Difference between revisions of "User:Texaneer"
(→Changes that I want them in TF2) |
(→Weapons) |
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{{nerf|-30% slower firing speed}} | {{nerf|-30% slower firing speed}} | ||
{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
− | {{note|Recipe for Three-Rune Blade: Claidheamh Mòr + | + | {{note|Recipe for Three-Rune Blade: Claidheamh Mòr + 3x Refined metal}} |
| | | | ||
''I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device.'' | ''I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device.'' | ||
Line 141: | Line 141: | ||
{{note|No blast damage reduction from rocket jumps}} | {{note|No blast damage reduction from rocket jumps}} | ||
{{buff|+50% knockback from explosions}} | {{buff|+50% knockback from explosions}} | ||
− | |||
| | | | ||
''Blast soldiers in MvM are using Liberty Launcher. So if LL has knockback, it will help greatly in everything.'' | ''Blast soldiers in MvM are using Liberty Launcher. So if LL has knockback, it will help greatly in everything.'' | ||
Line 149: | Line 148: | ||
'''[[Rocket Jumper]]''' | '''[[Rocket Jumper]]''' | ||
| | | | ||
− | + | {{note|+200% max primary ammo on wearer}} | |
| | | | ||
+ | {{nerf|+100% max primary ammo on wearer}} | ||
{{note|Cannot equip in MvM}} | {{note|Cannot equip in MvM}} | ||
| | | | ||
− | ''I've met one idiot who was using it against robots.'' | + | ''I've met one idiot who was using it against robots. Also cutting max ammo bonus by half will probably difficult a bit soldiers. Because they are not soldiers but idiots with swag.'' |
|- | |- | ||
| align="center" | [[File:Item icon Buff Banner.png|100px]]<br/> | | align="center" | [[File:Item icon Buff Banner.png|100px]]<br/> | ||
Line 206: | Line 206: | ||
| | | | ||
{{buff|+65% airblast cost}} | {{buff|+65% airblast cost}} | ||
− | {{buff|+ | + | {{buff|+30% airblast push force}} |
{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
| | | | ||
Line 255: | Line 255: | ||
{{note|-25% damage vs. playes}} | {{note|-25% damage vs. playes}} | ||
| | | | ||
− | {{ | + | {{note|No damage penalty vs. players}} |
− | |||
{{nerf|-25% slower firing speed}} | {{nerf|-25% slower firing speed}} | ||
{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
− | {{note|Recipe for maul: Powerjack + | + | {{note|Recipe for maul: Powerjack + 3x Refined metal}} |
| | | | ||
''Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers?'' | ''Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers?'' | ||
Line 274: | Line 273: | ||
''Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.'' | ''Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.'' | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="7" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]] |
+ | | align="center" | [[File:Item icon Ali Baba's Wee Booties.png|100px]]<br/> | ||
+ | <small>[[Primary]]</small><br/> | ||
+ | '''[[Ali Baba's Wee Booties]]''' | ||
+ | | | ||
+ | {{note|+25 max health on wearer}} | ||
+ | | | ||
+ | {{note|No max health bonus}} | ||
+ | {{buff|-45% knockback taken from damage}} | ||
+ | | | ||
+ | ''~'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Bootlegger.png|100px]]<br/> | ||
+ | <small>[[Primary]]</small><br/> | ||
+ | '''[[Bootlegger]]''' | ||
+ | | | ||
+ | {{note|+100% increase in turning control while charging}} | ||
+ | | | ||
+ | {{note|No turn control bonus}} | ||
+ | {{buff|-50% blast damage from sticky jumps}} | ||
+ | | | ||
+ | ''~'' | ||
+ | |- | ||
| align="center" | [[File:Item icon Sticky Jumper.png|100px]]<br/> | | align="center" | [[File:Item icon Sticky Jumper.png|100px]]<br/> | ||
<small>[[Secondary]]</small><br/> | <small>[[Secondary]]</small><br/> | ||
Line 280: | Line 301: | ||
| | | | ||
{{note|-6 max pipebombs out}} | {{note|-6 max pipebombs out}} | ||
+ | {{note|+200% max secondary ammo on wearer}} | ||
| | | | ||
− | {{buff|- | + | {{buff|-5 max pipebomb out}} |
