Difference between revisions of "Voice commands"

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'''Voice commands''' are pre-defined calls used to organize a team or call for help. When used, they are spoken in the voice of the character [[class]], and may also include a hand gesture (not visible to the player himself). The voice commands are divided into three separate menus (default {{Key|Z}}, {{Key|X}}, {{Key|C}}). Some, but not all, of the commands are also printed on-screen alongside typed messages.
 
'''Voice commands''' are pre-defined calls used to organize a team or call for help. When used, they are spoken in the voice of the character [[class]], and may also include a hand gesture (not visible to the player himself). The voice commands are divided into three separate menus (default {{Key|Z}}, {{Key|X}}, {{Key|C}}). Some, but not all, of the commands are also printed on-screen alongside typed messages.
  
Due to its importance and universal nature, the "Medic" call by default has its own separate keybind (default {{Key|E}}). Teammates (and [[disguised]] [[Spy|Spies]]) calling for healing will have a speech bubble with a [[Healing#"Medic!" Icons|red cross]] appear over their heads. When playing as a [[Medic]], these bubbles are additionally visible through walls, and will have an on-screen indicator pointing to the player of origin when it is not in front of you. [[Soldiers]] brandishing {{Item link|Equalizer}}s or {{Item link|Escape Plan}}s will not be able to call for Medics.
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Due to its importance and universal nature, the "Medic" call by default has its own separate keybind (default {{Key|E}}). Teammates (and [[disguised]] [[Spy|Spies]]) calling for healing will have a speech bubble with a [[Healing#"Medic!" Icons|red cross]] appear over their heads. When playing as a [[Medic]], these bubbles are additionally visible through walls, and will have an on-screen indicator pointing to the player of origin when it is not in front of you. [[Soldiers]] brandishing [[Equalizer]]s or [[Escape Plan]]s will not be able to call for Medics.
  
 
The "help" call is context-sensitive; if the player using it is standing on an enemy [[control point (objective)|control point]] or pushing a [[Payload#Carts|Payload cart]], he will request help with capturing the point or cart. If the player using it is standing on a team-owned control point, they will request help in defending the point. The "Spy" call is also context-sensitive: Pointing at a character and using the Spy command will result in your character calling that character a Spy (unless you're a [[Pyro]]). This works on players of both teams, and regardless to the whether that character is actually a Spy. The "Medic" call is context-sensitive only for the [[Scout]], [[Soldier]], [[Heavy]], [[Engineer]], [[Sniper]], and [[Spy]]: Pointing at the Medic and using the Medic command as any of these these classes will result in your character asking the Medic to follow the player. In addition, by using the "Battle Cry" call on an enemy with a certain weapon out, your character will speak lines similar to the lines spoken when making a duel with another player, as well as some unique lines which can only be heard by this command.
 
The "help" call is context-sensitive; if the player using it is standing on an enemy [[control point (objective)|control point]] or pushing a [[Payload#Carts|Payload cart]], he will request help with capturing the point or cart. If the player using it is standing on a team-owned control point, they will request help in defending the point. The "Spy" call is also context-sensitive: Pointing at a character and using the Spy command will result in your character calling that character a Spy (unless you're a [[Pyro]]). This works on players of both teams, and regardless to the whether that character is actually a Spy. The "Medic" call is context-sensitive only for the [[Scout]], [[Soldier]], [[Heavy]], [[Engineer]], [[Sniper]], and [[Spy]]: Pointing at the Medic and using the Medic command as any of these these classes will result in your character asking the Medic to follow the player. In addition, by using the "Battle Cry" call on an enemy with a certain weapon out, your character will speak lines similar to the lines spoken when making a duel with another player, as well as some unique lines which can only be heard by this command.
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'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
 
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
*Updated the [[Equalizer]] to suppress the Medic call effect while active.
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* Updated the [[Equalizer]] to suppress the Medic call effect while active.
  
 
'''{{Patch name|6|3|2011}}'''
 
'''{{Patch name|6|3|2011}}'''
*Added community submitted voice commands.
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* Added community submitted voice commands.
  
 
'''{{Patch name|7|5|2012}}'''
 
'''{{Patch name|7|5|2012}}'''

Revision as of 12:28, 9 August 2013

I require assistance!
I require assistance!
The Medic

Voice commands are pre-defined calls used to organize a team or call for help. When used, they are spoken in the voice of the character class, and may also include a hand gesture (not visible to the player himself). The voice commands are divided into three separate menus (default Z, X, C). Some, but not all, of the commands are also printed on-screen alongside typed messages.

Due to its importance and universal nature, the "Medic" call by default has its own separate keybind (default E). Teammates (and disguised Spies) calling for healing will have a speech bubble with a red cross appear over their heads. When playing as a Medic, these bubbles are additionally visible through walls, and will have an on-screen indicator pointing to the player of origin when it is not in front of you. Soldiers brandishing Equalizers or Escape Plans will not be able to call for Medics.

The "help" call is context-sensitive; if the player using it is standing on an enemy control point or pushing a Payload cart, he will request help with capturing the point or cart. If the player using it is standing on a team-owned control point, they will request help in defending the point. The "Spy" call is also context-sensitive: Pointing at a character and using the Spy command will result in your character calling that character a Spy (unless you're a Pyro). This works on players of both teams, and regardless to the whether that character is actually a Spy. The "Medic" call is context-sensitive only for the Scout, Soldier, Heavy, Engineer, Sniper, and Spy: Pointing at the Medic and using the Medic command as any of these these classes will result in your character asking the Medic to follow the player. In addition, by using the "Battle Cry" call on an enemy with a certain weapon out, your character will speak lines similar to the lines spoken when making a duel with another player, as well as some unique lines which can only be heard by this command.

Voice commands used by disguised Spies behave differently; to the Spy himself and to the enemy team, these commands will sound as the disguised class; to teammates, the Spy will sound normal.

List of voice commands
Voice Menu 1 Voice Menu 2 Voice Menu 3
Default keyZ Default key: X Default key: C
  1. MEDIC!
  2. Thanks!
  3. Go Go Go!
  4. Move Up!
  5. Go Left
  6. Go Right
  7. Yes
  8. No
  9. Pass to me!
  1. Incoming
  2. Spy!
  3. Sentry Ahead!
  4. Teleporter Here
  5. Dispenser Here
  6. Sentry Here
  7. Activate ÜberCharge!
  8. MEDIC: ÜberCharge Ready
  9. Pass to me!
  1. Help!
  2. Battle Cry
  3. Cheers
  4. Jeers
  5. Positive
  6. Negative
  7. Nice Shot
  8. Good Job

Voice commands

Update history

February 28, 2008 Patch

  • [Undocumented] Added protection against voice command spamming. Dramatic reduction in Teleporters needed.

April 14, 2011 Patch (Hatless Update)

  • Updated the Equalizer to suppress the Medic call effect while active.

June 3, 2011 Patch

  • Added community submitted voice commands.

July 5, 2012 Patch

See also