Difference between revisions of "Sentry Gun/de"
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Sentry Guns will not fire upon enemy [[Spy|Spies]] that are [[cloaked]] or [[disguise]]d. Sentry Guns will also not fire upon enemies in its range if the enemy is behind cover - this cover includes the Engineer's [[Dispenser]]. Sentry Guns are also unable to fire if an enemy Spy attaches an [[Electro Sapper]] to it or while they are being upgraded/built. A destroyed Sentry Gun leaves 60 Metal worth of pieces, which can also be picked up by other classes as [[Ammo]]. | Sentry Guns will not fire upon enemy [[Spy|Spies]] that are [[cloaked]] or [[disguise]]d. Sentry Guns will also not fire upon enemies in its range if the enemy is behind cover - this cover includes the Engineer's [[Dispenser]]. Sentry Guns are also unable to fire if an enemy Spy attaches an [[Electro Sapper]] to it or while they are being upgraded/built. A destroyed Sentry Gun leaves 60 Metal worth of pieces, which can also be picked up by other classes as [[Ammo]]. | ||
− | Unlike most other weapons, the Sentry Gun's weapons do not get affected with damage falloff from range nor can it gain [[critical]]s. It is possible however, to make the Sentry Gun deal [[Critical Hit|Mini- | + | Unlike most other weapons, the Sentry Gun's weapons do not get affected with damage falloff from range nor can it gain [[critical]]s. It is possible however, to make the Sentry Gun deal [[Critical Hit|Mini-Krit]] attacks and damage if its target is coated in [[Jarate]] or if the Engineer who built the Sentry Gun is close to a Soldier with an active [[Buff Banner]], boosting the damage of each bullet to 22. |
Also included in the [[Engineer Update]] is an unlockable [[Pistol]] replacement, [[Wrangler|The Wrangler]], which allows the Engineer to take direct control of his Sentry Gun by 'marking' targets manually. Doing so shuts down the Sentry Gun's automated target-lock system, but diverts the excess power from the targeting system into speeding up its firing rate, effectively doubling the damage-per-second of the Sentry Gun. Also, the Wrangler provides the Sentry Gun with a protective shield which absorbs two-thirds of enemy fire while the Wrangler is active. Once the Engineer switches away from the Wrangler, however, his Sentry Gun is left defenseless for 3 seconds while its auto-lock targeting computer reboots. | Also included in the [[Engineer Update]] is an unlockable [[Pistol]] replacement, [[Wrangler|The Wrangler]], which allows the Engineer to take direct control of his Sentry Gun by 'marking' targets manually. Doing so shuts down the Sentry Gun's automated target-lock system, but diverts the excess power from the targeting system into speeding up its firing rate, effectively doubling the damage-per-second of the Sentry Gun. Also, the Wrangler provides the Sentry Gun with a protective shield which absorbs two-thirds of enemy fire while the Wrangler is active. Once the Engineer switches away from the Wrangler, however, his Sentry Gun is left defenseless for 3 seconds while its auto-lock targeting computer reboots. |
Revision as of 22:45, 23 October 2010
“ | Wie halte ich ein paar grosse, gemeine Kerle davon ab, mir ein überflüssiges Loch in den Rücken zu schiessen? Die Antwort: Eine Waffe. Und wenn das nicht hilft, mehr Waffen.
— Der Engineer
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” |
Die Sentry Gun ist ein Gebäude, welches durch den Engineer gebaut wird und als automatischer Geschützturm funktioniert, sobald ein Gegner sich in sein Sichtfeld bewegt. Die Sentry Gun feuert immer auf den Feind, welcher sich am nächsten befindet, solange sich dieser in der innerhalb der Reichweite befindet und sichtbar ist (nicht hinter einer Mauer, etc).
Die Sentry Gun kostet 130 Metall für den Bau, 200 Metall für das Upgrade auf Level 2 und weitere 200 für den dritten und abschliessenden Level. Mit jedem Level wird die Sentry Gun leistungsfähiger, erhält ein Maschinengewehr, Raketen und kann mehr Schaden einstecken. Die Reichweite ist für jeden Ausbaulevel gleich.
Indem man die Sentry Gun mit dem Schraubenschlüssel schlägt, lädt man die Sentrymunition unter Aufwand des eigenen Metalls nach. Jede Kugel kostet 1 Metall und jede Rakete 2 Metall.
