Difference between revisions of "TF2Tightrope"
CoolJosh3k (talk | contribs) m (Added The Intensifier) |
CoolJosh3k (talk | contribs) (Project Ghost 1.4.7 + Project Beta 2.2.16 + minor fixes to improve readability) |
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{| class="wikitable grid collapsible" width="62%" | {| class="wikitable grid collapsible" width="62%" | ||
! class="header" style="text-align: center;" width="14%" | Class | ! class="header" style="text-align: center;" width="14%" | Class | ||
− | ! class="header" style="text-align: center;" width="24%" | Item | + | ! class="header" style="text-align: center;" width="24%" | Item Type Replaced and Name |
! class="header" style="text-align: center;" width="62%" | Function | ! class="header" style="text-align: center;" width="62%" | Function | ||
|- | |- | ||
Line 35: | Line 35: | ||
{{buff|On wearer: move speed is equal to 50% of user's current health}} | {{buff|On wearer: move speed is equal to 50% of user's current health}} | ||
{{nerf|User can not be overhealed}} | {{nerf|User can not be overhealed}} | ||
− | {{ | + | {{nerf|When weapon is active: 90% less healing from Medic sources}} |
− | + | {{note|Move speed will not go above 400HU/s or below 100HU/s}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
+ | ! rowspan="1" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ||
! {{item icon|Manmelter|100px}}<br/>The Intensifier | ! {{item icon|Manmelter|100px}}<br/>The Intensifier | ||
| | | | ||
{{buff|On hit: target is marked for death}} | {{buff|On hit: target is marked for death}} | ||
− | {{buff| | + | {{buff|Deals mini crits to players marked for death}} |
{{buff|Does not require ammo}} | {{buff|Does not require ammo}} | ||
− | |||
{{nerf|Cannot be crit boosted}} | {{nerf|Cannot be crit boosted}} | ||
{{info|This weapon cannot mark for death another Pyro}} | {{info|This weapon cannot mark for death another Pyro}} | ||
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{{info|On wearer: smoke rings are emitted by the player}} | {{info|On wearer: smoke rings are emitted by the player}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="2" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] |
! {{item icon|Jag|100px}}<br/>The Overclocker | ! {{item icon|Jag|100px}}<br/>The Overclocker | ||
| | | | ||
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{{nerf|25 less max health on wearer}} | {{nerf|25 less max health on wearer}} | ||
{{nerf|No random crits}} | {{nerf|No random crits}} | ||
− | {{ | + | {{note|Whilst being wrangled, sentry gun fire rate is not increased}} |
+ | |- | ||
+ | ! {{item icon|Short Circuit|100px}}<br/>The Supply Chain | ||
+ | | | ||
+ | {{buff|On wearer: user gains 50 metal every 5 seconds}} | ||
+ | {{nerf|Cannot deal damage}} | ||
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_medic.png|62px]] <br/><br/> [[Medic]] | ! rowspan="1" | [[File:Leaderboard_class_medic.png|62px]] <br/><br/> [[Medic]] | ||
Line 89: | Line 88: | ||
{{nerf|Deals 50% less damage}} | {{nerf|Deals 50% less damage}} | ||
{{nerf|-3 health drained per second on wearer}} | {{nerf|-3 health drained per second on wearer}} | ||
+ | |- | ||
+ | ! rowspan="1" | [[File:Leaderboard_class_sniper.png|62px]] <br/><br/> [[Sniper]] | ||
+ | ! {{item icon|Hitman's Heatmaker|100px}}<br/>The Barrel Roll | ||
+ | | | ||
+ | {{buff|No movespeed penalty while aiming}} | ||
+ | {{buff|Hold Fire to unleash a barrage of bullets}} | ||
+ | {{nerf|Headshots deal 100 damage}} | ||
+ | {{nerf|Clip size reduced by 80%}} | ||
+ | {{nerf|No ammo from dispensers when active}} | ||
+ | {{nerf|Cannot charge}} | ||
+ | {{nerf|Cannot fire unless zoomed}} | ||
+ | {{nerf|Fires tracer rounds}} | ||
+ | {{info|Headshot kills cause decapitation}} | ||
|- | |- | ||
|} | |} | ||
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{| class="wikitable grid collapsible" width="62%" | {| class="wikitable grid collapsible" width="62%" | ||
! class="header" style="text-align: center;" width="14%" | Class | ! class="header" style="text-align: center;" width="14%" | Class | ||
− | ! class="header" style="text-align: center;" width="24%" | Item | + | ! class="header" style="text-align: center;" width="24%" | Modified Item |
! class="header" style="text-align: center;" width="62%" | Changes | ! class="header" style="text-align: center;" width="62%" | Changes | ||
|- | |- | ||
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{{nerf|No direct damage dealt}} | {{nerf|No direct damage dealt}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="1" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