+ | {{nerf|+100% max secondary ammo on wearer}} | ||
{{note|Cannot equip in MvM}} | {{note|Cannot equip in MvM}} | ||
| | | | ||
Line 314: | Line 337: | ||
~ | ~ | ||
| | | | ||
− | |||
{{nerf|-1 sec decrease in charge duration}} | {{nerf|-1 sec decrease in charge duration}} | ||
− | |||
| | | | ||
''If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid" | ''If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid" | ||
Line 349: | Line 370: | ||
| | | | ||
{{buff|+30% fire damage resistance while deployed}} | {{buff|+30% fire damage resistance while deployed}} | ||
− | {{note| | + | {{note|Split ammo consumption:}} |
{{nerf|2 ammo consumed per second while spun up}} | {{nerf|2 ammo consumed per second while spun up}} | ||
{{nerf|5 ammo consumed per second while firing}} | {{nerf|5 ammo consumed per second while firing}} | ||
Line 363: | Line 384: | ||
| | | | ||
{{note|Can be obtained by purchasing from mann co. store}} | {{note|Can be obtained by purchasing from mann co. store}} | ||
− | {{note|New recipe: | + | {{note|New recipe: 3x Refined metal + Sandvich}} |
| | | | ||
''We have Ap-Sap in store. Now we have to do the same thing with this.'' | ''We have Ap-Sap in store. Now we have to do the same thing with this.'' | ||
Line 396: | Line 417: | ||
| | | | ||
{{buff|-25% max primary ammo on wearer}} | {{buff|-25% max primary ammo on wearer}} | ||
− | |||
{{note|Self mark for death on ranged building pick up}} | {{note|Self mark for death on ranged building pick up}} | ||
| | | | ||
Line 418: | Line 438: | ||
| | | | ||
{{note|No fire damage vulnerability}} | {{note|No fire damage vulnerability}} | ||
− | + | {{nerf|15% slower weapon switch rate}} | |
− | {{nerf| | ||
− | |||
| | | | ||
− | '' | + | ''~'' |
|- | |- | ||
| align="center" | [[File:Item icon Jag.png|100px]]<br/> | | align="center" | [[File:Item icon Jag.png|100px]]<br/> | ||
Line 443: | Line 461: | ||
{{buff|No move speed penalty while hauling}} | {{buff|No move speed penalty while hauling}} | ||
{{note|Mini-sentry will destroy itself if it runs out of ammo}} | {{note|Mini-sentry will destroy itself if it runs out of ammo}} | ||
+ | {{nerf|Mini-sentry can't be wrangled}} | ||
| | | | ||
''~'' | ''~'' | ||
Line 452: | Line 471: | ||
| | | | ||
{{note|On hit: +3 health}} | {{note|On hit: +3 health}} | ||
+ | {{note|-2 health drained per second on wearer}} | ||
| | | | ||
{{note|No health on hit}} | {{note|No health on hit}} | ||
− | {{buff|On hit: Mad Milk applied to target for | + | {{note|No health drain}} |
− | {{nerf| | + | {{buff|On hit: Mad Milk applied to target for 3 seconds}} |
+ | {{nerf|Disables natural regeneration on wearer}} | ||
| | | | ||
''We didn't asked for Tank Medic.'' | ''We didn't asked for Tank Medic.'' | ||
Line 492: | Line 513: | ||
{{buff|On hit ally: Heals 20 HP}} | {{buff|On hit ally: Heals 20 HP}} | ||
{{buff|On hit: Bleed for 5 seconds}} | {{buff|On hit: Bleed for 5 seconds}} | ||
− | {{buff|+ | + | {{buff|+25% faster firing speed}} |
− | {{nerf|- | + | {{nerf|-60% damage penalty}} |
− | |||
| | | | ||
− | ''Bioweapon anyone?'' | + | ''Bioweapon anyone? The old stats should be reimplemented to new weapon with new model. Speaking of models, Vita-saw also requires a new model to look less like adam syringes from Bioshock and more like actual cross between Saw and syringe(not like Ubersaw btw).'' |
|- | |- | ||
| align="center" rowspan="3" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]] | | align="center" rowspan="3" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]] | ||
Line 537: | Line 557: | ||
~ | ~ | ||
| | | | ||
− | {{note|Crafting recipe: Red-Tape Recorder + | + | {{note|Crafting recipe: Red-Tape Recorder + 3x Refined Metal}} |
| | | | ||
''This is the part where I kill you.'' | ''This is the part where I kill you.'' |
Revision as of 19:54, 11 April 2014
“ | You just ain't doin' it right.
