Difference between revisions of "Template:Upgrade station secondary"

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(Edit Projectile Shileld description for Ja and En.)
m
Line 61: Line 61:
 
  | zh-hant = 傷害值 +20%
 
  | zh-hant = 傷害值 +20%
 
  }}'''
 
  }}'''
| style="border:1px solid #333;" | {{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}
+
| style="border:1px solid #333;" | {{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}, {{item link|Quickiebomb Launcher}}
 
| style="border:1px solid #333;" | 500
 
| style="border:1px solid #333;" | 500
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
Line 89: Line 89:
 
  | ru = [[Hitscan/ru#Bullet weapons|Стрелковое оружие]]
 
  | ru = [[Hitscan/ru#Bullet weapons|Стрелковое оружие]]
 
  | zh-hant = [[Hitscan/zh-hant|子彈類武器]]
 
  | zh-hant = [[Hitscan/zh-hant|子彈類武器]]
  }}<br> {{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}
+
  }}<br> {{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}, {{item link|Quickiebomb Launcher}}
 
| style="border:1px solid #333;" | {{tooltip|200|{{class name|Scout}}, {{class name|Soldier}}, {{class name|Pyro}}, {{class name|Heavy}}, {{class name|Engineer}}, {{class name|Sniper}}, {{common string|and}} {{class name|Spy}}}}, {{tooltip|400|{{class name|Demoman}}}}
 
| style="border:1px solid #333;" | {{tooltip|200|{{class name|Scout}}, {{class name|Soldier}}, {{class name|Pyro}}, {{class name|Heavy}}, {{class name|Engineer}}, {{class name|Sniper}}, {{common string|and}} {{class name|Spy}}}}, {{tooltip|400|{{class name|Demoman}}}}
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
Line 223: Line 223:
 
  | zh-hant = 重新裝彈速度 +20%
 
  | zh-hant = 重新裝彈速度 +20%
 
  }}'''
 
  }}'''
| style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{item link|Shotgun}}<br>{{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{item link|Reserve Shooter}}<br>{{icon class|Pyro|16px}} {{item link|Flare Gun}}, {{item link|Detonator}}, {{item link|Scorch Shot}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}<br>{{icon class|Heavy|16px}} {{item link|Family Business}}
+
| style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{item link|Shotgun}}, {{item link|Panic Attack}}<br>{{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{item link|Reserve Shooter}}<br>{{icon class|Pyro|16px}} {{item link|Flare Gun}}, {{item link|Detonator}}, {{item link|Scorch Shot}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}, {{item link|Quickiebomb Launcher}}<br>{{icon class|Heavy|16px}} {{item link|Family Business}}
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | 3
Line 285: Line 285:
 
  | ru = [[Hitscan/ru#Bullet weapons|Стрелковое оружие]]
 
  | ru = [[Hitscan/ru#Bullet weapons|Стрелковое оружие]]
 
  | zh-hant = [[Hitscan/zh-hant|子彈類武器]]
 
  | zh-hant = [[Hitscan/zh-hant|子彈類武器]]
  }}<br>{{icon class|Pyro|16px}} {{item link|Flare Gun}}, {{item link|Detonator}}, {{item link|Scorch Shot}}, {{item link|Manmelter}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}<br>{{icon class|Engineer|16px}} {{item link|Short Circuit}}
+
  }}<br>{{icon class|Pyro|16px}} {{item link|Flare Gun}}, {{item link|Detonator}}, {{item link|Scorch Shot}}, {{item link|Manmelter}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}, {{item link|Quickiebomb Launcher}}<br>{{icon class|Engineer|16px}} {{item link|Short Circuit}}
 
| style="border:1px solid #333;" | {{tooltip|100|{{class name|Scout}}, {{class name|Soldier}}, {{class name|Pyro}}, {{class name|Heavy}}, {{class name|Engineer}}, {{class name|Sniper}}, {{common string|and}} {{class name|Spy}}}}, {{tooltip|200|{{class name|Demoman}}}}
 
| style="border:1px solid #333;" | {{tooltip|100|{{class name|Scout}}, {{class name|Soldier}}, {{class name|Pyro}}, {{class name|Heavy}}, {{class name|Engineer}}, {{class name|Sniper}}, {{common string|and}} {{class name|Spy}}}}, {{tooltip|200|{{class name|Demoman}}}}
 
| style="border:1px solid #333;" | 4, {{tooltip|1|{{item name|Scottish Resistance}}}}
 
| style="border:1px solid #333;" | 4, {{tooltip|1|{{item name|Scottish Resistance}}}}

Revision as of 05:17, 12 January 2015

Upgrade Weapons Cost Levels Notes
+20% Damage Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper, Quickiebomb Launcher 500 4
+50% Clip Size Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png Bullet weapons
Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper, Quickiebomb Launcher
200, 400 4
Projectile Penetration Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png Bullet weapons 200 1 Projectiles penetrate enemy players.
+25 Health On Kill Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class demoman.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png All damage-dealing Secondary weapons 100, 200 4 Health from robot kills can overheal players.
+50% Ammo Capacity Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class demoman.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png All ammunition-using Secondary weapons 125, 250 3, 2 Ammo pickups grant more ammo accordingly.
+20% Reload Speed Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Shotgun, Panic Attack
Leaderboard class soldier.png Leaderboard class pyro.png Reserve Shooter
Leaderboard class pyro.png Flare Gun, Detonator, Scorch Shot
Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper, Quickiebomb Launcher
Leaderboard class heavy.png Family Business
250 3
+15% Recharge Rate Leaderboard class scout.png Bonk! Atomic Punch, Crit-a-Cola, Mad Milk, Flying Guillotine
Leaderboard class heavy.png Sandvich, Robo-Sandvich, Buffalo Steak Sandvich, Dalokohs Bar, Fishcake
Leaderboard class sniper.png Jarate
250 4
+25% Buff Duration Leaderboard class soldier.png Buff Banner, Battalion's Backup, Concheror 250 2
+10% Firing Speed Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png Bullet weapons
Leaderboard class pyro.png Flare Gun, Detonator, Scorch Shot, Manmelter
Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper, Quickiebomb Launcher
Leaderboard class engineer.png Short Circuit
100, 200 4, 1
-35% Speed On Target Leaderboard class scout.png Mad Milk
Leaderboard class sniper.png Jarate
200 1 Does not stack.
+100% Charge Recharge Rate Leaderboard class demoman.png Chargin' Targe, Splendid Screen, Tide Turner 150 4
-30% Push Force On Wearer 100 3 Reduced the push force from enemies attack
+25% ÜberCharge Rate Leaderboard class medic.png Secondary weapons 300 4
Projectile Shield 300 2 Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
+2s Über Duration 250 3
Overheal Expert 250 4 +25% more Overheal, +50% longer duration per point.
Healing Mastery 250 4 +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point.
Canteen Specialist 200 3 Share Canteens with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work