Difference between revisions of "Template:Class weapons table demoman primary"
Keybored6522 (talk | contribs) (fixed cannon damage numbers to match the july update) |
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{{Pro}}Granáty letí o 25% rychleji.<br /> | {{Pro}}Granáty letí o 25% rychleji.<br /> | ||
{{Con}}Vystřelené granáty se při kontaktu s prostředím neškodně tříští.<br /> | {{Con}}Vystřelené granáty se při kontaktu s prostředím neškodně tříští.<br /> | ||
− | {{Con}} | + | {{Con}}O 50% menší zásobník.<br /> |
{{Con}}Způsobuje o 25% vyšší sebepoškození.<br /> | {{Con}}Způsobuje o 25% vyšší sebepoškození.<br /> | ||
| da = | | da = | ||
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{{Con}}-50% damage on contact with surfaces.<br /> | {{Con}}-50% damage on contact with surfaces.<br /> | ||
| cs = | | cs = | ||
− | {{Info}}Dělová koule vybuchuje po 1 | + | {{Info}}Dělová koule vybuchuje po 1 sekundě; dělovou kouli lze odpálit dříve držením tlačítka pro střelbu.<br /> |
{{Info}}Dělové koule odhazují nepřítele po kontaktu s ním.<br /> | {{Info}}Dělové koule odhazují nepřítele po kontaktu s ním.<br /> | ||
− | |||
{{Pro}}O 50% rychlejší střelba.<br /> | {{Pro}}O 50% rychlejší střelba.<br /> | ||
{{Con}}Dělové koule nevybuchují po doteku.<br /> | {{Con}}Dělové koule nevybuchují po doteku.<br /> |
Revision as of 13:05, 1 September 2013
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Grenade Launcher |
4 / 6 | 16 / 30 | On direct hit:
Base: 95–105
Base: 22–64 |
Grenades have zero range falloff. Grenades explode on contact with an enemy player or building, provided they have not bounced first. | |
Craft Loch-n-Load |
2 | 16 | On direct hit:
Base: 105–120 |
Grenades have zero range falloff on a direct hit. Grenades explode only on contact with an enemy player or building. | |
Craft Ali Baba's Wee Booties |
N/A | N/A | N/A | N/A | Increases maximum health by 25. Increases turning speed while charging by 100%. |
Craft Bootlegger | |||||
Craft Loose Cannon |
4 | 16 | On direct hit:
Base: 57-77
Base: 11-32 |
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key. Cannonballs push players back on impact. | |
This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table demoman primary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: cs, da, de, es, fi, fr, it, ja, ko, nl, pl, pt, pt-br, ro, ru, sv (add) |