Difference between revisions of "TF2Tightrope"
CoolJosh3k (talk | contribs) m (Fixed a typo.) |
CoolJosh3k (talk | contribs) m (Project Beta update 2.2.6 and clarified the effects of the Subatomic Punch) |
||
Line 19: | Line 19: | ||
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_scout.png|62px]] <br/><br/> [[Scout]] | ! rowspan="1" | [[File:Leaderboard_class_scout.png|62px]] <br/><br/> [[Scout]] | ||
− | ! {{item icon| | + | ! {{item icon|Crit-a-Cola|100px}}<br/>The Subatomic Punch |
| | | | ||
− | {{buff| | + | {{buff|On use: gain up to 150 health}} |
− | {{ | + | {{buff|On use: shrink}} |
+ | {{buff|While under the effects,}} | ||
+ | {{buff|40% smaller body size}} | ||
+ | {{buff|75% smaller head size}} | ||
+ | {{buff|25% less gravitational force on player}} | ||
{{nerf|25% less damage dealt.}} | {{nerf|25% less damage dealt.}} | ||
− | {{nerf| | + | {{nerf|200% increased bullet and energy damage vulnerability}} |
− | {{nerf| | + | {{nerf|100% increased explosive, fire, bleed, and melee damage vulnerability}} |
− | + | {{nerf|100% increased fall and drowning damage vulnerability}} | |
− | {{nerf| | ||
{{nerf|Player leaves a team coloured particle trail}} | {{nerf|Player leaves a team coloured particle trail}} | ||
− | |||
|- | |- | ||
! rowspan="2" | [[File:Leaderboard_class_soldier.png|62px]] <br/><br/> [[Soldier]] | ! rowspan="2" | [[File:Leaderboard_class_soldier.png|62px]] <br/><br/> [[Soldier]] | ||
Line 40: | Line 42: | ||
! {{item icon|Equalizer|100px}}<br/>The Battle Plan | ! {{item icon|Equalizer|100px}}<br/>The Battle Plan | ||
| | | | ||
− | {{buff| | + | {{buff|On wearer: 50% faster move speed}} |
{{nerf|Move speed decreases as the user becomes injured}} | {{nerf|Move speed decreases as the user becomes injured}} | ||
|- | |- | ||
Line 48: | Line 50: | ||
{{buff|Reflected projectiles become crit boosted}} | {{buff|Reflected projectiles become crit boosted}} | ||
{{buff|Airblasting costs no ammo}} | {{buff|Airblasting costs no ammo}} | ||
− | {{ | + | {{nerf|Deals 50% less afterburn damage}} |
− | |||
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_heavy.png|62px]] <br/><br/> [[Heavy]] | ! rowspan="1" | [[File:Leaderboard_class_heavy.png|62px]] <br/><br/> [[Heavy]] | ||
Line 57: | Line 58: | ||
{{buff|While deployed: sustains a ring of flames}} | {{buff|While deployed: sustains a ring of flames}} | ||
{{buff|On wearer: 15% faster weapon switch}} | {{buff|On wearer: 15% faster weapon switch}} | ||
− | {{buff|Deals | + | {{buff|Deals lethal falling damage to the player you land on}} |
{{buff|Gain speed buff for 4 seconds after being deployed}} | {{buff|Gain speed buff for 4 seconds after being deployed}} | ||
{{nerf|Deals no bullet damage}} | {{nerf|Deals no bullet damage}} | ||
Line 65: | Line 66: | ||
| | | | ||
{{buff|100% more metal carried}} | {{buff|100% more metal carried}} | ||
− | {{buff| | + | {{buff|75% faster attack speed}} |
{{buff|50% faster building upgrade speed}} | {{buff|50% faster building upgrade speed}} | ||
{{buff|Teleporters are bidirectional}} | {{buff|Teleporters are bidirectional}} | ||
{{buff|Dispenser radius increased by 200%}} | {{buff|Dispenser radius increased by 200%}} | ||
{{buff|Sentry fire rate increased by 90%}} | {{buff|Sentry fire rate increased by 90%}} | ||
+ | {{buff|Sentry radius increased by 200%}} | ||
+ | {{buff|While dead: Sentry gains 100% damage resistance}} | ||
{{nerf|Sentry deals only 10% damage}} | {{nerf|Sentry deals only 10% damage}} | ||
− | |||
{{nerf|80% less damage vs players}} | {{nerf|80% less damage vs players}} | ||
{{nerf|25 less max health on wearer}} | {{nerf|25 less max health on wearer}} | ||
{{nerf|No random crits}} | {{nerf|No random crits}} | ||
− | {{nerf|Sentries take | + | {{nerf|Sentries take 50% more damage}} |
− | |||
|- | |- | ||
! rowspan="2" | [[File:Leaderboard_class_medic.png|62px]] <br/><br/> [[Medic]] | ! rowspan="2" | [[File:Leaderboard_class_medic.png|62px]] <br/><br/> [[Medic]] | ||
Line 93: | Line 94: | ||
