Difference between revisions of "Template:Class weapons table engineer primary"
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{{Pro}}セントリーガンによるキルでリベンジクリティカル +2<br/> | {{Pro}}セントリーガンによるキルでリベンジクリティカル +2<br/> | ||
{{Pro}}セントリーガンによるキルアシストでリベンジクリティカル +1<br/> | {{Pro}}セントリーガンによるキルアシストでリベンジクリティカル +1<br/> | ||
− | {{info}} | + | {{info}}セントリーガンが破壊されたとき(または自分で破壊したとき)に、蓄積したリベンジクリティカルを獲得 (最大35発)<br/> |
{{Con}}弾倉サイズ -50%<br/> | {{Con}}弾倉サイズ -50%<br/> | ||
{{Con}}ランダムクリティカルヒットなし<br/> | {{Con}}ランダムクリティカルヒットなし<br/> | ||
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{{Con}}Consuma 30 unità di metallo a colpo.<br /> | {{Con}}Consuma 30 unità di metallo a colpo.<br /> | ||
| ja = | | ja = | ||
− | {{Pro}} | + | {{Pro}}命中時:与えたダメージを弾薬として還元<br/> |
{{Pro}}リロード不要<br/> | {{Pro}}リロード不要<br/> | ||
{{Con}}メタルを弾薬として使用する<br/> | {{Con}}メタルを弾薬として使用する<br/> | ||
− | {{Con}} | + | {{Con}}発射時:弾薬 -30 |
| ko = | | ko = | ||
{{Pro}}명중 시, 가한 피해 수치만큼 금속으로 되돌아옵니다.<br /> | {{Pro}}명중 시, 가한 피해 수치만큼 금속으로 되돌아옵니다.<br /> | ||
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{{Con}}Danno inflitto alle costruzioni -80%<br /> | {{Con}}Danno inflitto alle costruzioni -80%<br /> | ||
| ja = | | ja = | ||
− | {{Info}} | + | {{Info}}散弾の代わりに電撃弾を発射する<br /> |
{{Info}}味方の{{item link|Huntsman}}に火を付けられる<br /> | {{Info}}味方の{{item link|Huntsman}}に火を付けられる<br /> | ||
{{Pro}}弾薬を必要としない<br /> | {{Pro}}弾薬を必要としない<br /> | ||
{{Pro}}弾はエアーブラストにより反射されない<br /> | {{Pro}}弾はエアーブラストにより反射されない<br /> | ||
− | {{Pro}} | + | {{Pro}}命中時:相手の{{item name|Medigun}}のチャージ -10%<br /> |
− | {{Pro}} | + | {{Pro}}命中時:相手の透明マント -20%<br /> |
{{Con}}装置には20%のダメージしか与えられない<br /> | {{Con}}装置には20%のダメージしか与えられない<br /> | ||
{{Con}}弾倉サイズ -33%<br /> | {{Con}}弾倉サイズ -33%<br /> | ||
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{{Con}}Self mark for death on building pick up.<br /> | {{Con}}Self mark for death on building pick up.<br /> | ||
| ja = | | ja = | ||
− | {{Pro}} | + | {{Pro}}サブ攻撃キー:メタルを使って遠くの装置を回収できる<br /> |
{{Pro}}自チームの装置を修復出来る特殊なボルトを発射する<br /> | {{Pro}}自チームの装置を修復出来る特殊なボルトを発射する<br /> | ||
{{Con}}弾倉サイズ -34%<br /> | {{Con}}弾倉サイズ -34%<br /> |
Revision as of 07:40, 30 January 2015
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Shotgun |
6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
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Unlock Frontier Justice |
3 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
Stores 2 guaranteed critical shots for every Sentry Gun kill. Stores 1 guaranteed critical shot for every Sentry Gun kill assist. | |
Promotional / Craft Widowmaker |
∞ / 6 | 6 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
On hit: damage dealt is returned as ammo. No reload necessary. | |
Craft Pomson 6000 |
4 | ∞ | Base: 48 Crit: 108-180 |
Shoots an electric projectile instead of shotgun pellets. Can light up friendly Huntsman arrows. | |
Craft Rescue Ranger |
4 | 16 | Base: 35 Crit: 105 |
Alt-Fire: Use metal to pick up buildings from long range. Fires a special bolt that can repair friendly buildings. | |
Craft Panic Attack |
0 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
Upon pressing and holding down primary fire, the player will begin loading shells into the magazine port, and will continue to do so as long as primary fire is held down. +34% faster reload time. |
This template is meant to be used in localized versions of the Engineer article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table engineer primary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: cs, de, es, fi, fr, hu, it, ja, ko, pl, pt-br, ru (add) |