Difference between revisions of "User:Texaneer"

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Revision as of 11:49, 15 March 2014

You just ain't doin' it right.
Texaneer about valve items.
Texaneer
Texaneer
Basic information
Icon: Leaderboard class engineer.png
Type: Multiprupose
Health: 125 /Medic emblem RED.png185
150 /Medic emblem RED.png225 With gunslinger
Speed: "As fast as I can"

Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs, Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.


Empty Space of Nope.avi





















Main Prupose of this page

It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.




P.s.: Does not includes cookies.

Changes that I want them in TF2




Weapons

Weapons
Class Weapon Current Stats Change Suggestion Comments/Notes
Multiple classes Item icon Frying Pan.png

Melee
Frying Pan

~

Pictogram comment.png The item is now obtainable by craft and drop
Pictogram comment.png Players who already owned Frying Pan before the update and not upgraded into Strange will have in Vintage quality
Pictogram comment.png Alongside with Ellis Cap, it's no longer obtainable by purchasing Left 4 Dead 2
Pictogram minus.png It's a rare drop

~

Item icon Conscientious Objector.png

Melee
Conscientious Objector

~

Pictogram comment.png Pyro's Objector now uses Axe animations and Lollichop taunt
Pictogram minus.png It's a rare drop

no

Item icon Bat Outta Hell.png

Melee
Bat Outta Hell

~

Pictogram comment.png Added level: Level 31 Bat
Pictogram minus.png It's a rare drop

~

Leaderboard class scout.png
Scout
Item icon Soda Popper.png

Primary
Soda Popper

~

Pictogram plus.png Extended 'Hype' time from 8 to 12 seconds
Pictogram plus.png 'Hype' can be activated with any weapon except Sandman and Wrap Assassin
Pictogram comment.png Needs better visual effects while 'Hype' is toggled and also footprints when activated

New Soda Popper is now more fun to use, but it's sad that 'Hype' lasts so short and can't be toggled with any weapon(except sandman and wrap assasin because they are throwing a ball on alt-fire)

Item icon Winger.png

Secondary
Winger

Pictogram comment.png +15% damage bonus
Pictogram comment.png +25% greater jump height when active
Pictogram comment.png -60% clip size

Pictogram comment.png No damage bonus
Pictogram plus.png +25% greater jump height on wearer
Pictogram plus.png -25% reduction in push force taken from damage
Pictogram plus.png -20% clip size penalty

You will hate me for this rework. But hey, it would be even better if they would make a stronger pistol for scout. Winger is just a tool.

Item icon Pretty Boy's Pocket Pistol.png

Secondary
Pretty Boy's Pocket Pistol

Pictogram comment.png +15 max health on wearer
Pictogram comment.png +50% fire damage vulnerability on wearer
Pictogram comment.png -25% slower firing speed

Pictogram comment.png No max health bonus
Pictogram comment.png No fire damage vulnerability on wearer
Pictogram comment.png No fire rate penalty
Pictogram plus.png 15% faster weapon switch rate
Pictogram minus.png -20% clip size

This will probably work. Taking half more damage from fire is too ridiculous for my standards. By the way, this is just a tool.

Item icon Fan O'War.png

Melee
Fan O'War

Pictogram comment.png On hit: One target at a time is marked for death, causing all damage taken to be mini-crits

Pictogram plus.png On hit: Up to three targets at a time are marked for death, causing all damage taken to be mini-crits
Pictogram comment.png MvM upgrade: Fan O'War Specialist
Pictogram comment.png Has 3 levels
Pictogram comment.png Each level adds 2 enemies being able to mark for death
Pictogram comment.png Max level mark for death now causes full crits instead of mini-crits and leasts 20 seconds
Pictogram comment.png Upgrade costs 250 credits
Pictogram comment.png Reworked Strange variant to track marked players instead of kills

With this update for Fan O'War, people would like it more, especially for MvM which will became more helpful against giants.

