Difference between revisions of "January 27, 2015 Patch/pl"

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(Created page with "{{Patch layout | before = {{Patch name|1|15|2015}} | day = 27 | month = january | year = 2015 | after = {{Patch name|1|30|2015}} | source-...")
 
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| source      = http://store.steampowered.com/news/15603
 
| source      = http://store.steampowered.com/news/15603
 
| notes        = === Team Fortress 2 ===
 
| notes        = === Team Fortress 2 ===
* Naprawiono crash klienta związany z [[Spy/pl|Szpiegami]] [[Disguise Kit/pl|przebierającymi]] się za graczy and potem zmieniających [[Weapon/pl|broń]] swojego przebrania
+
* Naprawiono crash klienta związany z [[Disguise Kit/pl|przebierającymi się]] [[Spy/pl|Szpiegami]] i zmienianiem broni trzymanej przez ich aktualne przebranie.
* Naprawiono błąd związany z ikonami pojawiającymi sie na głowami graczy ([[Domination/pl|Nemesis]], [[Dueling/pl|partner w pojedynku]], [[Mannpower/pl|Ulepszenia]], [[Coaching/pl|Trener/Student]])
+
* Naprawiono błąd, który powodował znikanie ikon na głowami ([[Domination/pl|Nemezis]], [[Dueling/pl|Partner w Mini-grze]], [[Mannpower/pl|Bonus]] i [[Coaching/pl|Trener/Uczeń]])
* Naprawiono zapakowane [[Giftapult/pl|Giftapulty]] nie mające opcji "Wyślij prezent" w [[Backpack/pl|menu kontekstowym plecaka]]
+
* Naprawiono brak opcji „Prześlij prezent” w [[Backpack/pl|menu kontekstowym]] paczek z zapakowaną [[Giftapult/pl|Daropultą]].
* Naprawiono dzwięki niektórych [[Taunts/pl|drwin]] które zakłucały [[Responses/pl#Class_responses|linie głosowe postaci]]  
+
* Naprawiono ucinanie [[Responses/pl|kwestii dialogowych klas]] przez efekty dźwiękowe niektórych [[Taunts/pl|drwin]].
* Naprawiono błąd z [[Cloak/pl|efektem niewidzialności]] [[Dead Ringer/pl|Dzwona Zmarłego]], którego energia była zmniejszana do 40% po skończeniu ulepszenia "Super Armor" gdy niewidzialnosc była przedłużona używając [[Ammo/pl|paczek z amunicja]] lub [[L'Etranger/pl|L'Etranger'a]]
+
* Naprawiono błąd związany z [[Cloak/pl|efektem niewidzialności]] [[Dead Ringer/pl|Dzwonu Zmarłego]].
* Usunięto restrykcje [[Promotional items/pl|przedmiotu promocyjnego]] z [[Brimstone/pl|przedmiotu Brimstone]]
+
* Usunięto ograniczenia [[Promotional items/pl|promocyjne]] z [[Brimstone/pl|Siarki]].
* Dodano [[Tournament Medal/pl|medal turniejowy]] [[Tournament Medal - TF2Connexion Tournament (Season 14)/pl|sezonu 14 ligii TF2Connexion]]
+
* Dodano [[Tournament Medal/pl|medale turniejowe]] za [[Tournament Medal - TF2Connexion Tournament (Season 14)/pl|14 sezon TF2Connexion]].
* Zaktualizowano [[Localization files/pl|pliki tłumaczeń]]
+
* Zaktualizowano [[Localization files/pl|pliki lokalizacyjne]].
* Zmiany trybu [[Mannpower/pl|Mannpower]]:
+
* Zmiany w trybie [[Mannpower/pl|Mannpower]]:
** Nowe tymczasome [[Mannpower/pl#Powerups|ulepszenie]] – [[ÜberCharge/pl|ÜberCharge]]. Odradza się z 1/3 prędkości ulepszenia [[Critical hit/pl|"trafienia krytyczne"]]
+
