Difference between revisions of "User:Dinner101"

From Team Fortress Wiki
Jump to: navigation, search
m
Line 67: Line 67:
 
* {{Nerf|-25 max health on wearer}}  
 
* {{Nerf|-25 max health on wearer}}  
 
* Class: [[Spy]]
 
* Class: [[Spy]]
* Slot: Primary
+
* Slot: Melee
  
 
== Named after monsters ==
 
== Named after monsters ==

Revision as of 16:17, 29 July 2013

I am Dinner101, the user with future plans. I also have other ideas for other people to use.

My weapon ideas

Super Soaker(Pistol)

  • Pictogram plus.png On hit, covers victim in Jarate & Mad Milk for 6 seconds
  • Pictogram minus.png -25 damage penalty
  • Class: Scout.
  • Slot: Secondary

Super Syringe Gun

  • Pictogram plus.png +50 damage bonus
  • Pictogram plus.png +50 firing speed
  • Pictogram minus.png -20 max health on wearer
  • Pictogram minus.png -7 movespeed
  • Class: Medic
  • Slot: Primary

Black Bird Launcher(Grenade Launcher)

  • Pictogram info.png Fires black bird grenades that can be detonated early using primary fire. It can only fire 1 grenade at a time.
  • Pictogram info.png Secondary attack: Causes an explosion directly at the barrel. This attack deducts 1 grenade grenade from the reserve instead of using the one that's is loaded into the barrel.
  • Pictogram plus.png 20 damage bonus(explosions only)
  • Pictogram plus.png 45 reload speed
  • Pictogram minus.png Black bird grenades don't explode on impact
  • Pictogram minus.png -75 clip size
  • Pictogram minus.png No random crits
  • Class: Demoman
  • Slot: Primary

After Shooter(Shotgun)

  • Pictogram plus.png Minicrits on burning targets
  • Pictogram minus.png -25 damage done vs non-burning targets
  • Pictogram minus.png No random crits
  • Class: Pyro
  • Slot: Secondary

Healthy Machine Gun(Submachine Gun)

  • Pictogram plus.png On hit, +5 health
  • Pictogram plus.png On hit: bleed for 5 seconds
  • Pictogram minus.png -35 damage done
  • Class: Sniper
  • Slot: Secondary

Bloody Machine Gun(Submachine Gun)

  • Pictogram plus.png Minicrits on bleeding targets
  • Pictogram minus.png -25 damage penalty vs non-bleeding targets
  • Pictogram minus.png No random crits
  • Class: Sniper
  • Slot: Secondary

Super Submachine Gun

  • Pictogram plus.png +50 damage bonus
  • Pictogram plus.png +50 firing speed
  • Pictogram minus.png -15 max health on wearer
  • Pictogram minus.png -10 movespeed
  • Class: Sniper
  • Slot: Secondary

Jumper's Bat

  • Pictogram plus.png Switching to it increases airborne height by 25%
  • Pictogram plus.png +30 firing speed
  • Pictogram minus.png -25 damage penalty
  • Pictogram minus.png No random crits
  • Class: Scout
  • Slot: Melee

Runner's Talkie(Misc item that can be pulled out)

  • Pictogram info.png This high-tech "Walkie Talkie" allows your playable character to run twice as fast as they normally would when it is active, at the cost of having no activated functions when it is active.
  • Class: Every single one of them.
  • Slot: Misc

Scary Bell(Knife)

  • Pictogram info.png On backstab: scares the victem for 5 seconds instead of directly killing them
  • Pictogram plus.png +25 damage bonus
  • Pictogram plus.png +10 movespeed on wearer
  • Pictogram minus.png -20 firing speed
  • Pictogram minus.png -25 max health on wearer
  • Class: Spy
  • Slot: Melee

Named after monsters

Painis Cupcake(Rocket Launcher)

