Difference between revisions of "TF2Tightrope"
CoolJosh3k (talk | contribs) m (Project Beta update 2.2.13) |
CoolJosh3k (talk | contribs) (Project Beta Update 2.2.15 changes) |
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{{nerf|100% increased explosive, fire, bleed, and melee damage vulnerability}} | {{nerf|100% increased explosive, fire, bleed, and melee damage vulnerability}} | ||
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− | ! rowspan=" | + | ! rowspan="1" | [[File:Leaderboard_class_soldier.png|62px]] <br/><br/> [[Soldier]] |
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! {{item icon|Equalizer|100px}}<br/>The Battle Plan | ! {{item icon|Equalizer|100px}}<br/>The Battle Plan | ||
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{{buff|Reflected projectiles become crit boosted}} | {{buff|Reflected projectiles become crit boosted}} | ||
− | {{ | + | {{nerf|Airblasting costs 150% more ammo}} |
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{{nerf|Deals 50% less afterburn damage}} | {{nerf|Deals 50% less afterburn damage}} | ||
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{{buff|50% faster building upgrade speed}} | {{buff|50% faster building upgrade speed}} | ||
{{buff|Teleporters are bidirectional}} | {{buff|Teleporters are bidirectional}} | ||
− | {{buff|Dispenser radius increased by | + | {{buff|Dispenser radius increased by 200%}} |
{{buff|Sentry fire rate increased by 90%}} | {{buff|Sentry fire rate increased by 90%}} | ||
{{buff|Sentry has infinite range}} | {{buff|Sentry has infinite range}} | ||
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{{info|Whilst being wrangled, sentry gun fire rate is not increased}} | {{info|Whilst being wrangled, sentry gun fire rate is not increased}} | ||
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− | ! rowspan=" | + | ! rowspan="1" | [[File:Leaderboard_class_medic.png|62px]] <br/><br/> [[Medic]] |
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! {{item icon|Vita-saw|100px}}<br/>Blut Säge | ! {{item icon|Vita-saw|100px}}<br/>Blut Säge | ||
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{{buff|On hit: target is engulfed in flames}} | {{buff|On hit: target is engulfed in flames}} | ||
{{nerf|No direct damage dealt}} | {{nerf|No direct damage dealt}} | ||
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! rowspan="3" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ! rowspan="3" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ||
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=== Misc Tweaks === | === Misc Tweaks === | ||
* Festive weapon varieties function as the non-modified version of their non-festive counterpart. | * Festive weapon varieties function as the non-modified version of their non-festive counterpart. | ||
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<br/> | <br/> | ||
=== Known Bugs === | === Known Bugs === | ||
− | * Weapons that should deal no damage on hit, actually do 1 damage | + | * Weapons that should deal no damage on hit, actually do 1 damage. |
* When inspecting a player, the attributes shown on some weapons are incorrect and/or incomplete. | * When inspecting a player, the attributes shown on some weapons are incorrect and/or incomplete. | ||
Revision as of 00:11, 3 July 2015
“ | That's what I'm talking about!.
Click to listen
— The Scout on weapon balance.
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” |
TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are heavily based on community feedback.
New Weapons
Class | Item | Function |
---|---|---|
Scout |
The Subatomic Punch |
On use: gain up to 150 health |
Soldier |
The Battle Plan |
On wearer: move speed is equal to 50% of user's current health |
Pyro |
The Underburner |
Reflected projectiles become crit boosted |
Heavy |
The Heavy Lifter |
While deployed: lifts user upwards |
Engineer |
The Overclocker |
50% faster attack speed |
Medic |
Blut Säge |
Max health is based on Ubercharge amount |
Other Weapon Changes
Class | Item | Changes |
---|---|---|
Scout |
Sun-on-a-Stick |
On hit: target is engulfed in flames |
Pyro |
Phlogistinator |
Whilst being crit boosted: deals 20% more direct damage vs players |
Sharpened Volcano Fragment |
On wearer: 60% of fire damage dealt is received as healing | |
Third Degree |
On wearer: primary weapon deals 35% more direct damage |
Misc Tweaks
- Festive weapon varieties function as the non-modified version of their non-festive counterpart.
Known Bugs
- Weapons that should deal no damage on hit, actually do 1 damage.
- When inspecting a player, the attributes shown on some weapons are incorrect and/or incomplete.
Project Ghost
About
Played on certain arena maps, each round the entire player roster is forced into a specific class, with specific weapons (defined as a set). At the start of each round, a dice is rolled to determine what set will be used for the round, as well as if there will be a bonus condition.
Gameplay demonstration
Current possible rounds
Bonus Conditionals
Condition Name | Effect |
---|---|
Milky |
All players start with Mad Milk effect applied |
Kritz |
All attacks become crit-boosted |
Speedy |
All players move approximately 35% faster |
Pee Pee |
All players start with Jarate effect applied |
Ghost |
Player models become mostly transparent |
Tiny |
All players become 50% smaller |
Low Grav |
Gravitational effect on players becomes approximately 33% weaker |
Trail |
All players leave a bright, team-colored trail |
Third Person |
All players are forced into a third person perspective view |
David Vs Goliath |
One team becomes slightly larger |
Fragile |
Players start with just 1 hp |
Psychoactive |
Colours and players perspective become skewed |
Sixth Sense |
Players will have an alternate perception |
Extreme Speed |
Players move at 173% speed |
777 Super Bonus Round 777 |
All players move approximately 35% faster |
Known Bugs
- Some weapons can be received that are not part of a round. These are non-functional however and cannot be used.
- At the start of the round, sometimes players may hear the battlecry of the wrong class.
External links
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