** Nowy czasowy [[Mannpower/pl#Bonusy|Bonus]] – [[ÜberCharge/pl|Uber]].
** Naprawiono trochę błedów które mogły zrobić żeby ulepszenia się nie pojawiały<ref>Ta zmiania także wpływa na to, gdy mapa manualnie daje graczowi ulepszenie, gracz je upuści po śmierci bez względu na to czy je wcześniej podniósł czy nie [https://www.youtube.com/watch?v=vJCyvT28ZpY]</ref>
+
** Naprawiono kilka błędów mogących powodować niepojawianie się Bonusów.<ref>Zmiana ta spowodował również, że jeśli gracz podniesie Bonus na mapie, wypada on z niego po jego śmierci, niezależnie od tego, czy gracz chciał podnieść dany Bonus, czy nie. [https://www.youtube.com/watch?v=vJCyvT28ZpY]</ref>
** Naprawiono przycisk [[Action_items/pl|slotu Akcji]] zachowujący się inaczej zależąc na ustawieniu dla komendy {{cvar|hud_fastswitch}}
+
** Naprawiono błąd, przez który komenda {{cvar|hud_fastswitch}} wpływała na funkcjonowanie przycisku [[Action_items/pl|działania]] przy korzystaniu z [[Grappling Hook|Kotwiczki]].
** Zmiany w ulepszeniach:
+
** Zmiany w Bonusach:
*** Wampir: [[Flame Thrower/pl|Miotacz ognia]] i [[Minigun/pl|Minigun]] zwracają 80% obrażeń jako [[Health/pl|życie]] zamiast 100%
+
*** Wampir: zamiast 100%, w formie [[Health/pl|zdrowia]] zwracanych jest 80% obrażeń zadanych [[Flame Thrower/pl|Miotaczem Ognia]] i [[Minigun/pl|Minigunem]].
*** Czarodziej: Dodano 25% odporności na obrażenia. 100% obrażeń [[Sentry Gun/pl|działka]] jest teraz zwracane do samego działka
+
*** Czarnoksiężnik: dodano 25% odporności na otrzymywane obrażenia; od teraz [[Sentry Gun/pl|działko]] otrzymuje 100% zadawanych przez siebie obrażeń.
*** Wampir i Czarodziej mają teraz maksymalne zwiększenie życia które jest teraz dodatnie (+80HP i +100HP) zamiast mnożonego (x1.4 i x1.5)
+
*** Bonusowe maksymalne punkty zdrowia dodawane przez Wampira i Czarnoksiężnika są od teraz wartością stałą (odpowiednio: +80 i +100).
*** Pośpiech: Czas uzbrojenia [[Stickybomb Launcher/pl|bomb samoprzylepnych]] zmiejszony
+
*** Przyśpieszenie: zredukowano czas zbrojenia [[Stickybomb Launcher/pl|bomb samoprzylepnych]].
*** Precyzja i pośpiech: [[Sniper Rifle/pl|Karabiny snajperskie]] mają teraz szybsze ładowanie i powrót do zbliżenia po strzale
+
*** Precyzja i Przyśpieszenie: [[Sniper Rifle/pl|karabiny snajperskie]] szybciej ładują strzały i przybliżają lunetę po strzale.
*** Precyzja: Karabiny snajperskie teraz zadają podwójna obrażenia. Zwiększono magazynek broni podmuchowych o 50%
+
*** Precyzja: karabiny snajperskie zadają podwójne obrażenia; zwiększono ilość amunicji w broniach korzystając ze strumienia sprężonego powietrza o 50%.
** Punkty za wsparcie
+
** Przyznawanie punktów:
*** Przejęcie [[Capture_the_Flag/pl#Intelligence|flagi]]: +20 punktów
+
*** Przejęcie [[Capture_the_Flag/pl#Tajne materiały|tajnych materiałów]]: +20 punktów.
*** Przywrócenie flagi druzyny: +4 punkty
+
*** Zwrócenie materiałów do swojej bazy: +4 punkty.
*** Zabicie przeciwnika który ma ulepszenie: +1 punkt
+
*** Zabicie wroga posiadającego Bonus: +1 punkt.
** Mechanika flagi
+
** Mechanika tajnych materiałów:
*** Przejęte flagi teraz zajmują 12 sekund aby wyjść z ziemi aby nie można było jej ukraść odrazu
+
*** Tajne materiały potrzebują 12 sekund zanim wrogowie znowu będą mogli je ukraść.
  
