Difference between revisions of "Engineer"

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{{Featured article tag}}
 
{{infobox class
 
|image=Engineer.png
 
|class=[[Image:Leaderboard class engineer.png|40px]]
 
|type=[[Defensive]]
 
|health='''125''' <small> / {{tooltip|185|Overhealed by a Medic}}</small> <br> 150 <small> / {{tooltip|225|Overhealed by a Medic}} with the [[Gunslinger]] equipped</small>
 
|speed='''100%''' <br> 75% <small>while hauling a [[building]]</small>
 
}}
 
  
{{Quotation|'''The Engineer''' on his profession|Hey look buddy, I'm an engineer; that means I solve problems. <br> Not problems like 'What is beauty?', because that would fall within the purview of your conundrums of philosophy. <br> I solve '''practical problems.'''}}
 
A soft-spoken, amiable Texan with a knack for all things mechanical, the '''Engineer''' (real name '''Dell Conagher''') chooses to construct and maintain [[Buildings]] that benefit the team rather than engage in much direct combat. The Engineer's various gadgets include the [[Sentry Gun]], an automated turret that fires at any enemy in range, the [[Dispenser]], a device that replenishes the health and ammo of nearby teammates and [[Teleporter]]s that quickly transport his teammates to the fray.
 
 
However, the Engineer's ingenious devices are under constant threat from explosives and devious enemy Spies; a good Engineer must keep his gear under a watchful eye and in good repair at all times. When the Engineer needs to get his hands dirty his trio of generic, yet capable, [[#Weapons|weapons]] combined with the assistance of his helpful hardware make him more than capable of holding his own in a fight.
 
 
The Engineer is also capable of hauling buildings he has already constructed and re-deploying them in new locations, at the cost of a lower footspeed and being unable to use a weapon while carrying them. Buildings are vulnerable during the hauling process, as they will be destroyed if the Engineer is killed; they also need some time to re-deploy after being hauled.
 
 
The Engineer is voiced by [http://www.imdb.com/name/nm0328879/ Grant Goodeve].
 
 
=== Bio ===
 
{{Class bio
 
| name=Dell Conagher
 
| birthplace = [[wikipedia:Bee Cave, Texas|Bee Cave, Texas, '''USA''']]
 
| job = [[wikipedia:Area denial weapons|Area Denial]]<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref>
 
| motto = "I like to build things"<ref name="trailer 2" />
 
| description = This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbeque, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.
 
| image = Meetheengineer3.PNG
 
}}
 
 
== Basic Strategy ==
 
{{Basic strategy}}
 
{{clr}}
 
 
==Weapons==
 
{{main|Weapons}}
 
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
 
 
===Primary===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" |
 
! class="header" width="15%" | Weapon
 
! class="header" width="7%"  | Ammo<br/>Loaded
 
! class="header" width="7%"  | Ammo<br/>Carried
 
! class="header" width="15%" | Damage Range
 
! class="header" width="45%" | Notes / Special Abilities
 
|-
 
! {{Icon weapon|weapon=Shotgun|icon-size=100x100px}}<br/><small>Stock</small>
 
| '''[[Shotgun]]'''
 
| 6
 
| 32
 
| '''Base''': 60
 
'''[[Crit]]''': 180<br/><small>[6 dmg. &times; 10 pellets]</small>
 
|
 
|-
 
! {{Icon weapon|weapon=Frontier Justice|icon-size=100x100px}}<br/><small>Unlock</small>
 
| '''[[Frontier Justice]]'''
 
| 3
 
| 32
 
| '''Base''': 60
 
'''[[Crit]]''': 180<br/><small>[6 dmg. &times; 10 pellets]</small>
 
|
 
{{Pro}}Stores 2 guaranteed critical shots for every Sentry Gun kill.
 
 
{{Pro}}Stores 1 guaranteed critical shot for every Sentry Gun assist.
 
 
{{Pro}}Stored critical shots (up to 35) are granted only upon Sentry Gun destruction/demolition.
 
 
{{Con}}Has half ammo loaded.
 