Item icon Candy Cane.png

Melee
Candy Cane

Pictogram comment.png On kill: A small health pack is dropped

Pictogram comment.png No longer drops a health pack on kill
Pictogram plus.png +2 health regenerated per second on wearer
Pictogram minus.png -25% health from healers on wearer

Have you ever seen anyone with Candy Cane?

Item icon Boston Basher.png

Melee
Boston Basher/Three-Rune Blade

Pictogram comment.png On miss: damage and bleeding to self

Pictogram comment.png No self-damage and bleeding on miss
Pictogram minus.png -30% slower firing speed
Pictogram minus.png No random critical hits

I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device.

Item icon Atomizer.png

Melee
Atomizer

Pictogram comment.png -20% damage penalty

Pictogram comment.png No damage penalty

It's a tool, not weapon.

Leaderboard class soldier.png
Soldier
Item icon Liberty Launcher.png

Primary
Liberty Launcher

~

Pictogram plus.png Deals mini-crits while the wielder is rocket jumping
Pictogram minus.png -30% explosion radius
Pictogram minus.png No random critical hits

An upgraded version of Direct Hit. Current LL is a dull weapon. Nothing but Better projectile speed, reduced self damage from rocket jumps and less damage.

Item icon Buff Banner.png

Secondary
Buff Banner

~

Pictogram plus.png Immune to effects of stun

Idk

Item icon Escape Plan.png

Melee
Escape Plan

Pictogram comment.png You are marked for death while active, and for short period after switching weapons

Pictogram comment.png No self mark for death while active
Pictogram minus.png -50% damage penalty

Better "deal no damage at all" than die faster by self mark for death.

Item icon Pain Train.png

Melee
Pain Train

Pictogram comment.png 10% bullet damage vulnerability on wearer

Pictogram comment.png No bullet damage vulnerability
Pictogram comment.png Can be also equipped by pyro
Pictogram minus.png Increase in push force taken from damage and airblast

Why not? If it looks like pyro weapon(and it supposed to be made for him too, if you take a look at early screenshot).

Item icon Market Gardener.png

Melee
Market Gardener

~

Pictogram plus.png +25% fall damage resistance on wearer
Pictogram minus.png -20% damage penalty

Did you know why most of anti-rocket jumping soldier players dislikes that weapon? Because it has no damage penalty. And I don't care about making them more vulnerable to damage, just tell them to rocket launchers that deals damage and gunboats or at least use shotgun instead of any other non-damaging secondaries. Is that really hard to understand?

Leaderboard class pyro.png
Pyro
Item icon Flame Thrower.png

Primary
Flamethrower/Backburner/Degreaser

~

Pictogram minus.png Has 0.5 second extended delay between airblasts
Pictogram minus.png Increased airblast cost from 20 to 30

We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with Flare Gun/Reserve Shooter or Axtinguisher. For short: You have made a big mistake.

Item icon Backburner.png

Primary
Backburner

Pictogram comment.png +150% airblast cost
Pictogram comment.png Critical hits enabled

Pictogram plus.png +65% airblast cost
Pictogram plus.png +50% airblast push force
Pictogram minus.png No random critical hits

If it says Backburner. Why still randomly crits?(Note: ariblast cost reduction would be implemented when airblast cost increase is applied)

Item icon Degreaser.png

Primary
Degreaser

Pictogram comment.png 65% faster weapon switch time
Pictogram comment.png -10% damage penalty

Pictogram minus.png 35% faster weapon switch time
Pictogram minus.png -20% damage penalty
Pictogram plus.png +25% burn duration

I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun?