===Notes===
+
===Uwagi===
 
<references/>
 
<references/>
 
}}
 
}}

Latest revision as of 16:20, 13 March 2015

Źródło: Team Fortress 2 Update Released (angielski)

Lista zmian

Team Fortress 2

  • Naprawiono crash klienta związany z przebierającymi się Szpiegami i zmienianiem broni trzymanej przez ich aktualne przebranie.
  • Naprawiono błąd, który powodował znikanie ikon na głowami (Nemezis, Partner w Mini-grze, Bonus i Trener/Uczeń)
  • Naprawiono brak opcji „Prześlij prezent” w menu kontekstowym paczek z zapakowaną Daropultą.
  • Naprawiono ucinanie kwestii dialogowych klas przez efekty dźwiękowe niektórych drwin.
  • Naprawiono błąd związany z efektem niewidzialności Dzwonu Zmarłego.
  • Usunięto ograniczenia promocyjne z Siarki.
  • Dodano medale turniejowe za 14 sezon TF2Connexion.
  • Zaktualizowano pliki lokalizacyjne.
  • Zmiany w trybie Mannpower:
    • Nowy czasowy BonusUber.
    • Naprawiono kilka błędów mogących powodować niepojawianie się Bonusów.[1]
    • Naprawiono błąd, przez który komenda hud_fastswitch wpływała na funkcjonowanie przycisku działania przy korzystaniu z Kotwiczki.
    • Zmiany w Bonusach:
      • Wampir: zamiast 100%, w formie zdrowia zwracanych jest 80% obrażeń zadanych Miotaczem Ognia i Minigunem.
      • Czarnoksiężnik: dodano 25% odporności na otrzymywane obrażenia; od teraz działko otrzymuje 100% zadawanych przez siebie obrażeń.
      • Bonusowe maksymalne punkty zdrowia dodawane przez Wampira i Czarnoksiężnika są od teraz wartością stałą (odpowiednio: +80 i +100).
      • Przyśpieszenie: zredukowano czas zbrojenia bomb samoprzylepnych.
      • Precyzja i Przyśpieszenie: karabiny snajperskie szybciej ładują strzały i przybliżają lunetę po strzale.
      • Precyzja: karabiny snajperskie zadają podwójne obrażenia; zwiększono ilość amunicji w broniach korzystając ze strumienia sprężonego powietrza o 50%.
    • Przyznawanie punktów:
      • Przejęcie tajnych materiałów: +20 punktów.
      • Zwrócenie materiałów do swojej bazy: +4 punkty.
      • Zabicie wroga posiadającego Bonus: +1 punkt.
    • Mechanika tajnych materiałów:
      • Tajne materiały potrzebują 12 sekund zanim wrogowie znowu będą mogli je ukraść.

Uwagi

  1. Zmiana ta spowodował również, że jeśli gracz podniesie Bonus na mapie, wypada on z niego po jego śmierci, niezależnie od tego, czy gracz chciał podnieść dany Bonus, czy nie. [1]

Zmienione pliki

Uwaga: poniższa lista zmian jest wygenerowana na podstawie różnicy pomiędzy dwiema rewizjami gry.
Zmiany w rewizji
Modified: bin/tf.fgd
Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/GameUI.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/sourcevr.dll
Modified: bin/studiomdl.exe
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_services.dll
Modified: bin/vtf2tga.exe
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/ctf_foundry.bsp
Modified: tf/maps/ctf_gorge.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_dir.vpk/maps/ctf_foundry.nav
Modified: tf/tf2_misc_dir.vpk/maps/ctf_gorge.nav
Added: tf/tf2_misc_dir.vpk/models/pickups/pickup_powerup_uber.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/pickups/pickup_powerup_uber.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/pickups/pickup_powerup_uber.mdl
Added: tf/tf2_misc_dir.vpk/models/pickups/pickup_powerup_uber.phy
Added: tf/tf2_misc_dir.vpk/models/pickups/pickup_powerup_uber.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/pickups/pickup_powerup_uber.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_bronze/tf2connexion_medal_bronze_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_gold/tf2connexion_medal_gold_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_gold/tf2connexion_medal_gold_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_gold/tf2connexion_medal_gold_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_gold/tf2connexion_medal_gold_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_gold/tf2connexion_medal_gold_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_gold/tf2connexion_medal_gold_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_gold/tf2connexion_medal_gold_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_gold/tf2connexion_medal_gold_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_gold/tf2connexion_medal_gold_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_gold/tf2connexion_medal_gold_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_gold/tf2connexion_medal_gold_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_gold/tf2connexion_medal_gold_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_gold/tf2connexion_medal_gold_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_gold/tf2connexion_medal_gold_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_gold/tf2connexion_medal_gold_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_gold/tf2connexion_medal_gold_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/tf2connexion_medal_gold/tf2connexion_medal_gold_medic.dx90.vtx
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