 
{{Con}}No random Critical hits.
 
|}
 
 
===Secondary===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" |
 
! class="header" width="15%" | Weapon
 
! class="header" width="7%"  | Ammo<br/>Loaded
 
! class="header" width="7%"  | Ammo<br/>Carried
 
! class="header" width="15%" | Damage Range
 
! class="header" width="45%" | Notes / Special Abilities
 
|-
 
! {{Icon weapon|weapon=Pistol|icon-size=100x100px}}<br/><small>Stock</small>
 
| '''[[Pistol]]'''
 
| 12
 
| 200
 
| '''Base''': 15
 
'''[[Crit]]''': 45<br/>
 
<small>[6 rounds / sec.]</small>
 
|
 
|-
 
! {{Icon weapon|weapon=Lugermorph|icon-size=100x100px}}<br/><small>Promotional</small>
 
| '''[[Lugermorph]]'''
 
| 12
 
| 200
 
| '''Base''': 15
 
'''[[Crit]]''': 45<br/>
 
<small>[6 rounds / sec.]</small>
 
|
 
<small>Promotional item from [http://store.steampowered.com/app/901399/|''Sam & Max: The Devil's Playhouse''] and [http://store.steampowered.com/app/31280/|''Poker Night at the Inventory''].</small><br />
 
* Same as the [[Pistol]]'s specs.
 
|-
 
! {{Icon weapon|weapon=Wrangler|icon-size=100x100px}}<br/><small>Unlock</small>
 
| '''[[Wrangler]]'''
 
| N/A
 
| N/A
 
| N/A
 
|
 
{{Pro}}Enables manual control of own Sentry Gun.
 
 
{{Pro}}The Sentry Gun gains double firing rate and a laser pointer to assist in aiming.
 
 
{{Pro}}The Sentry Gun gains a shield which blocks 66% of incoming damage.
 
 
{{Con}}Upon switching to another weapon or death, the Sentry Gun remains shielded but deactivated for 3 seconds.
 
|}
 
 
===Melee===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" |
 
! class="header" width="15%" | Weapon
 
! class="header" width="7%"  | Ammo<br/>Loaded
 
! class="header" width="7%"  | Ammo<br/>Carried
 
! class="header" width="15%" | Damage Range
 
! class="header" width="45%" | Notes / Special Abilities
 
|-
 
! {{Icon weapon|weapon=Wrench|icon-size=100x100px}}<br/><small>Stock</small>
 
| '''[[Wrench]]'''
 
| N/A
 
| N/A
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
|
 
* Builds, repairs and upgrades [[buildings]].
 
* Able to remove [[Electro Sapper]]s.
 
|-
 
! {{Icon weapon|weapon=Golden Wrench|icon-size=100x100px}}<br/><small>Promotional</small>
 
| '''[[Golden Wrench]]'''
 
| N/A
 
| N/A
 
| '''Base''': 65
 
'''Crit''': 195
 
|
 
<small>Promotional item from the [[Engineer Update]].</small><br />
 
Wrench alternative:
 
* Same as the [[Wrench]]'s specs.
 
* Killed enemies freeze into solid [[Australium]] statues (purely cosmetic feature).
 
|-
 
! {{Icon weapon|weapon=Gunslinger|icon-size=100x100px}}<br/><small>Unlock</small>
 
| '''[[Gunslinger]]'''
 
| N/A
 
| N/A
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
| Wrench alternative:
 
* Replaces standard Sentry Gun with [[Combat Mini-Sentry Gun]].
 
 
{{Pro}}Increases maximum health by 25 points.
 
 
{{Pro}}Guarantees a Critical hit on a third consecutive punch.
 
 
{{Con}}No random Critical hits.
 
|-
 
! {{Icon weapon|weapon=Southern Hospitality|icon-size=100x100px}}<br/><small>Craft</small>
 
| '''[[Southern Hospitality]]'''
 
| N/A
 
| N/A
 
| '''Base''': 65<br/>'''[[Crit]]''': 195
 
| Wrench alternative:
 
{{Pro}}On hit causes [[bleed]] for 5 seconds.
 
 
{{Con}}Raises fire vulnerability by 20%.
 
 
{{Con}}No random Critical hits.
 
|}
 
 
===PDA===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" |
 
! class="header" width="15%" | Weapon
 
! class="header"            | Notes / Special abilities
 
|-
 
! {{Icon weapon|weapon=Builder|icon-size=100x100px}}<br/><small>Standard<br>Primary PDA</small>
 
| '''[[PDA|Build Tool]]'''
 
|
 
* Allows player to build the Engineer's buildings.
 
|-
 
! {{Icon weapon|weapon=Destroy|icon-size=100x100px}}<br/><small>Standard<br>Secondary PDA</small>
 
| '''[[PDA|Demolish Tool]]'''
 
|
 
* Allows player to demolish the Engineer's buildings.
 
|}
 
 
===Taunt Attacks===
 
{{Taunt
 
| image = EngyGuitarSmash.png
 
| weapon-1 = Frontier Justice
 
| special = Dischord
 
| description = {{See also|Dischord}}
 
The Engineer takes out his trusty guitar, strums and [[Media:Guitar_strum.wav|plays a chord]], then smashes the area in front of him.
 
