Difference between revisions of "Template:Class weapons table engineer primary"
m (Updated.) |
m (Fixed. Updated.) |
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{{Pro}}For hvert sensorvåpen-[[kill assist|drapsassistanse]] blir det lagret 1 garantert kritisk skudd.<br /> | {{Pro}}For hvert sensorvåpen-[[kill assist|drapsassistanse]] blir det lagret 1 garantert kritisk skudd.<br /> | ||
{{Info}}Det vil bli ladet (opptil 35) kritiske skudd dersom Sensorvåpenet blir ødelagt eller destruert.<br /> | {{Info}}Det vil bli ladet (opptil 35) kritiske skudd dersom Sensorvåpenet blir ødelagt eller destruert.<br /> | ||
− | { | + | {{Con}}Halvparten så mange skudd kan være ladet om gangen.<br /> |
{{Con}}Ingen tilfeldige kritiske skudd.<br /> | {{Con}}Ingen tilfeldige kritiske skudd.<br /> | ||
| pl = | | pl = | ||
Line 107: | Line 107: | ||
{{Con}}Possui metade da munição armazenada (3 tiros).<br /> | {{Con}}Possui metade da munição armazenada (3 tiros).<br /> | ||
{{Con}}Não possui críticos aleatórios.<br /> | {{Con}}Não possui críticos aleatórios.<br /> | ||
+ | | ro = | ||
+ | {{Pro}}Câștigă 2 lovituri critice garantate pentru fiecare omor făcut de Sentry Gun și o lovitură critică pentru fiecare asistare la omor al Sentry Gun.<br /> | ||
+ | {{Info}}Loviturile critice bonus sunt garantate numai dacă Sentry Gun a fost distrus.<br /> | ||
+ | {{Con}}Nu are lovituri critice la întâmplare<br /> | ||
+ | {{Con}}Poate stoca până la 35 de lovituri critice odată.<br /> | ||
| ru = | | ru = | ||
{{Pro}}2 гарантированных критических выстрела за каждое убийство турелью.<br /> | {{Pro}}2 гарантированных критических выстрела за каждое убийство турелью.<br /> | ||
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{{Con}}Utiliza metal como munição.<br /> | {{Con}}Utiliza metal como munição.<br /> | ||
{{Con}}Ao disparar: -30 de metal.<br /> | {{Con}}Ao disparar: -30 de metal.<br /> | ||
+ | | ro = | ||
+ | {{Info}}Folosește metal ca muniție.<br /> | ||
+ | {{Pro}}Pe lovitură: pagubele produse sunt returnate ca muniție<br /> | ||
+ | {{Pro}}Nu este necesară reâncarcarea.<br /> | ||
+ | {{Con}}Pe lovitură: -60 metal.<br /> | ||
| ru = | | ru = | ||
{{Pro}}При попадании: 100% урона будет переведено в металл.<br /> | {{Pro}}При попадании: 100% урона будет переведено в металл.<br /> |
Revision as of 13:35, 9 June 2013
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Shotgun |
6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
||
Unlock Frontier Justice |
3 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
Stores 2 guaranteed critical shots for every Sentry Gun kill. Stores 1 guaranteed critical shot for every Sentry Gun kill assist. | |
Promotional / Craft Widowmaker |
∞ / 6 | 6 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
On hit: damage dealt is returned as ammo. No reload necessary. | |
Craft Pomson 6000 |
4 | ∞ | Base: 48 Crit: 108-180 |
Shoots an electric projectile instead of shotgun pellets. Can light up friendly Huntsman arrows. | |
Craft Rescue Ranger |
4 | 16 | Base: 35 Crit: 105 |
Alt-Fire: Use metal to pick up buildings from long range. Fires a special bolt that can repair friendly buildings. |
This template is meant to be used in localized versions of the Engineer article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table engineer primary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: cs, de, es, fi, fr, hu, it, ja, ko, pl, pt-br, ru (add) |