Difference between revisions of "User:Dinner101"

From Team Fortress Wiki
Jump to: navigation, search
(My weapon ideas)
Line 6: Line 6:
 
* {{Nerf|-25 damage penalty}}
 
* {{Nerf|-25 damage penalty}}
 
* Class: [[Scout]].
 
* Class: [[Scout]].
 +
* Slot: Secondary
 
'''[[Pocket Rocket Launcher]]'''(Just my suggestion)
 
'''[[Pocket Rocket Launcher]]'''(Just my suggestion)
* Mix all three variations of the weapon into one.
+
* {{Buff|When the Medic healing you is killed, you gain mini-crit boost for 6 seconds}}
 +
* {{Buff|+15% ubercharge rate for the medic healing you. This effect doesn't work in the spawn room}}
 +
* {{Buff|+50 reload speed while being healed}}
 +
* {{Nerf|-10 health drained on hit}}
 +
* Class: [[Soldier]]
 +
* Slot: Primary
 
'''[[Pocket Shotgun]]'''(How I think it should be)
 
'''[[Pocket Shotgun]]'''(How I think it should be)
* {{Nerf|-25 damage penalty}}  
+
* {{Nerf|-25 damage penalty}}
* {{Nerf|+30 longer weapon switch time}}  
+
* {{Nerf|+30 longer weapon switch time}}
 
* {{Info|all stats reverse when the user is being healed by a [[Medic]]}}.
 
* {{Info|all stats reverse when the user is being healed by a [[Medic]]}}.
 +
* Class: [[Soldier]]
 +
* Slot: Secondary
 
'''Super [[Syringe Gun]]'''
 
'''Super [[Syringe Gun]]'''
* {{Buff|+50 damage bonus}}  
+
* {{Buff|+50 damage bonus}}
* {{Buff|+50 firing speed}}  
+
* {{Buff|+50 firing speed}}
* {{Nerf|-20 max health on wearer}}  
+
* {{Nerf|-20 max health on wearer}}
* {{Nerf|-7 movespeed}}  
+
* {{Nerf|-7 movespeed}}
 
* Class: [[Medic]]
 
* Class: [[Medic]]
 +
* Slot: Primary
 
'''Black Bird Launcher([[Grenade Launcher]])'''
 
'''Black Bird Launcher([[Grenade Launcher]])'''
 
* {{Info|Fires black bird grenades that can be detonated early using primary fire. It can only fire 1 grenade at a time.}}
 
* {{Info|Fires black bird grenades that can be detonated early using primary fire. It can only fire 1 grenade at a time.}}
Line 27: Line 36:
 
* {{Nerf|No random crits}}  
 
* {{Nerf|No random crits}}  
 
* Class: [[Demoman]]
 
* Class: [[Demoman]]
 +
* Slot: Primary
 
'''After Shooter([[Shotgun]])'''
 
'''After Shooter([[Shotgun]])'''
 
* {{Buff|Minicrits on burning targets}}  
 
* {{Buff|Minicrits on burning targets}}  
Line 32: Line 42:
 
* {{Nerf|No random crits}}  
 
* {{Nerf|No random crits}}  
 
* Class: [[Pyro]]
 
* Class: [[Pyro]]
 +
* Slot: Secondary
 
'''Healthy Machine Gun([[Submachine Gun]])'''
 
'''Healthy Machine Gun([[Submachine Gun]])'''
 
* {{Buff|On hit, +5 health}}  
 
* {{Buff|On hit, +5 health}}  
Line 37: Line 48:
 
* {{Nerf|-35 damage done}}  
 
* {{Nerf|-35 damage done}}  
 
* Class: [[Sniper]]
 
* Class: [[Sniper]]
 +
* Slot: Secondary
 
'''Bloody Machine Gun([[Submachine Gun]])'''
 
'''Bloody Machine Gun([[Submachine Gun]])'''
 
* {{Buff|Minicrits on [[bleeding]] targets}}  
 
* {{Buff|Minicrits on [[bleeding]] targets}}  
Line 42: Line 54:
 
* {{Nerf|No random crits}}  
 
* {{Nerf|No random crits}}  
 
* Class: [[Sniper]]
 
* Class: [[Sniper]]
 +
* Slot: Secondary
 
'''Super [[Submachine Gun]]'''  
 
'''Super [[Submachine Gun]]'''  
 