:([[Media:Guitar_impact1.wav|Smash sound 1]])
 
:([[Media:Guitar_impact2.wav|Smash sound 2]])
 
}}
 
 
{{Taunt
 
| image = EngyGunslinger.png
 
| weapon-1 = Gunslinger
 
| special = Organ grinder
 
| description = {{See also|Organ Grinder}}
 
The Engineer revs his Gunslinger which starts spinning, then thrusts it forward.
 
}}
 
 
== Buildings ==
 
{{main|Buildings}}
 
[[Image:Toolboxengineer cropped.png|right|150px]]
 
[[File:Sentryani.gif|right]]
 
{| class="wikitable grid" width="80%"
 
! class="header" | Image
 
! class="header" | Building
 
! class="header" | Level
 
! class="header" | Cost
 
! class="header" | Health
 
! class="header" | Damage/Replenish/Recharge
 
|-
 
! rowspan="3" | [[File:Sentries.png|150px|link=Sentry Gun]]<br/><small>Slot one</small>
 
| rowspan="3" | '''[[Sentry Gun]]'''
 
| One
 
| 130
 
| 150
 
| Average DPS: 64
 
|-
 
| Two
 
| 330
 
| 180
 
| Average DPS: 128
 
|-
 
| Three
 
| 530
 
| 216
 
| Bullets average DPS: 128<br/>Rockets (on direct hit): 100
 
|-
 
! style="background-color:#FEF5E0" | [[File:Red_Mini_Sentry.png|150px|link=Combat Mini-Sentry]]<br/><small>Slot one</small>
 
| style="background-color:#FEF5E0" | '''[[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]]'''
 
| style="background-color:#FEF5E0" | N/A
 
| style="background-color:#FEF5E0" | 100
 
| style="background-color:#FEF5E0" | 100
 
| style="background-color:#FEF5E0" | Average DPS: 48
 
|-
 
! rowspan="3" | [[File:Dispensers.png|150px|link=Dispenser]]<br/><small>Slot two</small>
 
| rowspan="3" | '''[[Dispenser]]'''
 
| One
 
| 100
 
| 150
 
| Health: 10/sec<br/>Ammo: 20%/sec<br/>Metal: 40/5 sec
 
|-
 
| Two
 
| 300
 
| 180
 
| Health: 15/sec<br/>Ammo: 30%/sec<br/>Metal: 50/5 sec
 
|-
 
| Three
 
| 500
 
| 216
 
| Health: 20/sec<br/>Ammo: 40%/sec<br/>Metal: 60/5 sec
 
|-
 
! style="background-color:#FEF5E0" rowspan="3" | [[File:Built Teleporter.png|150px|link=Teleporter]]<br/><small>Slot three & four</small>
 
| style="background-color:#FEF5E0" rowspan="3" | '''[[Teleporter]]''' Entrance<br/>'''[[Teleporter]]''' Exit
 
| style="background-color:#FEF5E0" | One
 
| style="background-color:#FEF5E0" | 125
 
| style="background-color:#FEF5E0" | 150
 
| style="background-color:#FEF5E0" | Recharge: 10 sec
 
|-
 
| style="background-color:#FEF5E0" | Two
 
| style="background-color:#FEF5E0" | 325
 
| style="background-color:#FEF5E0" | 180
 
| style="background-color:#FEF5E0" | Recharge: 5 sec
 
|-
 
| style="background-color:#FEF5E0" | Three
 
| style="background-color:#FEF5E0" | 525
 
| style="background-color:#FEF5E0" | 216
 
| style="background-color:#FEF5E0" | Recharge: 3 sec
 
|}
 
 
== Hats ==
 
{{Main|Hats}}
 
{{Engineer class hat table}}
 
{{All class hat table}}
 
 
==Official class avatars==
 
{{Class avatars}}
 
 
== Achievements ==
 
{|
 
| [[File:Achieved.png|65px|left]]
 
| {{Main|Engineer achievements}}
 
*'''Engineer pack''': 35 achievements, 3 [[Engineer achievements#milestones|milestones]].
 
