Difference between revisions of "December 11, 2008 Patch"
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* There is now a custom icon for death messages when the player was killed from a [[Critical hits|critical hit]] | * There is now a custom icon for death messages when the player was killed from a [[Critical hits|critical hit]] | ||
* Added a new particle effect for when a player enters the [[water]] | * Added a new particle effect for when a player enters the [[water]] | ||
− | * Added smoke to the feet of a [[ | + | * Added smoke to the feet of a [[Jumping#Soldier jumps|rocket jumping]] [[Soldier]] |
* Players will now have some particles swirling around them so other players can see when they are [[Healing#Overheal|overhealed]] | * Players will now have some particles swirling around them so other players can see when they are [[Healing#Overheal|overhealed]] | ||
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Revision as of 06:43, 15 October 2014
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Source: Team Fortress 2 Update Released
Patch notes
On the 119th Update page, the date of this update is incorrectly stated as January 7, 2009.
Team Fortress 2
- The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
- The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
- Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
- Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage
- Any weapons that fire bullets (shotguns, Sniper's machine gun, Heavy's minigun, etc.) can now break apart the Demoman's stickybombs
- The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)
- Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
- There is now a custom icon for death messages when the player was killed from a critical hit
- Added a new particle effect for when a player enters the water
- Added smoke to the feet of a rocket jumping Soldier
- Players will now have some particles swirling around them so other players can see when they are overhealed