellaneous items with particle effects can create multiple effect combinations.
  • Particle effects get hidden by Wheel of Fate big heads effect. However, if being watched as the head expands, the effect will be repositioned and be visually correct.

External links