* {{Buff|+50 damage bonus}}  
 
* {{Buff|+50 damage bonus}}  
Line 48: Line 61:
 
* {{Nerf|-10 movespeed}}  
 
* {{Nerf|-10 movespeed}}  
 
* Class: [[Sniper]]
 
* Class: [[Sniper]]
 +
* Slot: Secondary
 
'''Jumper's [[Bat]]'''
 
'''Jumper's [[Bat]]'''
 
* {{Buff|Switching to it increases airborne height by 25%}}  
 
* {{Buff|Switching to it increases airborne height by 25%}}  
Line 54: Line 68:
 
* {{Nerf|No random crits}}  
 
* {{Nerf|No random crits}}  
 
* Class: [[Scout]]  
 
* Class: [[Scout]]  
 +
* Slot: Melee
 
'''Runner's Talkie(Misc item that can be pulled out)'''
 
'''Runner's Talkie(Misc item that can be pulled out)'''
 
* {{Info|This high-tech "Walkie Talkie" allows your playable character to run twice as fast as they normally would when it is active, at the cost of having no activated functions when it is active.}}
 
* {{Info|This high-tech "Walkie Talkie" allows your playable character to run twice as fast as they normally would when it is active, at the cost of having no activated functions when it is active.}}
 +
* Class: Every single one of them.
 +
* Slot: Misc
 
'''Scary Bell([[Knife]])'''
 
'''Scary Bell([[Knife]])'''
 
* {{Info|On [[backstab]]: scares the victem for 5 seconds instead of directly killing them}}  
 
* {{Info|On [[backstab]]: scares the victem for 5 seconds instead of directly killing them}}  
Line 63: Line 80:
 
* {{Nerf|-25 max health on wearer}}  
 
* {{Nerf|-25 max health on wearer}}  
 
* Class: [[Spy]]
 
* Class: [[Spy]]
 +
* Slot: Primary
  
 
== Named after monsters ==
 
== Named after monsters ==
Line 77: Line 95:
 
* {{Nerf|+100 damage vulnerability on wearer}}  
 
* {{Nerf|+100 damage vulnerability on wearer}}  
 
* Class: [[Soldier]]
 
* Class: [[Soldier]]
 +
* Slot: Primary
 
'''Vagineer'''([[Shotgun]])
 
'''Vagineer'''([[Shotgun]])
 
* {{Buff|+25 damage bonus}}
 
* {{Buff|+25 damage bonus}}
Line 87: Line 106:
 
* {{Nerf|+100 damage vulnerability on wearer}}  
 
* {{Nerf|+100 damage vulnerability on wearer}}  
 
* Class: [[Engineer]]
 
* Class: [[Engineer]]
 +
* Slot: Primary
 
'''Christian Brutal Sniper'''([[Kukri]])
 
'''Christian Brutal Sniper'''([[Kukri]])
 
* {{Buff|+35 damage bonus}}
 
* {{Buff|+35 damage bonus}}
Line 97: Line 117:
 
* {{Nerf|+100 damage vulnerability on wearer}}
 
* {{Nerf|+100 damage vulnerability on wearer}}
 
* Class: [[Sniper]]
 
* Class: [[Sniper]]
 +
* Slot: Melee
 
'''Heavydile'''([[Minigun]])
 
'''Heavydile'''([[Minigun]])
 
* {{Buff|+25 damage bonus}}
 
* {{Buff|+25 damage bonus}}
Line 107: Line 128:
 
* {{Nerf|+100 damage vulnerability on wearer}}
 
* {{Nerf|+100 damage vulnerability on wearer}}
 
* Class: [[Heavy]]
 
* Class: [[Heavy]]
 +
* Slot: Primary
 
'''Carnicakes'''([[Scattergun]])
 
'''Carnicakes'''([[Scattergun]])
 
* {{Buff|+40 accuracy bonus}}
 
* {{Buff|+40 accuracy bonus}}
Line 116: Line 138:
 
* {{Nerf|+100 damage Vulnerability on wearer}}
 
* {{Nerf|+100 damage Vulnerability on wearer}}
 
* Class: [[Scout]]
 
* Class: [[Scout]]
 +
* Slot: Primary
 
'''Abstract Spy'''([[Knife]])
 
'''Abstract Spy'''([[Knife]])
 
