Difference between revisions of "TF2Tightrope"
CoolJosh3k (talk | contribs) (Updated the layout of the Project Beta changes. Will be tweaking it more as needed.) |
CoolJosh3k (talk | contribs) m (Tweaked which sections the Project Beta changes are part of.) |
||
Line 46: | Line 46: | ||
! class="header" style="text-align: center;" width="24%" | Item | ! class="header" style="text-align: center;" width="24%" | Item | ||
! class="header" style="text-align: center;" width="62%" | Changes | ! class="header" style="text-align: center;" width="62%" | Changes | ||
+ | |- | ||
+ | ! rowspan="1" | [[File:TF2_crosshair_orange.png|62px]] <br/><br/> [[Classes|Everyone]] | ||
+ | ! [[File:Killicon_fire.png|62px]] <br/>[[Afterburn|Fire]] | ||
+ | | | ||
+ | {{info|Cannot gain health whilst on fire}} | ||
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_scout.png|62px]] <br/><br/> [[Scout]] | ! rowspan="1" | [[File:Leaderboard_class_scout.png|62px]] <br/><br/> [[Scout]] | ||
Line 52: | Line 57: | ||
{{buff|Overheal does not decay}} | {{buff|Overheal does not decay}} | ||
{{nerf|No longer grants increased maximum health bonus (changed from 15)}} | {{nerf|No longer grants increased maximum health bonus (changed from 15)}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! rowspan="2" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ! rowspan="2" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ||
Line 68: | Line 68: | ||
|- | |- | ||
! rowspan="3" | [[File:Leaderboard_class_demoman.png|62px]] <br/><br/> [[Demoman]] | ! rowspan="3" | [[File:Leaderboard_class_demoman.png|62px]] <br/><br/> [[Demoman]] | ||
− | ! {{Table icon|Stickybomb Launcher}} | + | ! {{Table icon|Stickybomb Launcher}}{{Table icon|Scottish Resistance}} |
| | | | ||
{{nerf|Bombs have more distinct trail}} | {{nerf|Bombs have more distinct trail}} | ||
Line 84: | Line 84: | ||
{{nerf|Faster turning rate attribute removed}} | {{nerf|Faster turning rate attribute removed}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="1" | [[File:Leaderboard_class_heavy.png|62px]] <br/><br/> [[Heavy]] |
− | |||
− | |||
− | |||
− | |||
! {{Table icon|Warrior's Spirit}} | ! {{Table icon|Warrior's Spirit}} | ||
| | | | ||
Line 115: | Line 111: | ||
{{nerf|-80% repair on hit}} | {{nerf|-80% repair on hit}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="1" | [[File:Leaderboard_class_medic.png|62px]] <br/><br/> [[Medic]] |
− | |||
− | |||
− | |||
− | |||
− | |||
! {{Table icon|Vita-saw}} | ! {{Table icon|Vita-saw}} | ||
| | | | ||
Line 126: | Line 117: | ||
{{nerf|Fully charged medigun overheats unless used}} | {{nerf|Fully charged medigun overheats unless used}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="3" | [[File:Leaderboard_class_sniper.png|62px]] <br/><br/> [[Sniper]] |
! {{Table icon|Bazaar Bargain}} | ! {{Table icon|Bazaar Bargain}} | ||
| | | | ||
Line 137: | Line 128: | ||
{{buff|Can always deal headshots}} | {{buff|Can always deal headshots}} | ||
{{nerf|Crits do 33% less damage}} | {{nerf|Crits do 33% less damage}} | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! {{Table icon|Cozy Camper}} | ! {{Table icon|Cozy Camper}} | ||
Line 148: | Line 135: | ||
{{nerf|Regens 5HP/s when undamaged for 15s (changed from 1HP/s with no delay)}} | {{nerf|Regens 5HP/s when undamaged for 15s (changed from 1HP/s with no delay)}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="2" | [[File:Leaderboard_class_spy.png|62px]] <br/><br/> [[Spy]] |
! {{Table icon|Conniver's Kunai}} | ! {{Table icon|Conniver's Kunai}} | ||
| | | | ||
{{buff|Increased move speed while cloaked (scales up to +33% based on leftover cloak)}} | {{buff|Increased move speed while cloaked (scales up to +33% based on leftover cloak)}} | ||
