Difference between revisions of "Mannhattan"

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(Just gonna clear up this and rework it later)
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"Mannhattan" is a map, released on {{Patch name|11|21|2013}}.  
 
"Mannhattan" is a map, released on {{Patch name|11|21|2013}}.  
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One of the unique features in this map is a control point system. While the bomb carrier moves towards the hatch, some of the robots will attempt to capture Control Point A, which will be signaled by a klaxon. If they capture the control point, the bomb that is currently in play will be sent back to spawn, and all normal sized robots will be stunned for a period of approximately twenty seconds(This does not apply to giant robots). When this time expires, the robots will resume their assault and gain guaranteed critical hits for a short period of time.
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The capturing of a control point also has two effects that will make the defenders' job more difficult; The robot's spawn will be advanced to the control point they captured, and a second bomb will be brought into play. This will force the defenders to split their forces, keeping an eye on the two bombs. The same thing will happen if the robots capture the second control point, and then there will be three bombs in play.
  
 
{{Two Cities Update Nav}}
 
{{Two Cities Update Nav}}

Revision as of 16:42, 22 November 2013

Mannhattan
Mannhattan preview.png
Basic Information
Variants: Blazehattan
Developer(s): Unknown
Map Info
Environment: Urban City
Setting: Daylight, sunny
Map Photos
Loading screen photos.
Map Overview
Mannhattan overview.png
The best of our two cities, "Mannhattan, takes our mercs all the way from the sun-blasted gravel pits of the Badlands to the urban sprawl of the East Coast, where they'll have to defend the manufacturing arm of Saxton Hale's boutique Mhankö line. "Mannhattan's" robot hordes can advance their own spawn points and introduce new bombs into the map for the first time, making for a unique new MvM experience.
Two Cities Update

"Mannhattan" is a map, released on November 21, 2013 Patch.

One of the unique features in this map is a control point system. While the bomb carrier moves towards the hatch, some of the robots will attempt to capture Control Point A, which will be signaled by a klaxon. If they capture the control point, the bomb that is currently in play will be sent back to spawn, and all normal sized robots will be stunned for a period of approximately twenty seconds(This does not apply to giant robots). When this time expires, the robots will resume their assault and gain guaranteed critical hits for a short period of time.

The capturing of a control point also has two effects that will make the defenders' job more difficult; The robot's spawn will be advanced to the control point they captured, and a second bomb will be brought into play. This will force the defenders to split their forces, keeping an eye on the two bombs. The same thing will happen if the robots capture the second control point, and then there will be three bombs in play.