Item icon Phlogistinator.png

Primary
Phlogistinator

Pictogram comment.png +75% damage resistance during the taunt

Pictogram minus.png +50% damage resistance during the taunt
Pictogram comment.png 'Mmmph' can be activated via Alt-fire button

Many people rants about OPness and N00bness of Phlogistinator. And I decided to cut it's taunt damage resistance and 'mmmph' duration a bit and, as a bonus, add alt-fire activation for 'mmmph'

Item icon Axtinguisher.png

Melee
Axtinguisher/Postal Pummeler

Pictogram comment.png -50% damage vs. non burning targets
Pictogram comment.png No critical hits vs. non burning targets

Pictogram comment.png Damage formula tweak:
Pictogram minus.png -25% damage penalty
Pictogram minus.png No random critical hits

Why not make it like Neon annihilator?

Item icon Homewrecker.png

Melee
Homewrecker/Maul

Pictogram comment.png -25% damage vs. playes

Pictogram plus.png No damage penalty vs. players
Pictogram plus.png +30% reduction in push force taken from damage while deployed
Pictogram minus.png -25% slower firing speed
Pictogram minus.png No random critical hits
Pictogram comment.png Maul can be purchased from mann.co store

Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers?

Item icon Third Degree.png

Melee
Third Degree

~

Pictogram plus.png -30% damage taken from ranged sources while deployed
Pictogram minus.png +50% damage taken from melee sources while deployed

Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.

Item icon Back Scratcher.png

Melee
Back Scratcher

Pictogram comment.png +50% health from packs on wearer
Pictogram comment.png -75% health from healers on wearer

Pictogram comment.png No health bonus from packs
Pictogram plus.png +6 health regenerated per second while deployed
Pictogram plus.png -50% health from healers on wearer
Pictogram minus.png +20% explosion damage vulnerability on wearer

I don't know it's a rubbish not weapon.

Leaderboard class demoman.png
Demoman
Item icon Bootlegger.png

Primary
Bootlegger

Pictogram comment.png +100% increase in turning control while charging

Pictogram minus.png No turning control bonus while charging
Pictogram plus.png -50% blast damage from explosive jumps

We don't need a skin for Wee booties. We demand gunboats for demoman.

Item icon Sticky Jumper.png

Secondary
Sticky Jumper

Pictogram comment.png -6 max pipebombs out

Pictogram plus.png -4 max pipebomb out

Dick move, Valve.

Item icon Splendid Screen.png

Secondary
Splendid Screen

Pictogram comment.png +70% increase in charge impact damage

Pictogram minus.png Charge grants only mini-crits instead of full crits
Pictogram minus.png +50% increase in charge impact damage
Pictogram comment.png The strenght of knockback will depend on distance traveled. Will not cause knockback at all at short range.

Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes.

Item icon Horseless Headless Horsemann's Headtaker.png

Melee
Horseless Headless Horsemann's Headtaker

Pictogram comment.png Unusual quality

Pictogram comment.png Haunted quality
Pictogram comment.png Horseless Headless Horseman Headtaker can be traded

I don't see anything "unusual" in remodeled halloween eyelander

Item icon Scotsman's Skullcutter.png

Melee
Scotsman's Skullcutter

Pictogram comment.png +20% damage bonus
Pictogram comment.png -15% slower move speed on wearer

Pictogram plus.png +25% damage bonus
Pictogram comment.png No move speed penalty
Pictogram minus.png No random critical hits
Pictogram minus.png -25 max health on wearer

It's just an eyelander, only stronger(and does not provide health and speed bonus on kill).

Item icon Persian Persuader.png

Melee
Persian Persuader

Pictogram comment.png +100% increase in charge recharge rate

Pictogram minus.png +60% increase in charge recharge rate
Pictogram minus.png -50% health from healers on wearer
Pictogram plus.png +30% health from packs on wearer

Persian makes "Demoknight" way more annoying than usual. Just because normally it takes half time to recharge. Also player should get more health from ammo and less from Medics and Dispensers. And btw, Back Scratcher for demoman? Why not?

Item icon Claidheamh Mòr.png

Melee
Claidheamh Mòr

Pictogram comment.png -15 max health on wearer

Pictogram plus.png On kill: Fully recharges targe charge
Pictogram minus.png -25 max health on wearer

Claidheamh Mòr is like Liberty Launcher, it's a dull weapon. Nothing but extended charge distance. Player should be rewarded with restored charge so he can charge and kill players one by one.

