Difference between revisions of "TF2Tightrope"
CoolJosh3k (talk | contribs) m (Project Beta version 2.2.10 changes) |
CoolJosh3k (talk | contribs) m (Project Beta update 2.2.11 changes) |
||
Line 41: | Line 41: | ||
{{buff|On wearer: 50% faster move speed}} | {{buff|On wearer: 50% faster move speed}} | ||
{{nerf|Move speed decreases as the user becomes injured}} | {{nerf|Move speed decreases as the user becomes injured}} | ||
+ | {{info|Move speed changes are passive and the user will become slower than a Soldier under 100hp}} | ||
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ! rowspan="1" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ||
Line 64: | Line 65: | ||
! {{item icon|Jag|100px}}<br/>The Overclocker | ! {{item icon|Jag|100px}}<br/>The Overclocker | ||
| | | | ||
− | |||
{{buff|50% faster attack speed}} | {{buff|50% faster attack speed}} | ||
{{buff|50% faster building upgrade speed}} | {{buff|50% faster building upgrade speed}} | ||
{{buff|Teleporters are bidirectional}} | {{buff|Teleporters are bidirectional}} | ||
{{buff|Dispenser radius increased by 900%}} | {{buff|Dispenser radius increased by 900%}} | ||
− | {{buff|Sentry fire rate increased by | + | {{buff|Sentry fire rate increased by 90%}} |
{{buff|Sentry has infinite range}} | {{buff|Sentry has infinite range}} | ||
− | {{nerf|Sentry deals only | + | {{nerf|Sentry deals only 15% bullet damage}} |
{{nerf|80% less damage vs players}} | {{nerf|80% less damage vs players}} | ||
{{nerf|25 less max health on wearer}} | {{nerf|25 less max health on wearer}} | ||
Line 88: | Line 88: | ||
| | | | ||
{{buff|Max health is based on Ubercharge amount}} | {{buff|Max health is based on Ubercharge amount}} | ||
− | |||
{{nerf|Deals 50% less damage}} | {{nerf|Deals 50% less damage}} | ||
− | |||
|- | |- | ||
|} | |} | ||
Line 108: | Line 106: | ||
{{nerf|No direct damage dealt}} | {{nerf|No direct damage dealt}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="3" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] |
+ | ! {{Table icon|Phlogistinator}} | ||
+ | | | ||
+ | {{buff|Whilst being crit boosted: deals 20% more direct damage vs players}} | ||
+ | {{buff|All fire damage charges 'Mmmph', activate to refill health and crit for several seconds}} | ||
+ | {{nerf|Non critical damage deals 20% less direct damage vs players}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | {{nerf|No airblast}} | ||
+ | |- | ||
! {{Table icon|Sharpened Volcano Fragment}} | ! {{Table icon|Sharpened Volcano Fragment}} | ||
| | | | ||
Line 115: | Line 121: | ||
{{nerf|20% more explosive damage vulnerability.}} | {{nerf|20% more explosive damage vulnerability.}} | ||
{{nerf|50 less max health}} | {{nerf|50 less max health}} | ||
+ | |- | ||
+ | ! {{Table icon|Third Degree}} | ||
+ | | | ||
+ | {{buff|On wearer: primary weapon deals 35% more direct damage}} | ||
+ | {{nerf|Deals 35% less damage vs players}} | ||
+ | {{nerf|On wearer: receive 35% more damage from all sources}} | ||
+ | {{nerf|On wearer: move 10% slower}} | ||
|- | |- | ||
|} | |} |
Revision as of 01:36, 24 May 2015
“ | That's what I'm talking about!.
Click to listen
— The Scout on weapon balance.
|
” |
TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are heavily based on community feedback.
New Weapons
Class | Item | Function |
---|---|---|
Scout |
The Subatomic Punch |
On use: gain up to 150 health |
Soldier |
The Rocketeer's Rival |
75% increased fire rate |
The Battle Plan |
On wearer: 50% faster move speed | |
Pyro |
The Underburner |
Reflected projectiles become crit boosted |
Heavy |
The Heavy Lifter |
While deployed: lifts user upwards |
Engineer |
The Overclocker |
50% faster attack speed |
Medic |
The Wund Maker |
On hit: causes bleed and covers enemy with milk |
Blut Säge |
Max health is based on Ubercharge amount |
Other Weapon Changes
Class | Item | Changes |
---|---|---|
Scout |
Sun-on-a-Stick |
On hit: target is engulfed in flames |
Pyro |
Phlogistinator |
Whilst being crit boosted: deals 20% more direct damage vs players |
Sharpened Volcano Fragment |
On wearer: 60% of fire damage dealt is received as healing | |
Third Degree |
On wearer: primary weapon deals 35% more direct damage |
Misc Tweaks
- Festive weapon varieties function as the non-modified version of their non-festive counterpart.
- Australium weapons have the same functionality as their non-Australium counterparts.
- All active, non-Spy weapons that have been modified have a subtle particle effect to help identify them.
Known Bugs
- Weapons that should deal no damage on hit, actually do 1 damage. This is due to damage force calculation requirements.
- When inspecting a player, the attributes shown on some weapons are incorrect and/or incomplete.
Project Ghost
About
Played on certain arena maps, each round the entire player roster is forced into a specific class, with specific weapons (defined as a set). At the start of each round, a dice is rolled to determine what set will be used for the round, as well as if there will be a bonus condition.
Gameplay demonstration
Current possible rounds
Bonus Conditionals
Condition Name | Effect |
---|---|
Milky |
All players start with Mad Milk effect applied |
Kritz |
All attacks become crit-boosted |
Speedy |
All players move approximately 35% faster |
Pee Pee |
All players start with Jarate effect applied |
Ghost |
Player models become mostly transparent |
Tiny |
All players become 50% smaller |
Low Grav |
Gravitational effect on players becomes approximately 33% weaker |
Trail |
All players leave a bright, team-colored trail |
Third Person |
All players are forced into a third person perspective view |
David Vs Goliath |
One team becomes slightly larger |
Fragile |
Players start with just 1 hp |
Psychoactive |
Colours and players perspective become skewed |
Sixth Sense |
Players will have an alternate perception |
Extreme Speed |
Players move at 173% speed |
777 Super Bonus Round 777 |
All players move approximately 35% faster |
Known Bugs
- Some weapons can be received that are not part of a round. These are non-functional however and cannot be used.
- At the start of the round, sometimes players may hear the battlecry of the wrong class.
External links
|