Bei der Platzierung der Sentry Gun zeigt eine Kugel in der Teamfarbe die Reichweite an. Eine Sentry Gun welche sich im Bau befindet baut ihre Gesundheit langsam auf und erreicht bei Abschluss des Baus die volle Gesundheit. Die Sentry Gun sucht einen Bereich von 90 Grad ab, ist jedoch fähig, sich um 360 Grad zu drehen um ein Zeil anzuvisieren. Sie hat jedoch eine kleine Verzögerung, was es schnelleren Feinden ermöglich, vorbei zulaufen. Die Sentry Gun kann auch manuell ausgerichtet werden: Wenn die Blaupause gezeigt wird, lässt sich durch Drücken der alternativen Feuertaste (Standard: MOUSE 2) Blaupause im Gegenuhrzeigersinn um 90 Grad rotieren.
Sentry Guns will not fire upon enemy Spies that are cloaked or disguised. Sentry Guns will also not fire upon enemies in its range if the enemy is behind cover - this cover includes the Engineer's Dispenser. Sentry Guns are also unable to fire if an enemy Spy attaches an Electro Sapper to it or while they are being upgraded/built. A destroyed Sentry Gun leaves 60 Metal worth of pieces, which can also be picked up by other classes as Ammo.
Unlike most other weapons, the Sentry Gun's weapons do not get affected with damage falloff from range nor can it gain criticals. It is possible however, to make the Sentry Gun deal Mini-Krit attacks and damage if its target is coated in Jarate or if the Engineer who built the Sentry Gun is close to a Soldier with an active Buff Banner, boosting the damage of each bullet to 22.
Also included in the Engineer Update is an unlockable Pistol replacement, The Wrangler, which allows the Engineer to take direct control of his Sentry Gun by 'marking' targets manually. Doing so shuts down the Sentry Gun's automated target-lock system, but diverts the excess power from the targeting system into speeding up its firing rate, effectively doubling the damage-per-second of the Sentry Gun. Also, the Wrangler provides the Sentry Gun with a protective shield which absorbs two-thirds of enemy fire while the Wrangler is active. Once the Engineer switches away from the Wrangler, however, his Sentry Gun is left defenseless for 3 seconds while its auto-lock targeting computer reboots.
Since the Engineer Update, players are able to pick up and move their buildings around. An Engineer carrying his Sentry Gun moves 25% slower and cannot fire or change weapons. However, a redeployed Sentry Gun retains its previous level and automatically sets up twice as fast. Engineers do not lose any ammo or metal by moving Sentry Guns. If the Engineer is killed while hauling his Sentry Gun it is automaticaly destroyed along with him, giving a notification in the kill icon area of the screen. Sentry Guns under the effects of an Electro Sapper cannot be picked up.
If a Soldier has The Black Box, The Battalion's Backup, and the Grenadier's Softcap equipped, he will receive 20% less damage from any level of Sentry Gun.
Inhaltsverzeichnis
Combat Mini-Sentry Gun
“ | Go ahead! Build your tiny gun! Then RUN!
Anhören
— The Heavy on the Engineer's strategies
|
” |
The Combat Mini-Sentry Gun is a more combat-efficient version of the standard Sentry Gun, and is a component of the Engineer's Gunslinger unlock. The Combat Mini-Sentry Gun has several advantages: it costs only 100 metal to place, constructs at four times the speed of the original Sentry Gun, is deployed at full health and fires 50% faster than a Level 1 Sentry Gun. However, it is neither repairable nor upgradable, as it is intended for short-term use rather than long-term area denial fortification. It also deals only 50% the damage per shot of the original Level 1 Sentry Gun. Combat Mini-Sentry Guns can be picked up and redeployed like regular Sentry Guns.
Sentry Gun Levels
Level | Kill Icon | Health | Cost | Weaponry | Damage | Ammo | |
---|---|---|---|---|---|---|---|
|
150 (effectively 450 with the Wrangler shielding) | 130 Metal | Semi-Automatic Firing Barrel | Damage:16 Shots per second: 4 (8 with Wrangler) Average DPS: 64 (128 with Wrangler) |
100 rounds | ||
|
180 (effectively 540 with the Wrangler shielding) | 330 Metal | Dual Rotational Minigun Barrels | Damage: 16 Shots per second: 8 (16 with Wrangler) Average DPS: 128 (256 with Wrangler) |
120 rounds | ||
|
216 (effectively 648 with the Wrangler shielding) | 530 Metal |
Dual Rotational Minigun Barrels Target Guided Rocket Launch Support System |
Damage: 16
|
144 rounds
|
Combat Mini-Sentry Gun
Level | Kill Icon | Health | Cost | Weaponry | Damage | Ammo | |
---|---|---|---|---|---|---|---|
|
100 (effectively 300 with the Wrangler shielding) | 100 Metal | Semi-Automatic Firing Barrel | Damage: 8 Shots per second: 6 (12 with Wrangler) Average DPS: 48 (96 with Wrangler) |
100 rounds |
Related Achievements
General
File:Tf get turretkills.jpg | Sentry Gunner
Accumulate 10 Sentry Gun kills with a single turret. |
Scout
64px | Gun Down
Destroy an active Sentry Gun using your Pistol. |
64px | If You Build It
Destroy 3 enemy Buildings while they are still under construction. |
Soldier
Engineer to Eternity
Kill an Engineer as he repairs his Sentry Gun while it's under enemy fire. |
Guns of the Navar0wned
Kill 5 Engineer Sentry Guns while you are standing outside of their range. |
Demoman
The Argyle Sap
Blow up an Engineer, his Sentry Gun, and his Dispenser with a single Sticky bomb detonation. |
Cry Some Moor!