* {{Buff|+100 damage bonus(doesn't apply to backstabs)}}
 
* {{Buff|+100 damage bonus(doesn't apply to backstabs)}}
Line 126: Line 149:
 
* {{Nerf|+100 damage vulnerability on wearer}}
 
* {{Nerf|+100 damage vulnerability on wearer}}
 
* Class: [[Spy]]
 
* Class: [[Spy]]
 +
* Slot: Melee
 
'''Pygas'''([[Flame Thrower]])
 
'''Pygas'''([[Flame Thrower]])
 
* {{Buff|+20 damage bonus}}
 
* {{Buff|+20 damage bonus}}
Line 136: Line 160:
 
* {{Nerf|+100 damage vulnerability on wearer}}
 
* {{Nerf|+100 damage vulnerability on wearer}}
 
* Class: [[Pyro]]
 
* Class: [[Pyro]]
 +
* Slot: Primary
 
'''SeeMan'''([[Stickybomb Launcher]])
 
'''SeeMan'''([[Stickybomb Launcher]])
 
* {{Buff|+6 stickybombs out}}
 
* {{Buff|+6 stickybombs out}}
Line 144: Line 169:
 
* {{Buff|-70 self-damage}}
 
* {{Buff|-70 self-damage}}
 
* {{Nerf|+100 damage vulnerability on wearer}}
 
* {{Nerf|+100 damage vulnerability on wearer}}
* Class: [[Demoman]]
+
* Class: [[Demoman]]  
 +
* Slot: Secondary
 
'''Moodic'''([[Medigun]])
 
'''Moodic'''([[Medigun]])
 
* {{Buff|+25 heal rate}}
 
* {{Buff|+25 heal rate}}
Line 155: Line 181:
 
* {{Nerf|+100 damage vulnerability on wearer}}
 
* {{Nerf|+100 damage vulnerability on wearer}}
 
* Class: [[Medic]]
 
* Class: [[Medic]]
 +
* Slot: Secondary
  
 
==My suggested weapon changes==
 
==My suggested weapon changes==
Line 192: Line 219:
  
 
== My class specific canteen type ideas==
 
== My class specific canteen type ideas==
 +
All of these effects cost 50 credits to buy.
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-

Revision as of 15:24, 27 July 2013

I am Dinner101, the user with future plans. I also have other ideas for other people to use.

My weapon ideas

Super Soaker(Pistol)

  • Pictogram plus.png On hit, covers victim in Jarate & Mad Milk for 6 seconds
  • Pictogram minus.png -25 damage penalty
  • Class: Scout.
  • Slot: Secondary

Pocket Rocket Launcher(Just my suggestion)

  • Pictogram plus.png When the Medic healing you is killed, you gain mini-crit boost for 6 seconds
  • Pictogram plus.png +15% ubercharge rate for the medic healing you. This effect doesn't work in the spawn room
  • Pictogram plus.png +50 reload speed while being healed
  • Pictogram minus.png -10 health drained on hit
  • Class: Soldier
  • Slot: Primary

Pocket Shotgun(How I think it should be)

  • Pictogram minus.png -25 damage penalty
  • Pictogram minus.png +30 longer weapon switch time
  • Pictogram info.png all stats reverse when the user is being healed by a Medic.
  • Class: Soldier
  • Slot: Secondary

Super Syringe Gun

  • Pictogram plus.png +50 damage bonus
  • Pictogram plus.png +50 firing speed
  • Pictogram minus.png -20 max health on wearer
  • Pictogram minus.png -7 movespeed
  • Class: Medic
  • Slot: Primary

Black Bird Launcher(Grenade Launcher)

  • Pictogram info.png Fires black bird grenades that can be detonated early using primary fire. It can only fire 1 grenade at a time.
  • Pictogram info.png Secondary attack: causes an explosion directly at the barrel. This attack deducts 1 grenade grenade from the reserve instead of using one that is loaded into the barrel.
  • Pictogram plus.png 20 damage bonus(explosions only)
  • Pictogram plus.png 45 reload speed
  • Pictogram minus.png black bird grenades don't explode on impact
  • Pictogram minus.png -75 clip size
  • Pictogram minus.png No random crits
  • Class: Demoman
  • Slot: Primary

After Shooter(Shotgun)

  • Pictogram plus.png Minicrits on burning targets
  • Pictogram minus.png -25 damage done vs non-burning targets
  • Pictogram minus.png No random crits
  • Class: Pyro
  • Slot: Secondary