{{buff|Overheal does not decay}} | {{buff|Overheal does not decay}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! {{Table icon|Enforcer}} | ! {{Table icon|Enforcer}} | ||
Line 175: | Line 154: | ||
! class="header" style="text-align: center;" width="24%" | Item | ! class="header" style="text-align: center;" width="24%" | Item | ||
! class="header" style="text-align: center;" width="62%" | Changes | ! class="header" style="text-align: center;" width="62%" | Changes | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_scout.png|62px]] <br/><br/> [[Scout]] | ! rowspan="1" | [[File:Leaderboard_class_scout.png|62px]] <br/><br/> [[Scout]] | ||
Line 186: | Line 160: | ||
{{nerf|Boost drains by 4% per second}} | {{nerf|Boost drains by 4% per second}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="3" | [[File:Leaderboard_class_soldier.png|62px]] <br/><br/> [[Soldier]] |
! {{Table icon|Market Gardener}} | ! {{Table icon|Market Gardener}} | ||
| | | | ||
Line 195: | Line 169: | ||
{{buff|Knockback resistance now also applies to airblasts}} | {{buff|Knockback resistance now also applies to airblasts}} | ||
{{nerf|Knockback resistance lowered to 60% (changed from 75%)}} | {{nerf|Knockback resistance lowered to 60% (changed from 75%)}} | ||
+ | |- | ||
+ | ! {{Table icon|Cow Mangler 5000}} | ||
+ | | | ||
+ | {{buff|Charged shot deals +20% damage}} | ||
|- | |- | ||
! rowspan="2" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ! rowspan="2" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ||
Line 208: | Line 186: | ||
{{buff|Afterburn damage heals wearer}} | {{buff|Afterburn damage heals wearer}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="1" | [[File:Leaderboard_class_demoman.png|62px]] <br/><br/> [[Demoman]] |
− | |||
− | |||
− | |||
− | |||
! {{Table icon|Loose Cannon}} | ! {{Table icon|Loose Cannon}} | ||
| | | | ||
{{buff|-25% Self-damage taken}} | {{buff|-25% Self-damage taken}} | ||
+ | |- | ||
+ | ! rowspan="1" | [[File:Leaderboard_class_heavy.png|62px]] <br/><br/> [[Heavy]] | ||
+ | ! {{Table icon|Brass Beast}} | ||
+ | | | ||
+ | {{buff|Players heal 20% of the damage done}} | ||
|- | |- | ||
! rowspan="2" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ! rowspan="2" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ||
Line 226: | Line 205: | ||
{{nerf|Greatly increased ammo usage when using Minisentry}} | {{nerf|Greatly increased ammo usage when using Minisentry}} | ||
|- | |- | ||
− | ! rowspan="1" | [[File:Leaderboard_class_sniper.png|62px]] <br/><br/> [[Sniper]] | + | ! rowspan="1" | [[File:Leaderboard_class_medic.png|62px]] <br/><br/> [[Medic]] |
+ | ! {{Table icon|Vaccinator}} | ||
+ | | | ||
+ | {{buff|+25% Resistance to type while healing (changed from 10%)}} | ||
+ | {{nerf|Healing no longer negates critical damage}} | ||
+ | |- | ||
+ | ! rowspan="2" | [[File:Leaderboard_class_sniper.png|62px]] <br/><br/> [[Sniper]] | ||
! {{Table icon|Tribalman's Shiv}} | ! {{Table icon|Tribalman's Shiv}} | ||
| | | | ||
{{buff|Deals 35% less damage (changed from 50%)}} | {{buff|Deals 35% less damage (changed from 50%)}} | ||
{{buff|Bleed duration increased to 8 seconds (changed from 6 seconds)}} | {{buff|Bleed duration increased to 8 seconds (changed from 6 seconds)}} | ||
+ | |- | ||
+ | ! {{Table icon|SMG}}{{Table icon|Cleaner's Carbine}} | ||
+ | | | ||
+ | {{buff|+25% damage}} | ||
+ | |- | ||
+ | ! rowspan="2" | [[File:Leaderboard_class_spy.png|62px]] <br/><br/> [[Spy]] | ||
+ | ! {{Table icon|Your Eternal Reward}} | ||
+ | | | ||
+ | {{buff|On wearer: +50% damage while disguised}} | ||
+ | |- | ||
+ | ! {{Table icon|Big Earner}} | ||
+ | | | ||
+ | {{buff|On kill: Instantly fills and uses cloak}} | ||
|- | |- | ||
|} | |} |
Revision as of 09:01, 10 September 2014
“ | That's what I'm talking about!.