{{nerf|Deals 50% less damage}} | {{nerf|Deals 50% less damage}} | ||
{{nerf|10% less move speed on wearer}} | {{nerf|10% less move speed on wearer}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|} | |} | ||
Line 111: | Line 105: | ||
! class="header" style="text-align: center;" width="62%" | Changes | ! class="header" style="text-align: center;" width="62%" | Changes | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="1" | [[File:Leaderboard_class_scout.png|62px]] <br/><br/> [[Scout]] |
! {{Table icon|Sun-on-a-Stick}} | ! {{Table icon|Sun-on-a-Stick}} | ||
| | | | ||
{{buff|On hit: target is engulfed in flames}} | {{buff|On hit: target is engulfed in flames}} | ||
{{nerf|No direct damage dealt}} | {{nerf|No direct damage dealt}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ! rowspan="1" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] |
Revision as of 08:21, 23 April 2015
“ | That's what I'm talking about!.
Click to listen
— The Scout on weapon balance.
|
” |
TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are heavily based on community feedback.
New Weapons
Class | Item | Function |
---|---|---|
Scout |
The Subatomic Punch |
On use: gain up to 150 health |
Soldier |
The Rocketeer's Rival |
75% increased fire rate |
The Battle Plan |
On wearer: 50% faster move speed | |
Pyro |
The Underburner |
Reflected projectiles become crit boosted |
Heavy |
The Heavy Lifter |
While deployed: lifts user upwards |
Engineer |
The Overclocker |
100% more metal carried |
Medic |
The Wund Maker |
On hit: causes bleed and covers enemy with milk |
Blut Säge |
Max health is based on Ubercharge amount |
Other Weapon Changes
Class | Item | Changes |
---|---|---|
Scout |
Sun-on-a-Stick |
On hit: target is engulfed in flames |
Pyro |
Sharpened Volcano Fragment |
On wearer: 60% of damage dealt is received as healing |
Misc Tweaks
- The Huntsman can be fired without needing to stand on solid ground.
- Festive weapon varieties function as the non-modified version of their non-festive counterpart.
- Australium weapons have the same functionality as their non-Australium counterparts.
- All active, non-Spy weapons that have been modified have a subtle particle effect to help identify them.
Known Bugs
- Weapons that should deal no damage on hit, actually do 1 damage. This is due to damage force calculation requirements.
- When inspecting a player, the attributes shown on some weapons are incorrect and/or incomplete.
Project Ghost
About
Played on certain arena maps, each round the entire player roster is forced into a specific class, with specific weapons (defined as a set). At the start of each round, a dice is rolled to determine what set will be used for the round, as well as if there will be a bonus condition.
Gameplay demonstration
Current possible rounds
Bonus Conditionals
Condition Name | Effect |
---|---|
Milky |
All players start with Mad Milk effect applied |
Kritz |
All attacks become crit-boosted |
Speedy |
All players move approximately 35% faster |
Pee Pee |
All players start with Jarate effect applied |
Ghost |
Player models become mostly transparent |
Tiny |
All players become 50% smaller |
Low Grav |
Gravitational effect on players becomes approximately 33% weaker |
Trail |
All players leave a bright, team-colored trail |
Third Person |
All players are forced into a third person perspective view |
David Vs Goliath |
One team becomes slightly larger |
Fragile |
Players start with just 1 hp |
Psychoactive |
Colours and players perspective become skewed |
Sixth Sense |
Players will have an alternate perception |
Oscillopsia |
Causes a shaky camera effect to impair player vision |
777 Super Bonus Round 777 |
All players move approximately 35% faster |
Misc Tweaks
- The Huntsman can be fired without needing to stand on solid ground.
Known Bugs
- Some weapons can be received that are not part of a round. These are non-functional however and cannot be used.
- At the start of the round, sometimes players may hear the battlecry of the wrong class.
External links
|