Difference between revisions of "Polycount Pack"
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− | The '''Polycount Pack''' was a contest by Valve and the modeling community, [http://www.polycount.com/ Polycount], to develop new community item packs to be introduced into Team Fortress 2. These items would be brand-new models with unique stats once added to the game. The contest winners were announced on July 15, 2010, and the items were added in the [[Mann-Conomy Update]]. | + | The '''Polycount Pack''' was a contest by Valve and the modeling community, [http://www.polycount.com/ Polycount], to develop new community item packs to be introduced into Team Fortress 2. These items would be brand-new models with unique stats once added to the game, but had to be designed to replace items that already existed. The contest winners were announced on July 15, 2010, and the items were added in the [[Mann-Conomy Update]]. |
In addition to the five winning packs, Valve confirmed that several other packs[http://www.polycount.com/forum/showthread.php?t=74543] were of high enough quality to be in-game, and may be added in later updates. PC Gamer later confirmed that one of these additional packs will be included with the [[Mann-Conomy Update|Polycount update]] as a bonus. The update was also to introduce a new [[Game modes|game mode]] and item trading. It was also hinted in a recent blog post that Valve are working on a new training map for a class, similar to the [[Soldier]]'s training map released with the Mac update. It is currently unknown which class this map will be suited for. | In addition to the five winning packs, Valve confirmed that several other packs[http://www.polycount.com/forum/showthread.php?t=74543] were of high enough quality to be in-game, and may be added in later updates. PC Gamer later confirmed that one of these additional packs will be included with the [[Mann-Conomy Update|Polycount update]] as a bonus. The update was also to introduce a new [[Game modes|game mode]] and item trading. It was also hinted in a recent blog post that Valve are working on a new training map for a class, similar to the [[Soldier]]'s training map released with the Mac update. It is currently unknown which class this map will be suited for. |
Revision as of 01:58, 18 November 2010
The Polycount Pack was a contest by Valve and the modeling community, Polycount, to develop new community item packs to be introduced into Team Fortress 2. These items would be brand-new models with unique stats once added to the game, but had to be designed to replace items that already existed. The contest winners were announced on July 15, 2010, and the items were added in the Mann-Conomy Update.
In addition to the five winning packs, Valve confirmed that several other packs[1] were of high enough quality to be in-game, and may be added in later updates. PC Gamer later confirmed that one of these additional packs will be included with the Polycount update as a bonus. The update was also to introduce a new game mode and item trading. It was also hinted in a recent blog post that Valve are working on a new training map for a class, similar to the Soldier's training map released with the Mac update. It is currently unknown which class this map will be suited for.
Everyone who entered the contest received a Polycount Pin, as well as a few select people who did not enter but helped the contest out in some way.
The five Polycount sets make up the first five Item Sets. Wearing all items of a given set (including the hat) will confer a bonus.
Contents
Winners
The Special Delivery
The Tank Buster
The Gas Jockey's Gear
The Croc-O-Style Kit
- Ol' Snaggletooth (Hat)
- Sydney Sleeper (Primary)
- Darwin's Danger Shield (Secondary)
- Bushwacka (Melee)
The Saharan Spy
Gallery
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