  • Pictogram plus.png +25 damage bonus
  • Pictogram plus.png +80 projectile speed
  • Pictogram plus.png +25 firing speed
  • Pictogram plus.png +53 movespeed on wearer
  • Pictogram plus.png +100 max health on wearer
  • Pictogram plus.png This weapon deals minicrits to targets that were launched into the air by explosives
  • Pictogram plus.png On hit: +15 health restored
  • Pictogram plus.png +35 self-damage force
  • Pictogram plus.png -70 self damage
  • Pictogram minus.png +100 damage vulnerability on wearer
  • Class: Soldier
  • Slot: Primary

Vagineer(Shotgun)

  • Pictogram plus.png +25 damage bonus
  • Pictogram plus.png +100 clip size
  • Pictogram plus.png +25 firing speed
  • Pictogram plus.png +175 max health on wearer
  • Pictogram plus.png +33 move speed on wearer
  • Pictogram plus.png Damage removes Sappers
  • Pictogram plus.png +25 Metal regenerated every 5 seconds
  • Pictogram minus.png +100 damage vulnerability on wearer
  • Class: Engineer
  • Slot: Primary

Christian Brutal Sniper(Kukri)

  • Pictogram plus.png +35 damage bonus
  • Pictogram plus.png +33 movespeed on wearer
  • Pictogram plus.png +175 max health on wearer
  • Pictogram plus.png +1 health regenerated per second on wearer
  • Pictogram plus.png +37 hit range
  • Pictogram plus.png +100 max primary & secendary ammo on wearer
  • Pictogram plus.png On kill: +10 seconds of 100% critical hit chance
  • Pictogram minus.png +100 damage vulnerability on wearer
  • Class: Sniper
  • Slot: Melee

Heavydile(Minigun)

  • Pictogram plus.png +25 damage bonus
  • Pictogram plus.png +25 max primary ammo regenerated every 5 seconds
  • Pictogram plus.png +40 faster spinup speed
  • Pictogram plus.png On hit: +10 health restored
  • Pictogram plus.png +56 faster movespeed on wearer
  • Pictogram plus.png +45 accuracy bonus
  • Pictogram plus.png +100 movespeed while deployed
  • Pictogram minus.png +100 damage vulnerability on wearer
  • Class: Heavy
  • Slot: Primary

Carnicakes(Scattergun)

  • Pictogram plus.png +40 accuracy bonus
  • Pictogram plus.png +30 damage done
  • Pictogram plus.png +175 max health on wearer
  • Pictogram plus.png +25 jump height while active
  • Pictogram plus.png Knockback on the shooter and wearer
  • Pictogram plus.png +125 health restored on kill
  • Pictogram minus.png +100 damage Vulnerability on wearer
  • Class: Scout
  • Slot: Primary

Abstract Spy(Knife)

  • Pictogram plus.png +100 damage bonus(doesn't apply to backstabs)
  • Pictogram plus.png +15 firing speed
  • Pictogram plus.png +175 max health on wearer
  • Pictogram plus.png +33 movespeed on wearer
  • Pictogram plus.png +40 cloak duration
  • Pictogram plus.png +100 health restored on kill
  • Pictogram plus.png Silent Killer: No attack noise from backstabs
  • Pictogram minus.png +100 damage vulnerability on wearer
  • Class: Spy
  • Slot: Melee

Pygas(Flame Thrower)

  • Pictogram plus.png +20 damage bonus
  • Pictogram plus.png +125 max health on wearer
  • Pictogram plus.png -50 Airblast cost
  • Pictogram plus.png +33 movespeed on wearer
  • Pictogram plus.png +65 faster switch speed
  • Pictogram plus.png +25 self-damage force
  • Pictogram plus.png +30 bonus healing while deployed
  • Pictogram minus.png +100 damage vulnerability on wearer
  • Class: Pyro
  • Slot: Primary

SeeMan(Stickybomb Launcher)

  • Pictogram plus.png +6 stickybombs out
  • Pictogram plus.png +25 firing speed
  • Pictogram plus.png +125 max health on wearer
  • Pictogram plus.png +40 movespeed on wearer
  • Pictogram plus.png +40 larger blast radious
  • Pictogram plus.png -70 self-damage
  • Pictogram minus.png +100 damage vulnerability on wearer
  • Class: Demoman
  • Slot: Secondary