Click to listen
— Texaneer about valve items.
|
” |
Texaneer | |
---|---|
Basic information | |
Icon: | |
Type: | Multiprupose |
Health: | 125 /185 150 /225 With gunslinger |
Speed: | "As fast as I can" |
Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs,
Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.
Contents
Empty Space of Nope.avi
Main Prupose of this page
It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.
P.s.: Does not includes cookies.
Changes that I want them in TF2
Weapons
~Weapons | ||||
---|---|---|---|---|
Class | Weapon | Current Stats | Change Suggestion | Comments/Notes |
Multiple classes |
~ |
The item is now obtainable by craft and drop | ||
Scout |
~ |
Extended 'Hype' time from 8 to 10 seconds |
New Soda Popper is now more fun to use, but it's sad that 'Hype' lasts so short and can't be toggled with any weapon(except sandman and wrap assasin because they are throwing a ball on alt-fire) | |
+15% damage bonus |
No damage bonus |
You will hate me for this rework. But hey, it would be even better if they would make a stronger pistol for scout. Winger is just a tool. | ||
+15 max health on wearer |
No max health bonus |
This will probably work. Taking half more damage from fire is too ridiculous for my standards. By the way, this is just a tool. | ||
On miss: damage and bleeding to self |
No self-damage and bleeding on miss |
I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device. | ||
Soldier |
-25% blast damage from rocket jumps |
No blast damage reduction from rocket jumps |
Blast soldiers in MvM are using Liberty Launcher. So if LL has knockback, it will help greatly in everything. | |
+200% max primary ammo on wearer |
+100% max primary ammo on wearer |
I've met one idiot who was using it against robots. Also cutting max ammo bonus by half will probably difficult a bit soldiers. Because they are not soldiers but idiots with swag. | ||
~ |
+10% critical damage reistance on wearer |
Idk | ||
You are marked for death while active, and for short period after switching weapons |
No self mark for death while active |
Better "deal no damage at all" than die faster by self mark for death. | ||
Speed boost lasts 4 seconds |
Speed boost lasts 6 seconds | |||
Pyro |
~ |
Airblasts has 1 second recharge |
We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with Flare Gun/Reserve Shooter or Axtinguisher. For short: You have made a big mistake. | |
+150% airblast cost |
+65% airblast cost |
If it says Backburner. Why still randomly crits?(Note: ariblast cost reduction would be implemented when airblast cost increase is applied) | ||
65% faster weapon switch time |
35% faster weapon switch time |
I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun? | ||
-20% slower firing speed (hidden) |
No fire rate penalty |
Have you seen anyone with this? | ||
-50% damage vs. non burning targets |
Damage formula tweak: |
Why not make it like Neon annihilator? | ||
-25% damage vs. playes |
No damage penalty vs. players |
Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers? | ||
~ |
-30% damage taken from ranged sources while deployed |
Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff. | ||
Demoman |
+25 max health on wearer |
No max health bonus |
~ | |
+100% increase in turning control while charging |
No turn control bonus |
~ | ||
-6 max pipebombs out |
-5 max pipebomb out |
Dick move, Valve. | ||
+70% increase in charge impact damage |
+50% increase in charge impact damage |
Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes. | ||
Unusual quality |
Haunted quality |
I don't see anything "unusual" in remodeled halloween eyelander | ||
~ |
-1 sec decrease in charge duration |
If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid" | ||
-15 max health on wearer |
On kill: Fully recharges targe charge |
Claidheamh Mòr is like Liberty Launcher, it's a dull weapon. Nothing but extended charge distance. Player should be rewarded with restored charge so he can charge and kill players one by one. | ||
