User contributions
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- 03:00, 3 August 2024 (diff | hist) . . (0) . . m Module:Map credits/data (fixed wrong steamid for one of hadal's developers)
- 00:07, 19 September 2015 (diff | hist) . . (+13) . . m Player Destruction (spies can't become team leader)
- 00:07, 19 September 2015 (diff | hist) . . (+12) . . m Watergate (spies can't become team leader)
- 20:10, 18 September 2015 (diff | hist) . . (+200) . . Player Destruction (more beer pickup info)
- 20:09, 18 September 2015 (diff | hist) . . (+200) . . Watergate (more beer pickup info)
- 19:13, 15 September 2015 (diff | hist) . . (+16) . . m Custom maps (→Player Destruction: updated watergate's version number)
- 19:07, 15 September 2015 (diff | hist) . . (+1,993) . . Player Destruction (added reworked gamemode info from the watergate page. stuff like the ufo getting drunk might be a bit specific to that one map, but you're collecting beer pickups and the ufo drunkenness is a visual indicator of progress, so i'm leaving it in for now.)
- 18:31, 15 September 2015 (diff | hist) . . (+7,112) . . Watergate (the game mode has been completely reworked since this page was last updated; you now grab pickups from dead players and deposit them into the ufo to score. also updated patch history. TODO: health/ammo counts and screenshots are still outdated.)
- 16:57, 30 July 2015 (diff | hist) . . (+90) . . Baby Face's Blaster (added boost drain values determined from testing: -4% per dmg point and -75% per air jump)
- 20:19, 12 March 2015 (diff | hist) . . (+553) . . Watergate (wrote out the description of the custom game mode a bit more)
- 01:34, 12 March 2015 (diff | hist) . . (+4) . . m Sapper (→Bugs: fixed the link to the mvm sapper bug image - looks like valve rehosted a whole bunch of steamcommunity stuff and broke the direct links to a lot of steam screenshots)
- 19:45, 23 December 2014 (diff | hist) . . (+32) . . Smissmas 2014 (→Tweaked Weapons: the way it was phrased made it sound like the radius change was only for nades, not stickies - correct me if the patch notes are wrong and it really is only for nades)
- 17:06, 30 November 2014 (diff | hist) . . (+63) . . Mechanical Engineer Update
- 17:16, 8 November 2014 (diff | hist) . . (+1,242) . . User talk:Keybored6522 (→Bonus points in Robot Defense)
- 16:26, 8 November 2014 (diff | hist) . . (+18) . . Scoreboard (→Points: RD bonus pts are based solely on how many pts you gain for your team - i.e. capping a reactor with 25 pts in it earns you 2.5 bonus pts)
- 03:40, 8 November 2014 (diff | hist) . . (+184) . . Scoreboard (→Points: added robot destruction points - each core earns you a 10th of a bonus point)
- 18:17, 11 September 2014 (diff | hist) . . (0) . . Asteroid (updated bot health and core count)
- 15:27, 16 July 2014 (diff | hist) . . (+93) . . Air Strike (the exact rocketjump attackrate bonus is in items_game.txt; it's a 0.35 multiplier)
- 01:53, 27 December 2013 (diff | hist) . . (+50) . . Soda Popper
- 17:25, 24 December 2013 (diff | hist) . . (+136) . . December 20, 2013 Patch (here's an obscure change that got past us - the golden statue texture was updated)
- 01:06, 22 December 2013 (diff | hist) . . (-1) . . m Short Circuit (→Bugs)
- 22:28, 21 December 2013 (diff | hist) . . (+4) . . m Soda Popper
- 22:26, 21 December 2013 (diff | hist) . . (+96) . . Soda Popper (turns out it's not 5 extra air jumps, it's 5 air jumps in total)
- 17:37, 12 December 2013 (diff | hist) . . (+898) . . December 6, 2013 Patch (added robot template changes)
- 17:04, 29 November 2013 (diff | hist) . . (-192) . . Engineer Robot (→Bugs: voice line bug fixed. the shotgun after round end actually does do damage, it's just really inaccurate since they don't try to aim)
- 01:13, 27 November 2013 (diff | hist) . . (+2) . . m Demoman Robot (samurai demos aren't giants, they're just big, like steel gauntlets)
- 01:08, 27 November 2013 (diff | hist) . . (+34) . . m Medic Robot (→Quick-Fix Medic)
- 01:07, 27 November 2013 (diff | hist) . . (+165) . . Medic Robot (→Quick-Fix Medic: the second quickfix medic still exists, they're just not restricted to their secondary any more)
- 00:43, 27 November 2013 (diff | hist) . . (-59) . . Killstreak Kit
- 00:22, 27 November 2013 (diff | hist) . . (-698) . . Killstreak Kit Fabricator (do we really need to explain everything that killstreak kits do on this page? they have their own article.)
