Difference between revisions of "Item quality"

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(Unusual items)
(Unusual items)
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== Unusual items ==
 
== Unusual items ==
Unusual items are hats that have special particle effects attached to them. Currently, the only way to obtain these items is by unlocking a [[Mann Co. Supply Crate]] with its corresponding [[Mann Co. Supply Crate Key|key]], or by trading for one. There are 896 possible combinations between [[hats]] and unusual item particle effects (14 Effects * 64 Current 'Unusual Able' Hats). The different particle effects are viewable in [[Media:Superrare_particles_pilk.gif|this animation]], and below as they appear in-game.
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Unusual items are hats that have special particle effects attached to them. Currently, the only way to obtain these items is by unlocking a [[Mann Co. Supply Crate]] with its corresponding [[Mann Co. Supply Crate Key|key]], or by trading for one. There are 896 possible combinations between [[hats]] and unusual item particle effects (14 Effects * 64 Current 'Unusual Able' Hats). The different particle effects are viewable in [[Media:Superrare_particles_pilk.gif|this animation]], and below as they appear in-game. Two unusual hats cannot be crafted into another unusual hat.  The result of two combined unusual hats will produce a normal hat. 
  
Currently, any Spy disguising as a player wearing an unusual hat will also be wearing the same hat, but the particle effects will be missing.
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Originally, the majority of the particle effects were bound to the feet[[Media:Particlefoot01.jpg]] until the [[October 6, 2010 Patch]].
 
 
WARNING: Two unusual hats cannot be crafted into another unusual hat.  The result of two combined unusual hats will produce a normal hat. 
 
 
 
Originally, the majority of the particle effects were bound to the feet[http://wiki.teamfortress.com/w/images/6/66/Particlefoot01.jpg] until the [[October 6, 2010 Patch]].
 
  
 
=== Gallery ===
 
=== Gallery ===

Revision as of 12:18, 28 October 2010

Hmmm, have a gander at this little beauty.
The Sniper, on hat-based modern stylishness

Item rarity is a "quality" of items in Team Fortress 2.

Normal items

Also called 'stock' items, these are the standard non-unlockable weapons that first shipped with the game, e.g. the Scattergun and the Rocket Launcher. These weapons are available to all players. Since the Polycount Update, unique variants of these items can now be viewed for use with Name Tags in the backpack by checking the box "Show Stock Items".

Unique items

Also known as unlockables. These items can be purchased from the Mann. Co Store, dropped randomly through gameplay, obtained through achievements, crafted, or traded. As of the Mann-Conomy Update, all unique items gained before the update were changed to vintage status (see below).

Vintage items

Vintage items are items that were obtained before the release of the Mann-Conomy Update. Most existing Unique items were changed to Vintage items in order to increase their appeal in trading. However, they bear no difference other than their blue name and new "Vintage" prefix. Some items were excluded and not changed to Vintage, such as badges, promotional items such as Bill's Hat, and Holiday items such as the Ghastly Gibus. Other items such as the Vintage Tyrolean keep both their original name and the new prefix, resulting in the muddled title "Vintage Vintage Tyrolean". It remains to be seen if this will be fixed by Valve.

As the number of Vintage items decreases over time by crafting and trading, their individual value will increase. Renamed vintage items keep their original name color.

Unusual items

Unusual items are hats that have special particle effects attached to them. Currently, the only way to obtain these items is by unlocking a Mann Co. Supply Crate with its corresponding key, or by trading for one. There are 896 possible combinations between hats and unusual item particle effects (14 Effects * 64 Current 'Unusual Able' Hats). The different particle effects are viewable in this animation, and below as they appear in-game. Two unusual hats cannot be crafted into another unusual hat. The result of two combined unusual hats will produce a normal hat.

Originally, the majority of the particle effects were bound to the feetMedia:Particlefoot01.jpg until the October 6, 2010 Patch.

Gallery

Rarity/Gallery

Effects in Particle Editor

Backpack examples

Backpack Scattergun.png

Scattergun
Level 1 Scattergun


Backpack Huntsman.png

The Huntsman
Level 10 Bow


Backpack Backburner.png

Vintage Backburner
Level 10 Flame Thrower


Backpack Napper's Respite.png

Unusual Napper's Respite
1 - 100
Effect: Circling Heart
After a long day of burning scouts.


Backpack Knife.png

Community Knife
Level 50 Knife


Backpack Equalizer.png

Valve Equalizer
Level 100 Pickaxe

Colors

Colour Rarity Name Example
B2B2B2 Normal Rocket Launcher
FFD800 Unique The Backburner
456292 Vintage Vintage Axtinguisher
874FAD Unusual Unusual Safe'n'Sound
71B149 Community Community Wrench
Self-made Self-Made Dalokohs Bar
A50F79 Developer Valve Equalizer

See also