Healthy Machine Gun(Submachine Gun)

  • Pictogram plus.png On hit, +5 health
  • Pictogram plus.png On hit: bleed for 5 seconds
  • Pictogram minus.png -35 damage done
  • Class: Sniper
  • Slot: Secondary

Bloody Machine Gun(Submachine Gun)

  • Pictogram plus.png Minicrits on bleeding targets
  • Pictogram minus.png -25 damage penalty vs non-bleeding targets
  • Pictogram minus.png No random crits
  • Class: Sniper
  • Slot: Secondary

Super Submachine Gun

  • Pictogram plus.png +50 damage bonus
  • Pictogram plus.png +50 firing speed
  • Pictogram minus.png -15 max health on wearer
  • Pictogram minus.png -10 movespeed
  • Class: Sniper
  • Slot: Secondary

Jumper's Bat

  • Pictogram plus.png Switching to it increases airborne height by 25%
  • Pictogram plus.png +30 firing speed
  • Pictogram minus.png -25 damage penalty
  • Pictogram minus.png No random crits
  • Class: Scout
  • Slot: Melee

Runner's Talkie(Misc item that can be pulled out)

  • Pictogram info.png This high-tech "Walkie Talkie" allows your playable character to run twice as fast as they normally would when it is active, at the cost of having no activated functions when it is active.
  • Class: Every single one of them.
  • Slot: Misc

Scary Bell(Knife)

  • Pictogram info.png On backstab: scares the victem for 5 seconds instead of directly killing them
  • Pictogram plus.png +25 damage bonus
  • Pictogram plus.png +10 movespeed on wearer
  • Pictogram minus.png -20 firing speed
  • Pictogram minus.png -25 max health on wearer
  • Class: Spy
  • Slot: Primary

Named after monsters

Painis Cupcake(Rocket Launcher)

  • Pictogram plus.png +25 damage bonus
  • Pictogram plus.png +80 projectile speed
  • Pictogram plus.png +25 firing speed
  • Pictogram plus.png +53 movespeed on wearer
  • Pictogram plus.png +100 max health on wearer
  • Pictogram plus.png This weapon deals minicrits to targets that were launched into the air by explosives
  • Pictogram plus.png On hit: +15 health restored
  • Pictogram plus.png +35 self-damage force
  • Pictogram plus.png -70 self damage
  • Pictogram minus.png +100 damage vulnerability on wearer
  • Class: Soldier
  • Slot: Primary

Vagineer(Shotgun)

  • Pictogram plus.png +25 damage bonus
  • Pictogram plus.png +100 clip size
  • Pictogram plus.png +25 firing speed
  • Pictogram plus.png +175 max health on wearer
  • Pictogram plus.png +33 move speed on wearer
  • Pictogram plus.png Damage removes Sappers
  • Pictogram plus.png +25 Metal regenerated every 5 seconds
  • Pictogram minus.png +100 damage vulnerability on wearer
  • Class: Engineer
  • Slot: Primary

Christian Brutal Sniper(Kukri)

  • Pictogram plus.png +35 damage bonus
  • Pictogram plus.png +33 movespeed on wearer
  • Pictogram plus.png +175 max health on wearer
  • Pictogram plus.png +1 health regenerated per second on wearer
  • Pictogram plus.png +37 hit range
  • Pictogram plus.png +100 max primary & secendary ammo on wearer
  • Pictogram plus.png On kill: +10 seconds of 100% critical hit chance
  • Pictogram minus.png +100 damage vulnerability on wearer
  • Class: Sniper
  • Slot: Melee

Heavydile(Minigun)

  • Pictogram plus.png +25 damage bonus
  • Pictogram plus.png +25 max primary ammo regenerated every 5 seconds
  • Pictogram plus.png +40 faster spinup speed
  • Pictogram plus.png On hit: +10 health restored
  • Pictogram plus.png +56 faster movespeed on wearer
  • Pictogram plus.png +45 accuracy bonus
  • Pictogram plus.png +100 movespeed while deployed
  • Pictogram minus.png +100 damage vulnerability on wearer
  • Class: Heavy
  • Slot: Primary

Carnicakes(Scattergun)