Leaderboard class heavy.png
Heavy
Item icon Brass Beast.png

Primary
Brass Beast

~

Pictogram plus.png Immune to effects of knockback while deployed

Since Valve removed the item set bonuses, we need to give something to brass.

Item icon Tomislav.png

Primary
Tomislav

Pictogram comment.png +10% faster barrel spin-up
Pictogram comment.png -20% slower firing speed

Pictogram comment.png No fire rate penalty
Pictogram plus.png +25% faster barrel spin-up
Pictogram plus.png +15% faster move speed while deployed
Pictogram minus.png -20% damage penalty
Pictogram minus.png 30% slower barrel spin-down

Old one was ok, but with that change than MAYBE spins 10% faster, it still spins with the rate of minigun. With higher mobility, it would make it very good in onffense. I dunno how spin-down would work.

Item icon Huo-Long Heater.png

Primary
Huo-Long Heater

Pictogram comment.png 6 ammo consumed per second while deployed

Pictogram plus.png +30% fire damage resistance while deployed
Pictogram comment.png Separated ammo consumption
Pictogram minus.png 2 ammo consumed per second while spun up
Pictogram minus.png 5 ammo consumed per second while firing
Pictogram minus.png 20% longer spin up time

Yet another dull weapon in TF2. And let's be honest, fire is weak against fire eh? So why not give him fire damage resistance while deployed?

Item icon Robo-Sandvich.png

Secondary
Robo-Sandvich

~

Pictogram comment.png Can be obtained by purchasing from mann co. store.

We have Ap-Sap in store. Now we have to do the same thing with this.

Item icon Family Business.png

Secondary
Family Business

Pictogram comment.png -15% damage penalty

Pictogram plus.png Half of damage done restores ammo for primary weapon
Pictogram minus.png -20% damage penalty

Family Business is just an upgrade for stock Shotgun. How about that? A shotgun that gives ammo for your minigun every time you hurt?

Item icon Fists of Steel.png

Melee
Fists of Steel

Pictogram comment.png -40% damage from ranged sources while active
Pictogram comment.png -20% slower weapon switch
Pictogram comment.png +100% damage from melee sources while active

Pictogram minus.png -25% slower weapon switch
Pictogram minus.png -25% slower firing speed
Pictogram plus.png -30% reduction in push force taken from damage
Pictogram plus.png +30% bullet damage resistance on wearer
Pictogram plus.png +10% sentry damage resistance on wearer
Pictogram comment.png No increased damage from melee sources
Pictogram comment.png No reduced damage from ranged sources

A little rework. Ok, I know. You hate me already.

Item icon Eviction Notice.png

Melee
Eviction Notice

~

Pictogram plus.png On hit: +20 health

Just a little idea came to my mind. I think this will make more useful than current one.

Leaderboard class engineer.png
Engineer
Item icon Rescue Ranger.png

Primary
Rescue Ranger

Pictogram comment.png -50% max primary ammo on wearer
Pictogram comment.png Self mark for death on building pick up

Pictogram plus.png -25% max primary ammo on wearer
Pictogram plus.png Increased damage by 10%
Pictogram comment.png Self mark for death on ranged building pick up

I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any.

Item icon Pomson 6000.png

Primary
Pomson 6000

Pictogram comment.png On Hit: Victim loses 10% Medigun charge
Pictogram comment.png On Hit: Victim loses 20% cloak

Pictogram plus.png On Hit: Victim loses 15% of charge
Pictogram minus.png Deals only 20% damage to buildings (Not hidden)

Who needs medigun charge and cloak drain while you can drain Uber, Cloak and Rage at once? Also, we need to take random crits away. And make damage penalty to buildings shown

Item icon Short Circuit.png

Secondary
Short Circuit

~

Pictogram comment.png Cannot destroy Cow Mangler projectiles.

