Difference between revisions of "User:Humbugtheman"
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Humbugtheman (talk | contribs) m (→Ultimate Fortress) |
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== Ultimate Fortress == | == Ultimate Fortress == | ||
+ | === {{botignore|Rule Changes}} === | ||
+ | * After dying, players do not respawn until all players but one have died. | ||
+ | * Base areas can be entered by the opposing team. | ||
+ | * There can be no more than one of each class per team. | ||
+ | * Players cannot choose individual items of their loadout. They have to choose between set loadouts. | ||
+ | * Loadouts can only be changed in between rounds during setup time. | ||
+ | <br> | ||
+ | |||
=== {{botignore|Base Changes}} === | === {{botignore|Base Changes}} === | ||
{| class="wikitable grid collapsible" width="62%" | {| class="wikitable grid collapsible" width="62%" | ||
Line 119: | Line 127: | ||
! {{Table icon|Invis Watch}} | ! {{Table icon|Invis Watch}} | ||
| | | | ||
− | {{buff|Does not flicker when | + | {{buff|Does not flicker when damaged}} |
{{nerf|+X% fade time}} | {{nerf|+X% fade time}} | ||
|- | |- | ||
|} | |} | ||
+ | <br> | ||
=== {{botignore|Loadouts}} === | === {{botignore|Loadouts}} === |
Revision as of 17:04, 21 November 2013
I use this page for things.
Ultimate Fortress
Rule Changes
- After dying, players do not respawn until all players but one have died.
- Base areas can be entered by the opposing team.
- There can be no more than one of each class per team.
- Players cannot choose individual items of their loadout. They have to choose between set loadouts.
- Loadouts can only be changed in between rounds during setup time.
Base Changes
Class | Item | Changes |
---|---|---|
All Classes | Melee |
Stuns target for X seconds |
Shotgun |
-X% attack speed | |
Pistol |
-X% attack speed | |
Scout | Scattergun |
-X% attack speed |
Soldier | Rocket Launcher |
-X% attack speed |
Pyro | Flame Thrower |
-X max ammo |
Demoman | Grenade Launcher |
+X% grenade size |
Stickybomb Launcher |
+X% explosion radius | |
Heavy | Health |
+X max health |
Minigun |
+X% firing speed | |
Engineer | Buildings |
Level 2 is removed - buildings go straight from level 1 to level 3 when upgraded |
Medic | Syringe Gun |
-X ammo per clip |
Medi Gun |
+X% charge rate | |
Sniper | Sniper Rifle |
-X% damage |
SMG |
Does not require reload | |
Spy | Revolver |
-X% firing speed |
Knife |
Silent killer | |
Invis Watch |
Does not flicker when damaged |