  • Pictogram plus.png +40 accuracy bonus
  • Pictogram plus.png +30 damage done
  • Pictogram plus.png +175 max health on wearer
  • Pictogram plus.png +25 jump height while active
  • Pictogram plus.png Knockback on the shooter and wearer
  • Pictogram plus.png +125 health restored on kill
  • Pictogram minus.png +100 damage Vulnerability on wearer
  • Class: Scout
  • Slot: Primary

Abstract Spy(Knife)

  • Pictogram plus.png +100 damage bonus(doesn't apply to backstabs)
  • Pictogram plus.png +15 firing speed
  • Pictogram plus.png +175 max health on wearer
  • Pictogram plus.png +33 movespeed on wearer
  • Pictogram plus.png +40 cloak duration
  • Pictogram plus.png +100 health restored on kill
  • Pictogram plus.png Silent Killer: No attack noise from backstabs
  • Pictogram minus.png +100 damage vulnerability on wearer
  • Class: Spy
  • Slot: Melee

Pygas(Flame Thrower)

  • Pictogram plus.png +20 damage bonus
  • Pictogram plus.png +125 max health on wearer
  • Pictogram plus.png -50 Airblast cost
  • Pictogram plus.png +33 movespeed on wearer
  • Pictogram plus.png +65 faster switch speed
  • Pictogram plus.png +25 self-damage force
  • Pictogram plus.png +30 bonus healing while deployed
  • Pictogram minus.png +100 damage vulnerability on wearer
  • Class: Pyro
  • Slot: Primary

SeeMan(Stickybomb Launcher)

  • Pictogram plus.png +6 stickybombs out
  • Pictogram plus.png +25 firing speed
  • Pictogram plus.png +125 max health on wearer
  • Pictogram plus.png +40 movespeed on wearer
  • Pictogram plus.png +40 larger blast radious
  • Pictogram plus.png -70 self-damage
  • Pictogram minus.png +100 damage vulnerability on wearer
  • Class: Demoman
  • Slot: Secondary

Moodic(Medigun)

  • Pictogram plus.png +25 heal rate
  • Pictogram plus.png +25 uber rate
  • Pictogram plus.png +150 max health on wearer
  • Pictogram plus.png +26 movespeed on wearer
  • Pictogram plus.png You are healed for 25% of the matched incoming damage on your healing target
  • Pictogram info.png Uber grants invulnerability & crits
  • Pictogram info.png Has 4 ubercharge bars instead of 1
  • Pictogram minus.png +100 damage vulnerability on wearer
  • Class: Medic
  • Slot: Secondary

My suggested weapon changes

Enforcer: Pictogram minus.png -0.5 cloaking speed

  • (former attribute).

PowerJack: Pictogram plus.png +25 damage bonus

  • (former attribute).

Gloves of Running Urgently: Pictogram minus.png -0 health drained per second

  • (To revive GRU jumping).

Cow Mangler 5000: Pictogram minus.png Have it do mini-crits where it would normally crit

  • (So that there'd be a point in using it with a crit boost).

Liberty Launcher: Pictogram plus.png +20 firing speed

  • (To reduce the amount of complaints about the stat changes that it got during the July 10, 2013 Patch).

Darwin's Danger Shield: Pictogram plus.png Have it protect the user from headshots as long as they have at least 25 health points

Ali Baba's Wee Booties: Pictogram plus.png -60 blast damage from sticky jumps

  • (To make it more compatible with the Demoman's explosive secendary weapons).

Cleaner's Carbine: Pictogram plus.png +20 faster reload speed

  • (To make it easier to get usage out of the crit boosts).

Bushwacka: Pictogram minus.png No random crits

  • (To make it so that Jarate becomes even more recommended)

Spy-Cicle: Pictogram minus.png -50 damage penalty

  • (To make it less powerful in direct combat)

Custom weapons I think are balanced enough for the official game

Polycount packs I think should be in this game

My class specific canteen type ideas

All of these effects cost 50 credits to buy.

Class Type Effect
Scout Double Speed Causes player to move twice as fast.
Soldier One Man Army The player deals minicrits, gains 35% damage resistance & moves 40% faster.
Pyro Ring of Fire Creates a ring of fire around the player.
Demoman Extreme Demolition All explosive weapons deal twice as much damage & cover twice the radious.
Heavy Made of Steel Gives 300 health & overheals up to 600%.
Medic Healing Radios Creates a healing radious around the player.
Sniper Hard Scope Each primary weapon shot deals as much damage as a fully charged shot.
Spy Invisibility Causes player to become cloaked