That doesn't make any sense. Why they ever allowed to destroy projectiles from energy weapons?

Item icon Southern Hospitality.png

Melee
Southern Hospitality

~

Pictogram plus.png +25 max building health
Pictogram minus.png Reduces sentry damage by 15% and rocket damage by 20%
Pictogram minus.png Reduces dispenser heal and metal generation rate by 10%

What about giving special bonuses to buildings?

Item icon Jag.png

Melee
Jag

Pictogram comment.png +30% faster building rate (bugged)

Pictogram plus.png +25% faster building rate (Fixed and literally 25%)
Pictogram plus.png Reduces build amd repair cost by 20%
Pictogram minus.png -25% metal from packs on wearer

I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus.

Item icon Eureka Effect.png

Melee
Eureka Effect

~

Pictogram plus.png Reduces sapper damage by 20% and reduces downgrade speed by 2 seconds

~

Leaderboard class medic.png
Medic
Item icon Blutsauger.png

Primary
Blutsauger

Pictogram comment.png On hit: +3 health
Pictogram comment.png -2 health drained per second on wearer

Pictogram comment.png No health on hit
Pictogram comment.png No health drain on wearer
Pictogram plus.png On hit: Mad Milk applied to target for 3 seconds
Pictogram minus.png -25% slower firing speed

We didn't asked for Tank Medic.

Item icon Overdose.png

Primary
Overdose

Pictogram comment.png Movement speed increases based on ÜberCharge percentage to a maximum of +10%

Pictogram plus.png Movement speed increases based on ÜberCharge percentage to a maximum of +15%
Pictogram plus.png Immune to the effects of speed reduction
Pictogram minus.png -25% clip size

It needs something different to make it more challenging for user and for foe.

Item icon Kritzkrieg.png

Secondary
Kritzkrieg

Pictogram comment.png Taunt heals 11 hp

Pictogram plus.png Taunt heals 30 hp

It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun.

Item icon Vita-Saw.png

Melee
Vita-Saw

Pictogram comment.png On death up to 20% of your stored ÜberCharge is retained
Pictogram comment.png -10 max health on wearer

Pictogram comment.png No max health penalty
Pictogram comment.png No longer retains ÜberCharge on death
Pictogram plus.png On hit: +15 health
Pictogram plus.png +20% faster firing speed
Pictogram minus.png -30% damage penalty
Pictogram minus.png -2 health drained per second on wearer

Max health penalty is a too pointless downside of vita saw. If you think that my suggestion is bad. You can always tell me what you could change.

Leaderboard class sniper.png
Sniper
Item icon Machina.png

Primary
Machina

Pictogram comment.png Full charge: +15% damage bonus

Pictogram plus.png Full charge: +20% damage bonus
Pictogram minus.png -25% charge rate

Nothing personal. I just wanted to shut up those so called "Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper" players.

Item icon Razorback.png

Secondary
Razorback

~

Pictogram plus.png Deals 15 damage both for attacker and user on backstab blocking

Have you ever seen a guy who's using Razorback?

Item icon Cleaner's Carbine.png

Secondary
Cleaner's Carbine

Pictogram comment.png -35% slower firing speed

Pictogram plus.png -20% slower firing speed

It's still a rubbish.

Item icon Shahanshah.png

Melee
Shahanshah

Pictogram comment.png +25% increase in damage when health <50% of max
Pictogram comment.png -25% decrease in damage when health >50% of max

Pictogram comment.png Reworked damage formula:
Pictogram plus.png +25% damage bonus
Pictogram minus.png +25% damage Damage vulnerability while deployed

This is probably the worst weapon for sniper ever exsisted.

Leaderboard class spy.png
Spy
Item icon L'Etranger.png

Primary
L'Etranger

Pictogram comment.png -20% damage penalty

Pictogram minus.png -20% damage penalty while undisguised

Spy's guns should be more like "Suprise madafaka!". With exception for Ambassador.