Moodic(Medigun)

  • Pictogram plus.png +25 heal rate
  • Pictogram plus.png +25 uber rate
  • Pictogram plus.png +150 max health on wearer
  • Pictogram plus.png +26 movespeed on wearer
  • Pictogram plus.png You are healed for 25% of the matched incoming damage on your healing target
  • Pictogram info.png Uber grants invulnerability & crits
  • Pictogram info.png Has 4 ubercharge bars instead of 1
  • Pictogram minus.png +100 damage vulnerability on wearer
  • Class: Medic
  • Slot: Secondary

Beta weapons

Pocket Rocket Launcher(Just my suggestion)

  • Pictogram plus.png When the Medic healing you is killed, you gain mini-crit boost for 6 seconds
  • Pictogram plus.png +15% ubercharge rate for the medic healing you. This effect doesn't work in the spawn room
  • Pictogram plus.png +50 reload speed while being healed
  • Pictogram minus.png -10 health drained on hit
  • Class: Soldier
  • Slot: Primary

Pocket Shotgun(How I think it should be)

  • Pictogram minus.png -25 damage penalty
  • Pictogram minus.png +30 longer weapon switch time
  • Pictogram info.png All stats reverse when the user is being healed by a Medic.
  • Class: Soldier
  • Slot: Secondary

Ludmilla

  • Pictogram plus.png Alt-fire is vampire
  • Pictogram plus.png +20 firing speed for primary fire
  • Pictogram plus.png +30 movespeed while primary fire is deployed
  • Pictogram minus.png +15 damage vulnerability on wearer
  • Pictogram minus.png No random crits
  • Class: Heavy
  • Slot: Primary

Overhealer

  • Pictogram plus.png Overheal doesn't decay
  • Pictogram plus.png Can heal 2 targets at once
  • Pictogram minus.png -50 heal rate
  • Pictogram minus.png -50 uber rate
  • Pictogram info.png Ubercharge grants invulnerability & crits. It also triples the healing rate of the gun
  • Class: Medic
  • Slot: Primary

My suggested weapon changes

Enforcer: Pictogram minus.png -0.5 cloaking speed

  • (former attribute).

PowerJack: Pictogram plus.png +25 damage bonus

  • (former attribute).

Gloves of Running Urgently: Pictogram minus.png -0 health drained per second

  • (To revive GRU jumping).

Cow Mangler 5000: Pictogram minus.png Have it do mini-crits where it would normally crit

  • (So that there'd be a point in using it with a crit boost).

Liberty Launcher: Pictogram plus.png +20 firing speed

  • (To reduce the amount of complaints about the stat changes that it got during the July 10, 2013 Patch).

Darwin's Danger Shield: Pictogram plus.png Have it protect the user from headshots as long as they have at least 25 health points

Ali Baba's Wee Booties: Pictogram plus.png -60 blast damage from sticky jumps

  • (To make it more compatible with the Demoman's explosive secendary weapons).

Cleaner's Carbine: Pictogram plus.png +20 faster reload speed

  • (To make it easier to get usage out of the crit boosts).

Bushwacka: Pictogram minus.png No random crits

  • (To make it so that Jarate becomes even more recommended)

Spy-Cicle: Pictogram minus.png -50 damage penalty

  • (To make it less powerful in direct combat)

Custom weapons I think are balanced enough for the official game

Polycount packs I think should be in this game

My class specific canteen type ideas

All of these effects cost 50 credits to buy.

Class Type Effect
Scout Double Speed Causes player to move twice as fast.
Soldier One Man Army The player deals minicrits, gains 35% damage resistance & moves 40% faster.
Pyro Ring of Fire Creates a ring of fire around the player.
Demoman Extreme Demolition All explosive weapons deal twice as much damage & cover twice the radious.
Heavy Made of Steel Gives 300 health & overheals up to 600%.
Medic Healing Radios Creates a healing radious around the player.
Sniper Hard Scope Each primary weapon shot deals as much damage as a fully charged shot.
Spy Invisibility Causes player to become cloaked