Destroy 50 buildings. |
Engineer
Medic
Midwife Crisis
Heal an Engineer as he repairs his Sentry Gun while it's under enemy fire. |
Sniper
De-sentry-lized
Destroy 3 Engineer Sentry Guns. |
Spy
Constructus Interruptus
Kill an Engineer who is working on a Sentry Gun. |
Joint Operation
Sap an enemy Sentry Gun within 3 seconds of a teammate sapping another. |
Trivia
- The original Sentry Gun designs were created by Radigan Conagher in 1890.[1] The original and current designs are visually identical.
- The Engineer apparently designed and built the final version of the Sentry Gun under contract from 'TF Industries' in 1965.[Nachweis benötigt]
- The official game manual for Team Fortress 2 is actually the Sentry Gun Operating Manual.
- A label on the Sentry Gun blueprint reads "Automatic Sentry Gun Apparatus;" however, the Sentry Gun manual refers to it as a "Sentry Gun Mechanical Firing Device".
- The Sentry Gun makes a number of beeps every time it reverses its rotation. The number of beeps corresponds to its upgrade level, where a level 3 turret makes three quick beeps. Additionally, the higher the Sentry Gun's level, the louder it is. A level 1 Sentry Gun is slightly harder to hear than a level 3 Sentry Gun; this fact can be used to counter enemy Sentry Guns.
- When out of ammunition, a Sentry Gun will continue lock on to enemies and attempt to fire, but will instead make clicking sounds.
- Engineers can reach higher standing on a level 1 Sentry Gun than with a Dispenser, making it a better choice on jump and puzzle maps.
- An unused alternate kill icon for the level 1 Sentry Gun exists in the game files, seen to the right. It is possible this was a concept icon for kills made with the Wrangler.
- When the Wrangler was added in the Engineer Update, all levels of Sentry Gun were given laser sights to accommodate it.
- A bug existed where level 2 and 3 Combat Mini-Sentry Guns could be built by building a normal Level 2 or 3 Sentry Gun, switching to the Gunslinger and hauling and redeploying the existing Sentry Gun. The result of this was a miniature version of the Level 2 and 3 Sentry Guns that gained the properties of the Combat Mini-Sentry, such as the 75% damage and the 4x build speed. These Sentry Guns would always appear to be on the RED team but their characteristic light effect would glow their proper team color. This bug was fixed and subsequently re-added accidentally as of the October 8, 2010 Patch.
- An image appearing on the Engineer Update page possibly show very early designs of the modern Sentry Gun.[Nachweis benötigt]
- The flashing light on the Combat Mini-Sentry Gun appears, like the one on the Bomb Cart, to be attached with duct tape.
- Feign deaths produced by the Dead Ringer will not be added to the Sentry Gun kill/assist counter, but will contribute to the Best Little Slaughterhouse in Texas achievement.
- Mini-Sentry Guns appear to have the exact same stats as the Builder's Turret from the fan game Gang Garrison 2 (in terms of health, rate of fire and deployment time). Equipping the Gunslinger also makes the Engineer have the same health as the Builder.
- Combat Mini-Sentry Guns share gibs with standard level 1 Sentry Guns. This means that players will see the light and the checkerboard pattern disappear when a Combat Mini-Sentry Gun is destroyed.
- Friendly units can walk through a sentry or Dispenser much like they can any other friendly unit. However the Engineer who built the Sentry Gun/Dispenser cannot, and neither can enemy team-members, including Spies. As a result, they can be used to block passages and doorways, preventing access by Spies.
Referenzen
- ↑ Team Fortress: Loose Cannon (comic), page 8, retrieved 2010-10-18.