Item icon Diamondback.png

Primary
Diamondback

~

Pictogram minus.png Reduced critical shot cap from 35 to 28

Now people went too damn far and I want to shut their mouths in any possible way.

Item icon Big Earner.png

Melee
Big Earner

Pictogram comment.png -25 max health on wearer

Pictogram plus.png No max health penalty
Pictogram minus.png -25% slower firing speed

Someone suggested this on steam forums. I must say, I approve his suggestion

Item icon Conniver's Kunai.png

Melee
Conniver's Kunai Suggestion 1

Pictogram comment.png On Backstab: Absorbs the health from your victim.

Pictogram plus.png On Backstab: Absorbs the health from your victim and temporarily increase max health
Pictogram comment.png Max health extension: up to 165 HP for 16 seconds
Pictogram comment.png Health drain depends on class max HP.
Pictogram minus.png Unable to see enemy health

Another idea that came to my mind. It's just a cross between Kunai and Dalokohs Bar. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get.

Item icon Conniver's Kunai.png

Melee
Conniver's Kunai Suggestion 2

Pictogram comment.png On Backstab: Absorbs the health from your victim.
Pictogram comment.png -65 max health on wearer

Pictogram plus.png -25 max health on wearer
Pictogram comment.png Reworked backstabing:
Pictogram plus.png Increases max health by +15 up to +75 max health bonus per backstab
Pictogram minus.png Unable to see enemy health
Pictogram minus.png Reduces max health bonus by -15 on miss

Another idea which is based on eyelander, but more challenging.

Hats and miscs

Hats
Class Hat Changes Reason
All Class Backpack Bill's Hat.png

Hat
Bill's hat

Pictogram info.png Can be obtained by craft and drop
Pictogram info.png Players who already owned Bill's hat before the update will have in Vintage quality

I don't like bills. Not because I don't have one. Just, don't, like, them.

Backpack Ellis' Cap.png

Hat
Ellis' Cap

Pictogram info.png Can be obtained by craft and drop
Pictogram info.png Players who already owned Ellis' Cap before the update will have in Vintage quality
Pictogram info.png Alongside with Frying Pan, it's no longer obtainable by purchasing Left 4 Dead 2

~

Backpack Spiral Sallet.png

Hat
Spiral Sallet

Pictogram info.png The item is tradeable
Pictogram info.png The item has styles: Open(default), Closed and Mighty(original Mighty Cobalt Helm colors)

~

Backpack Awesomenauts Badge.png

Misc
Game promo medals

Pictogram info.png Awesomenauts Badge, Vigilant Pin, Whale Bone Charm, Merc Medal, Mark of the Saint, Hitt Mann Badge, Croft's Crest, Heroic Companion Badge, Bolgan Family Crest, Companion Cube Pin and Atomic Accolade are no longer obtainable trough craft, mann co. store purchase and drop.

It's a reward from game purchase, isn't it?

Leaderboard class soldier.png
Soldier
Backpack Battle Bob.png

Hat
Battle Bob

Pictogram info.png Changed from hat into misc

It looks terrible as hat.

Leaderboard class demoman.png
Demoman
Backpack Battery Bandolier.png

Misc
Battery Bandolier

Pictogram info.png Can be also worn by Soldier and Pyro

Whatever

Leaderboard class heavy.png
Heavy
Backpack One-Man Army.png

Hat
One-Man Army/Your Worst Nightmare

Pictogram info.png One-Man Army is merged with Your Worst Nightmare headwear for sniper under the name One-Mann Army, which can be worn both by Heavy and Sniper.
Pictogram info.png Replaced Your Worst Nightmare with One-Mann Army

That makes no sense, have 2 identical hats for other classes that is not one hat.

Tools

Tools
Class Tool/s Changes Reason
Tools Paint Can B8383B.png

Tools
Team Paints

Pictogram info.png All team paints can be obtained by drop.

