Difference between revisions of "TF2Tightrope"
CoolJosh3k (talk | contribs) m (Project Beta update version 2.2.3) |
CoolJosh3k (talk | contribs) m (Project Beta update version 2.2.4) |
||
Line 38: | Line 38: | ||
| | | | ||
{{buff|Reflected projectiles become crit boosted}} | {{buff|Reflected projectiles become crit boosted}} | ||
− | {{buff| | + | {{buff|Airblasting costs no ammo}} |
{{buff|50% less flame cost}} | {{buff|50% less flame cost}} | ||
− | |||
{{nerf|No afterburn}} | {{nerf|No afterburn}} | ||
|- | |- | ||
Line 48: | Line 47: | ||
{{buff|While deployed: lifts user upwards}} | {{buff|While deployed: lifts user upwards}} | ||
{{buff|While deployed: sustains a ring of flames}} | {{buff|While deployed: sustains a ring of flames}} | ||
− | {{buff|On wearer: | + | {{buff|On wearer: 15% faster weapon switch}} |
− | {{buff|Deals | + | {{buff|Deals 5x falling damage to the player you land on}} |
+ | {{buff|Gain speed buff for 4 seconds after being deployed}} | ||
{{nerf|Deals no bullet damage}} | {{nerf|Deals no bullet damage}} | ||
|- | |- | ||
Line 55: | Line 55: | ||
! {{item icon|Jag|100px}}<br/>The Overclocker | ! {{item icon|Jag|100px}}<br/>The Overclocker | ||
| | | | ||
− | {{buff| | + | {{buff|100% more metal carried}} |
− | {{buff|200% | + | {{buff|50% faster attack speed}} |
+ | {{buff|50% faster building upgrade speed}} | ||
+ | {{buff|Teleporters are bidirectional}} | ||
+ | {{buff|Dispenser radius increased by 200%}} | ||
+ | {{buff|Sentry fire rate increased by 90%}} | ||
+ | {{nerf|Sentry deals only 10% damage}} | ||
+ | {{nerf|10% slower move speed on wearer}} | ||
{{nerf|90% less damage vs players}} | {{nerf|90% less damage vs players}} | ||
− | {{nerf| | + | {{nerf|25 less max health on wearer}} |
{{nerf|No random crits}} | {{nerf|No random crits}} | ||
− | {{nerf|Sentries take | + | {{nerf|Sentries take 20% more damage}} |
{{nerf|On death sentry is removed}} | {{nerf|On death sentry is removed}} | ||
|- | |- | ||
Line 85: | Line 91: | ||
{{buff|60% of damage dealt by user is returned as health}} | {{buff|60% of damage dealt by user is returned as health}} | ||
{{nerf|Damage only dealt on headshots}} | {{nerf|Damage only dealt on headshots}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|} | |} |
Revision as of 06:06, 15 April 2015
“ | That's what I'm talking about!.
Click to listen
— The Scout on weapon balance.
|
” |
TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are heavily based on community feedback.
New Weapons
Class | Item | Function |
---|---|---|
Scout |
Sub-Atomic Punch |
Drink to shrink or return to normal |
Soldier |
The Rocketeer's Rival |
75% increased fire rate |
Pyro |
The Underburner |
Reflected projectiles become crit boosted |
Heavy |
The Heavy Lifter |
While deployed: lifts user upwards |
Engineer |
The Overclocker |
100% more metal carried |
Medic |
The Wund Maker |
On hit: causes bleed and covers enemy with milk |
Blut Säge |
Max health is based on Ubercharge amount | |
Sniper |
The Marksman's Marker |
On scoped bodyshot: target is milked and outlined for 6 seconds |
Other Weapon Changes
Class | Item | Changes |
---|---|---|
Scout |
Sun-on-a-Stick |
On hit: target is engulfed in flames |
Force-A-Nature |
50% faster firing speed | |
Pyro |
Sharpened Volcano Fragment |
On wearer: 60% of damage dealt is received as healing |
Misc Tweaks
- The Huntsman can be fired without needing to stand on solid ground.
- Festive weapon varieties function as the non-modified version of their non-festive counterpart.
- Australium weapons have the same functionality as their non-Australium counterparts.
- All active, non-Spy weapons that have been modified have a subtle particle effect to help identify them.
Known Bugs
- Weapons that should deal no damage on hit, actually do 1 damage. This is due to damage force calculation requirements.
- When inspecting a player, the attributes shown on some weapons are incorrect and/or incomplete.
Project Ghost
About
Played on certain arena maps, each round the entire player roster is forced into a specific class, with specific weapons (defined as a set). At the start of each round, a dice is rolled to determine what set will be used for the round, as well as if there will be a bonus condition.
Gameplay demonstration
Current possible rounds
Bonus Conditionals
Condition Name | Effect |
---|---|
Milky |
All players start with Mad Milk effect applied |
Kritz |
All attacks become crit-boosted |
Speedy |
All players move approximately 35% faster |
Pee Pee |
All players start with Jarate effect applied |
Ghost |
Player models become mostly transparent |
Tiny |
All players become 50% smaller |
Low Grav |
Gravitational effect on players becomes approximately 33% weaker |
Trail |
All players leave a bright, team-colored trail |
Third Person |
All players are forced into a third person perspective view |
David Vs Goliath |
One team becomes slightly larger |
777 Super Bonus Round 777 |
All players move approximately 35% faster |
Misc Tweaks
- The Huntsman can be fired without needing to stand on solid ground.
Known Bugs
- Some weapons can be received that are not part of a round. These are non-functional however and cannot be used.
- At the start of the round, sometimes players may hear the battlecry of the wrong class.
External links
|