Difference between revisions of "Classes (Classic)"
(→Class Health and Armor chart: Not sure if this is the right word, but it aint no Overheal.) |
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==Class roles== | ==Class roles== | ||
− | While class roles are not stated for any of the classes in the classic Team Fortress games, | + | While class roles are not stated for any of the classes in the classic Team Fortress games, some classes are better at offense or better at defense and some classes are even good at both. |
+ | |||
===Offensive=== | ===Offensive=== | ||
− | Offensive classes are the primary attacking classes. They use their speed and/or movement techniques to run past enemy defense and grab the flag. Some examples of offensive classes are the Scout, Medic, Spy, Pyro and | + | Offensive classes are the primary attacking classes. They use their speed and/or movement techniques to run past enemy defense and grab the flag. Some examples of offensive classes are the Scout, Medic, Spy, Pyro, Soldier and Demoman. |
====Defense==== | ====Defense==== |
Revision as of 08:52, 27 October 2010
There are ten classes that can be used in the classic Team Fortress games.
Contents
Class roles
While class roles are not stated for any of the classes in the classic Team Fortress games, some classes are better at offense or better at defense and some classes are even good at both.
Offensive
Offensive classes are the primary attacking classes. They use their speed and/or movement techniques to run past enemy defense and grab the flag. Some examples of offensive classes are the Scout, Medic, Spy, Pyro, Soldier and Demoman.
Defense
Defensive classes are the backbone of a good base defense. They combine firepower with great Armor, but usually sacrifice speed. Some examples of defensive classes include the Heavy, Soldier, Engineer and Demoman.
Health and Armor
The classic Team Fortress games use a mixture of health and armor to determine how long a class can live. A chart showing how much health and armor each class has is seen below.
Class Health and Armor chart
Class Name | Health | Maximum Adrenalised Health | Armor Points | Armor Type |
---|---|---|---|---|
Scout | 75 | 125 | 50 | Light |
Sniper | 90 | 140 | 50 | Light |
Soldier | 100 | 150 | 200 | Heavy |
Demoman | 90 | 140 | 120 | Medium |
Medic | 90 | 140 | 100 | Medium |
Heavy | 100 | 150 | 200 | Heavy |
Pyro | 100 | 150 | 150 | Medium |
Spy | 90 | 140 | 100 | Medium |
Engineer | 90 | 140 | 50 | Medium |
Civilian | 75 | 125 | 0 | None |