Heavy |
~ |
Immune to effects of knockback and stun while deployed |
Since Valve removed the item set bonuses, we need to give something to brass. | |
6 ammo consumed per second while deployed |
+30% fire damage resistance while deployed |
Yet another dull weapon in TF2. And let's be honest, fire is weak against fire eh? So why not give him fire damage resistance while deployed? | ||
~ |
Can be obtained by purchasing from mann co. store |
We have Ap-Sap in store. Now we have to do the same thing with this. | ||
~ |
20% faster weapon switch rate |
Family Business is just an upgrade for stock Shotgun. | ||
~ |
On hit: +20 health |
Just a little idea came to my mind. I think this will make more useful than current one. | ||
Engineer |
-50% max primary ammo on wearer |
-25% max primary ammo on wearer |
I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any. | |
-50% clip size |
-34% clip size |
Why. | ||
20% fire damage vulnerability on wearer |
No fire damage vulnerability |
~ | ||
+30% faster building rate (bugged) |
+25% faster building rate (Fixed and set to 25%) |
I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus. | ||
~ |
No move speed penalty while hauling |
~ | ||
Medic |
On hit: +3 health |
No health on hit |
We didn't asked for Tank Medic. | |
Movement speed increases based on ÜberCharge percentage to a maximum of +10% |
Movement speed increases based on ÜberCharge percentage to a maximum of +15% |
It needs something different to make it more challenging for user and for foe. | ||
Taunt heals 11 hp |
Taunt heals 30 hp |
It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun. | ||
On death up to 20% of your stored ÜberCharge is retained |
No max health penalty |
Bioweapon anyone? The old stats should be reimplemented to new weapon with new model. Speaking of models, Vita-saw also requires a new model to look less like adam syringes from Bioshock and more like actual cross between Saw and syringe(not like Ubersaw btw). | ||
Sniper |
Full charge: +15% damage bonus |
Full charge: +20% damage bonus |
Nothing personal. I just wanted to shut up those so called "Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper" players. | |
~ |
Deals 15 damage both for attacker and user on backstab blocking |
Have you ever seen a guy who's using Razorback? | ||
-35% slower firing speed |
-20% slower firing speed |
It's still a rubbish. | ||
Spy |
~ |
Crafting recipe: Red-Tape Recorder + 3x Refined Metal |
This is the part where I kill you. | |
-25 max health on wearer |
No max health penalty |
Someone suggested this on steam forums. I must say, I approve his suggestion | ||
On Backstab: Absorbs the health from your victim. |
On Backstab: Absorbs the health from your victim and temporarily increase max health |
Another idea that came to my mind. It's just a cross between Kunai and Dalokohs Bar. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get. |
P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.
Suggestion zone
My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):
Robots
Robot Ideas | |||||
---|---|---|---|---|---|
Robot | Name/Image | Weapon | Hat | Misc | Notes / Abilities |
Pyro |
Pyro Runner |
Powerjack |
Hottie's Hoodie |
None |
200 HP |
Demoman |
Super Demoknight |
Eyelander + Chargin' Targe |
Dark Falkirk Helm |
None |
300 HP |
Armored Demoknight |
Scotsman's Skullcutter + Chargin' Targe |
Glasgow Great Helm |
Dark Age Defender |
50% larger in size | |
Heavy |
Heavy Slowdown-On-hit |
Natascha |
None | None |
100% chance to slow target |
Heavy Titan |
Natascha |
Bunsen Brave |
None |
1.9x larger in size | |
Heavy Brawler Type 1 |
Eviction Notice |
None | None |
350 HP | |
Heavy Brawler Type 2 |
Eviction Notice |
Hound Dog |
None |
400 HP | |
Fast Heavy Shotgun |
Family Business |
Capo's Capper |
None |
+90% faster reload |