~

Paint Can 141414.png

Tools
Other Paints

Pictogram info.png Pink as hell, A colour similiar to Slate, Dark Salomon Injustice, A bitter taste of Defeat and Lime, The Color of a Gentlemann's Business Pants, Drably Olive, Mann's Mint, After Eight, A Distinctive Lack of Hue and An Extraordinary Abundance of Tinge are obtainable by dropping.

~

P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.

Suggestion zone

My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):

Robots

Robot Ideas
Robot Name/Image Weapon Hat Misc Notes / Abilities
Leaderboard class pyro.png
Pyro
User Texaneer Robot pyro pyrorunner.png

Pyro Runner
Normal, Main

Item icon Powerjack.png

Powerjack

Item icon Hottie's Hoodie.png

Hottie's Hoodie

None

Pictogram plus.png 200 HP
Pictogram plus.png +100 health restored on kill
Pictogram plus.png +25% faster move speed

Leaderboard class demoman.png
Demoman
User Texaneer Robot demo superdemoknight.png

Super Demoknight
Normal, Main

Item icon Eyelander.png

Eyelander + Chargin' Targe

Item icon Dark Falkirk Helm.png

Dark Falkirk Helm

None

Pictogram plus.png 300 HP
Pictogram plus.png 5 seconds of 100% critical chance on kill
Pictogram plus.png +450% recharge rate
Pictogram plus.png +2 seconds charge time

User Texaneer Robot demo armoreddemoknight.png

Armored Demoknight
Normal, Main

Item icon Scotsman's Skullcutter.png

Scotsman's Skullcutter + Chargin' Targe

Item icon Glasgow Great Helm.png

Glasgow Great Helm

Item icon Dark Age Defender.png

Dark Age Defender

Pictogram info.png 50% larger in size
Pictogram plus.png 900 HP
Pictogram plus.png 3 seconds of 100% critical chance on kill
Pictogram plus.png +150% damage dealt
Pictogram minus.png -30% move speed

Leaderboard class heavy.png
Heavy
User Texaneer Robot heavy heavyslowdownonhit.png

Heavy Slowdown-On-hit
Normal, Support

Item icon Natascha.png

Natascha

None None

Pictogram plus.png 100% chance to slow target
Pictogram plus.png +100% more pellets per shot
Pictogram minus.png -80% damage dealt

User Texaneer Robot heavy titanheavy.png

Heavy Titan
Juggernaut

Item icon Brass Beast.png

Natascha

Item icon Bunsen Brave.png

Bunsen Brave

None

Pictogram info.png 1.9x larger in size
Pictogram plus.png 75,000 HP
Pictogram plus.png +75% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png +50% damage done
Pictogram plus.png +100% more pellets per shot
Pictogram plus.png Regenerates 250 HP per second
Pictogram plus.png Provides 90% less rage
Pictogram minus.png -70% move speed

User Texaneer Robot heavy heavybrawlervar1.png

Heavy Brawler Type 1
Normal, Main/Support

Item icon Eviction Notice.png

Eviction Notice

None None

Pictogram plus.png 350 HP
Pictogram plus.png +60% faster firing speed
Pictogram plus.png +30% move speed
Pictogram minus.png -40% damage dealt

User Texaneer Robot heavy heavybrawlervar2.png

Heavy Brawler Type 2
Normal, Main

Item icon Eviction Notice.png

Eviction Notice

Item icon Hound Dog.png

Hound Dog

None

Pictogram plus.png 400 HP
Pictogram plus.png +60% Faster firing speed
Pictogram plus.png +30% move speed
Pictogram plus.png 100% crit chance
Pictogram minus.png -50% damage dealt

User Texaneer Robot heavy fastshotgunheavy.png

Fast Heavy Shotgun
Normal, Main

Item icon Family Business.png

Family Business

Item icon Capo's Capper.png

Capo's Capper

None

Pictogram plus.png +90% faster reload
Pictogram plus.png +150% more pellets per shot
Pictogram plus.png +15% move speed
Pictogram minus.png -65% damage dealt