! {{Table icon|Sharpened Volcano Fragment}} | ! {{Table icon|Sharpened Volcano Fragment}} | ||
| | | | ||
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{{buff|On wearer: 60% of energy damage dealt is received as healing}} | {{buff|On wearer: 60% of energy damage dealt is received as healing}} | ||
{{nerf|75 less max health}} | {{nerf|75 less max health}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|} | |} | ||
Line 131: | Line 129: | ||
<br/> | <br/> | ||
− | === Misc | + | === Misc === |
* Festive weapon varieties function as the non-modified version of their non-festive counterpart. | * Festive weapon varieties function as the non-modified version of their non-festive counterpart. | ||
Line 137: | Line 135: | ||
<br/> | <br/> | ||
=== Known Bugs === | === Known Bugs === | ||
− | * | + | * Some weapons that should deal no damage on hit may do 1 damage. |
− | |||
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{{buff|B.A.S.E Jumper}} | {{buff|B.A.S.E Jumper}} | ||
{{buff|Disciplinary Action}} | {{buff|Disciplinary Action}} | ||
+ | |- | ||
+ | ! '''This is war!''' | ||
+ | | align="center" | [[File:Leaderboard_class_soldier.png|32px]] VS [[File:Leaderboard_class_engineer.png|32px]] | ||
+ | | | ||
+ | [[File:Leaderboard_class_soldier.png|16px]] | ||
+ | |||
+ | {{buff|Air Strike}} | ||
+ | {{buff|B.A.S.E Jumper}} | ||
+ | {{buff|Bat Outta Hell}} | ||
+ | [[File:Leaderboard_class_engineer.png|16px]] | ||
+ | |||
+ | {{buff|Shotgun}} | ||
+ | {{buff|Short Circuit}} | ||
+ | {{buff|Blood Botkiller Wrench Mk.I}} | ||
+ | {{info|Metal regenerates every 5 seconds}} | ||
|} | |} | ||
Revision as of 11:59, 27 July 2015
“ | That's what I'm talking about!.
Click to listen
— The Scout on weapon balance.
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” |
TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are heavily based on community feedback.
New Weapons
Class | Item Type Replaced and Name | Function |
---|---|---|
Scout |
The Subatomic Punch |
On use: gain up to 150 health |
Soldier |
The Battle Plan |
On wearer: move speed is equal to 50% of user's current health |
Pyro |
The Intensifier |
On hit: target is marked for death |
Heavy |
The Heavy Lifter |
While deployed: lifts user upwards |
Engineer |
The Overclocker |
50% faster attack speed |
The Supply Chain |
On wearer: user gains 50 metal every 5 seconds | |
Medic |
Blut Säge |
Max health is based on Ubercharge amount |
Sniper |
The Barrel Roll |
No movespeed penalty while aiming |
Other Weapon Changes
Class | Modified Item | Changes |
---|---|---|
Scout |
Sun-on-a-Stick |
On hit: target is engulfed in flames |
Pyro |
Sharpened Volcano Fragment |
On wearer: 60% of fire damage dealt is received as healing |
Misc
- Festive weapon varieties function as the non-modified version of their non-festive counterpart.
Known Bugs
- Some weapons that should deal no damage on hit may do 1 damage.
Project Ghost
About
Played on certain arena maps, each round the entire player roster is forced into a specific class, with specific weapons (defined as a set). At the start of each round, a dice is rolled to determine what set will be used for the round, as well as if there will be a bonus condition.
Gameplay demonstration
Current possible rounds
Bonus Conditionals
Condition Name | Effect |
---|---|
Milky |
All players start with Mad Milk effect applied |
Kritz |
All attacks become crit-boosted |
Speedy |
All players move approximately 35% faster |
Pee Pee |
All players start with Jarate effect applied |
Ghost |
Player models become mostly transparent |
Tiny |
All players become 50% smaller |
Low Grav |
Gravitational effect on players becomes approximately 33% weaker |
Trail |
All players leave a bright, team-colored trail |
Third Person |
All players are forced into a third person perspective view |
David Vs Goliath |
One team becomes slightly larger |
Fragile |
Players start with just 1 hp |
Psychoactive |
Colours and players perspective become skewed |
Sixth Sense |
Players will have an alternate perception |
Extreme Speed |
Players move at 173% speed |
777 Super Bonus Round 777 |
All players move approximately 35% faster |
Known Bugs
- Some weapons can be received that are not part of a round. These are non-functional however and cannot be used.
- At the start of the round, sometimes players may hear the battlecry of the wrong class.
External links
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