*1 [[General achievements|General achievement]].
 
|}
 
 
== Trivia ==
 
[[File:Engineer_child_photo.png|right|thumb|Photograph of the Team Fortress Classic Engineer from the Engineer Update page.]]
 
*The Soldier's voice actor and the Engineer's voice actor have both voiced the character [[Wikipedia:Wolf O'Donnell|Wolf O'Donnell]] from Nintendo's [[Wikipedia:Star Fox (series)|Star Fox]] series: [http://www.imdb.com/name/nm1653371/ Rick May] (the Soldier) in [[Wikipedia:Star Fox 64|Star Fox 64]], and [http://www.imdb.com/name/nm0328879/ Grant Goodeve] (the Engineer) in [[Wikipedia:Star Fox: Assault|Star Fox: Assault]].
 
*The Engineer is the shortest class in the game.
 
*The Engineer wears his default helmet backwards.
 
*The Engineer rarely removes his welding goggles. In fact the only official time his naked eyes were revealed was in the "Loose Canon" comic.
 
**The character model actually has the goggles as part of his face. There are actually no eyeballs underneath them.
 
*The Engineer designed and built the [[Sentry Gun]] under contract from '[[TF Industries]]' in 1965. The PDF manual for the game that is listed in Steam shows a blueprint and promotional guide to using the Sentry Gun.
 
*The Engineer's favourite equation is in fact part of the equation that governs character lighting in-game.
 
*The Engineer's equivalent in the original team of mercenaries BLU hired was supposedly Nikola Tesla, armed with a bag of blueprints instead of a PDA.
 
*The song the Engineer plays during ''[[Meet the Engineer]]'' is titled '[[More Gun (Soundtrack)|More Gun]]', which is based on ''Someone Else's Song'' and was originally written by Jeff Tweedy of the American Country band ''Wilco''.
 
*A photograph on the Engineer update page displays a young boy (presumably the Engineer) trying on his first pair of goggles, as [[Engineer (Classic)|the Engineer]] from  ''[[Team Fortress Classic]]'' looks on proudly and pats him on the shoulder. This picture does create an inconsistency, as the original Team Fortress takes place in a more futuristic setting, whereas Team Fortress 2 takes place in 1968.
 
*If the Engineer taunts with the Frontier Justice during the halloween event he'll drop Guitar Pieces when doing the Thriller Taunt.
 
 
== See also ==
 
 
*''[[Meet the Engineer]]''
 
*[[Metal]]
 
*[[:Category:Engineer User Guides|Engineer User Guides]]
 
*[[Engineer match-ups]]
 
*[[Engineer taunts]]
 
*[[Engineer responses]]
 
*[[Engineer voice commands]]
 
*[[Basic Engineer strategy]]
 
*[[Community Engineer strategy]]
 
*[[List of references (Engineer)]]
 
*[[Jumping#Sentry jumps|Sentry Gun jump]]
 
*[[Law Abiding Engineer |Law Abiding Engineer]]
 
*[[Engineer (Classic)]]
 
 
== References ==
 
 
<references />
 
 
==External links==
 
*[http://www.teamfortress.com/engineerupdate/ The Engineer Update]
 
**[http://www.teamfortress.com/engineerupdate/v00.php Day 1], [http://www.teamfortress.com/engineerupdate/v25.php 2] [http://www.teamfortress.com/engineerupdate/v75.php 3], [http://www.teamfortress.com/engineerupdate/achievements/ Achievements], [http://www.teamfortress.com/engineerupdate/wrenchlog/ Wrench Log]
 
*[http://www.teamfortress.com/post.php?id=4013&p=1 TF2 Official Blog - Loose Canon]
 
**Comic: [http://www.teamfortress.com/loosecanon/ Loose Canon]
 
*[http://www.teamfortress.com/post.php?id=3683 TF2 Official Blog - Gotta move that gear up!] (Engineer update hoax)
 
*[http://www.teamfortress.com/119/comingsoon.html 119th Update! - Coming soon teaser]
 
 
 
 
{{Class_Nav}}
 
{{Engineer Nav}}
 
{{Languages}}
 
[[Category:Classes]]
 
[[Category:Engineer]]
 

Revision as of 16:50, 8 November 2010