Click to listen
— The Scout on weapon balance.
|
” |
TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are heavily based on community feedback.
New Weapons
Class | Item | Function |
---|---|---|
Pyro |
Vile Vacuum |
Airblast cures and stores allies’ debuffs |
Engineer |
The Pardner |
Crits enemies recently shot by Sentry Guns |
Sniper |
Ascender |
Hit walls to propel yourself upwards |
Current Major Changes
Class | Item | Changes |
---|---|---|
Everyone |
Fire |
Cannot gain health whilst on fire |
Scout |
Pretty Boy's Pocket Pistol |
Overheal does not decay |
Pyro |
Backburner |
Back angle increased to 180% (changed from 90%) |
Homewrecker |
Reduces Sentry damage by 50% while active | |
Demoman |
Stickybomb Launcher Scottish Resistance |
Bombs have more distinct trail |
Persian Persuader |
Increases turning speed while charging by 100% | |
Ali Baba's Wee Booties Bootlegger |
Charge recharge rate increased by 100% | |
Heavy |
Warrior's Spirit |
On wearer: pickup own Sandvich to heal |
Engineer |
Dispenser |
Heals +10/+15/+20 HP/s |
Sentry |
Chance of missing the first few shots on a new target | |
Jag |
+90% construction rate | |
Southern Hospitality |
Non-Sentry damage done repairs buildings | |
Medic |
Vita-Saw |
Stores up to 50% uber on death (changed from 20%) |
Sniper |
Bazaar Bargain |
Each scoped headshot increases the weapon's damage by 10 |
Classic |
Can always deal headshots | |
Cozy Camper |
Knockback reduced by 60% while aiming (changed from 20%) | |
Spy |
Conniver's Kunai |
Increased move speed while cloaked (scales up to +33% based on leftover cloak) |
Enforcer |
No damage bonus (changed from +20% while undisguised |
Current Minor Changes
Class | Item | Changes |
---|---|---|
Scout |
Baby Face's Blaster |
Boost drains by 4% per second |
Soldier |
Market Gardener |
Crit-boosted while rocket-jumping |
Mantreads |
Knockback resistance now also applies to airblasts | |
Cow Mangler 5000 |
Charged shot deals +20% damage | |
Pyro |
Detonator |
Greatly increased detonation damage |
Sharpened Volcano Fragment |
Afterburn damage heals wearer | |
Demoman |
Loose Cannon |
-25% Self-damage taken |
Heavy |
Brass Beast |
Players heal 20% of the damage done |
Engineer |
Wrangler |
Shield resistance reduced from 66% to 50% |
Gunslinger |
Greatly increased ammo usage when using Minisentry | |
Medic |
Vaccinator |
+25% Resistance to type while healing (changed from 10%) |
Sniper |
Tribalman's Shiv |
Deals 35% less damage (changed from 50%) |
SMG Cleaner's Carbine |
+25% damage | |
Spy |
Your Eternal Reward |
On wearer: +50% damage while disguised |
Big Earner |
On kill: Instantly fills and uses cloak |
Project Ghost
About
Played on certain arena maps, each round the entire player roster is forced into a specific class, with specific weapons (defined as a set). At the start of each round, a dice is rolled to determine what set will be used for the round, as well as if there will be a bonus condition.
Gameplay demonstration
Current possible rounds
Bonus Conditionals
Condition Name | Effect |
---|---|
Milky |
All players start with Mad Milk effect applied |
Kritz |
All attacks become crit-boosted |
Speedy |
All players move approximately 35% faster |
Pee Pee |
All players start with Jarate effect applied |
Ghost |
Player models become mostly transparent |
Tiny |
All players become 50% smaller |
Low Grav |
Gravitational effect on players becomes approximately 33% weaker |
Trail |
All players leave a bright, team-colored trail |
Third Person |
All players are forced into a third person perspective view |
David Vs Goliath |
One team becomes slightly larger |
777 Super Bonus Round 777 |
All players move approximately 35% faster |
External links
|