- 23:29, 26 November 2013 (diff | hist) . . (+2) . . m Killstreak Kit
- 08:16, 26 November 2013 (diff | hist) . . (+192) . . Killstreak Kit Fabricator
- 19:13, 25 November 2013 (diff | hist) . . (-27) . . m Killstreak Kit (→Professional Killstreak Kit)
- 19:07, 25 November 2013 (diff | hist) . . (-8) . . m Killstreak Kit
- 19:03, 25 November 2013 (diff | hist) . . (+168) . . Killstreak Kit Fabricator (improved the article a bit, but it still needs a lot more work)
- 18:48, 25 November 2013 (diff | hist) . . (-1,138) . . Killstreak Kit (This article is a mess, and seems to think that Fabricators and Killstreak Kits are the same item. Killstreak Kits are things that add effects to items. Fabricators are chemistry sets that make kits, and they have their own article. Got it?)
- 17:48, 25 November 2013 (diff | hist) . . (+17) . . m User:Keybored6522 (current)
- 17:43, 25 November 2013 (diff | hist) . . (+827) . . November 21, 2013 Patch (added a ton of undocumented changes, including mvm tweaks and bug fixes)
- 21:18, 23 November 2013 (diff | hist) . . (-4) . . m Mannhattan
- 17:53, 23 November 2013 (diff | hist) . . (+60) . . Mannhattan (in-game, they're referred to as "gates" being captured by "gatebots")
- 19:56, 17 November 2013 (diff | hist) . . (-33) . . Mann vs. Machine (→Gameplay: removed text claiming giants can't use teleporters (they can))
- 02:14, 11 November 2013 (diff | hist) . . (+516) . . Stun (→Other: added info about mvm and the cleaver)
- 01:36, 11 November 2013 (diff | hist) . . (+322) . . Sapper (rewrote the mvm bit. the "sapped bot" effect is just an ordinary full stun, so there's a link to that too. also added a bug with robot sappers.)
- 20:36, 31 October 2013 (diff | hist) . . (-4) . . m Skeletons (fixed small skeleton using wrong image)
- 17:46, 11 August 2013 (diff | hist) . . (+161) . . Template:Weapon list (→{{anchor|demomanprimary}}{{item name|Primary}}: updated loose cannon damage numbers to match the july update)
- 17:32, 11 August 2013 (diff | hist) . . (+158) . . Community Demoman strategy (→Loose Cannon: updated damage numbers to match the july update)
- 17:15, 11 August 2013 (diff | hist) . . (+163) . . Basic Demoman strategy (→Loose Cannon)
- 17:02, 11 August 2013 (diff | hist) . . (-249) . . Basic Demoman strategy (→Loose Cannon: cannonballs no longer have inverse distance scaling - might want to add something about double-donk here too)
- 16:52, 11 August 2013 (diff | hist) . . (-5) . . Template:Class weapons table demoman primary (fixed cannon damage numbers to match the july update)
- 16:40, 11 August 2013 (diff | hist) . . (-6) . . Template:Class weapons table demoman primary (cleaned up loose cannon attributes, at least in english)
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