Difference between revisions of "TF2Tightrope"
CoolJosh3k (talk | contribs) m (Typo) |
CoolJosh3k (talk | contribs) m (Project Beta Update) |
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{{buff|On use: gain up to 150 health}} | {{buff|On use: gain up to 150 health}} | ||
− | {{buff|On use: shrink}} | + | {{buff|On use: shrink by 50% of normal size}} |
{{buff|While under the effects,}} | {{buff|While under the effects,}} | ||
− | {{buff| | + | {{buff|50% increased jump height}} |
− | + | {{nerf|100% increased damage vulnerability}} | |
− | + | {{nerf|20% less move speed}} | |
− | {{nerf| | ||
− | {{nerf| | ||
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_soldier.png|62px]] <br/><br/> [[Soldier]] | ! rowspan="1" | [[File:Leaderboard_class_soldier.png|62px]] <br/><br/> [[Soldier]] | ||
Line 44: | Line 42: | ||
{{buff|Deals mini crits to players marked for death}} | {{buff|Deals mini crits to players marked for death}} | ||
{{buff|Does not require ammo}} | {{buff|Does not require ammo}} | ||
+ | {{buff|100% increased fire rate}} | ||
{{nerf|Cannot be crit boosted}} | {{nerf|Cannot be crit boosted}} | ||
{{info|This weapon cannot mark for death another Pyro}} | {{info|This weapon cannot mark for death another Pyro}} | ||
Line 57: | Line 56: | ||
{{buff|Immunity to push force taken from damage}} | {{buff|Immunity to push force taken from damage}} | ||
{{nerf|Deals no bullet damage}} | {{nerf|Deals no bullet damage}} | ||
− | {{ | + | {{nerf|On wearer: smoke rings are emitted by the player}} |
|- | |- | ||
! rowspan="2" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ! rowspan="2" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ||
Line 74: | Line 73: | ||
{{nerf|Sentry deals only 13% bullet damage}} | {{nerf|Sentry deals only 13% bullet damage}} | ||
{{nerf|Wrench deals 90% less damage on hit}} | {{nerf|Wrench deals 90% less damage on hit}} | ||
− | {{nerf| | + | {{nerf|Wrench deals 50% less damage to sappers}} |
{{nerf|No random crits}} | {{nerf|No random crits}} | ||
{{note|Whilst being wrangled, sentry gun fire rate is not increased}} | {{note|Whilst being wrangled, sentry gun fire rate is not increased}} | ||
− | {{note|Bullet damage is unaffected by | + | {{note|Bullet damage is unaffected by damage fall off or damage ramp up modifiers}} |
− | |||
|- | |- | ||
! {{item icon|Short Circuit|100px}}<br/>The Supply Chain | ! {{item icon|Short Circuit|100px}}<br/>The Supply Chain | ||
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− | {{buff|On wearer: user gains | + | {{buff|On wearer: user gains 40 metal every 5 seconds}} |
+ | {{buff|On wearer: regenerate 2 health per second}} | ||
{{nerf|Cannot deal damage}} | {{nerf|Cannot deal damage}} | ||
+ | {{nerf|On wearer: regeneration rings are visible on player}} | ||
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_medic.png|62px]] <br/><br/> [[Medic]] | ! rowspan="1" | [[File:Leaderboard_class_medic.png|62px]] <br/><br/> [[Medic]] | ||
Line 97: | Line 97: | ||
{{buff|No move speed penalty while aiming}} | {{buff|No move speed penalty while aiming}} | ||
{{buff|Hold Fire to unleash a barrage of bullets}} | {{buff|Hold Fire to unleash a barrage of bullets}} | ||
− | |||
{{nerf|Clip size reduced by 75%}} | {{nerf|Clip size reduced by 75%}} | ||
{{nerf|No ammo from dispensers when active}} | {{nerf|No ammo from dispensers when active}} | ||
Line 126: | Line 125: | ||
{{buff|On wearer: 60% of fire damage dealt is received as healing}} | {{buff|On wearer: 60% of fire damage dealt is received as healing}} | ||
{{buff|On wearer: 60% of energy damage dealt is received as healing}} | {{buff|On wearer: 60% of energy damage dealt is received as healing}} | ||
− | {{nerf| | + | {{nerf|65 less max health}} |
+ | {{nerf|Deals 20% less damage}} | ||
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Revision as of 12:26, 5 September 2015
“ | That's what I'm talking about!.
Click to listen
— The Scout on weapon balance.
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” |
TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are heavily based on community feedback.
New Weapons
Class | Item Type Replaced and Name | Function |
---|---|---|
Scout |
The Subatomic Punch |
On use: gain up to 150 health |
Soldier |
The Battle Plan |
On wearer: move speed is equal to 50% of user's current health |
Pyro |
The Intensifier |
On hit: target is marked for death |
Heavy |
The Heavy Lifter |
While deployed: lifts user upwards |
Engineer |
The Overclocker |
50% faster attack speed |
The Supply Chain |
On wearer: user gains 40 metal every 5 seconds | |
Medic |
Blut Säge |
Max health is based on Ubercharge amount |
Sniper |
The Barrel Roll |
No move speed penalty while aiming |
Other Weapon Changes
Class | Modified Item | Changes |
---|---|---|
Scout |
Sun-on-a-Stick |
On hit: target is engulfed in flames |
Pyro |
Sharpened Volcano Fragment |
On wearer: 60% of fire damage dealt is received as healing |
Misc
- Festive weapon varieties function as the non-modified version of their non-festive counterpart.
Known Bugs
- Some weapons that should deal no damage on hit may do 1 damage.
Project Ghost
About
Played on certain arena maps, each round the entire player roster is forced into a specific class, with specific weapons (defined as a set). At the start of each round, a dice is rolled to determine what set will be used for the round, as well as if there will be a bonus condition.
Gameplay demonstration
Current possible rounds
Bonus Conditionals
Condition Name | Effect |
---|---|
Milky |
All players start with Mad Milk effect applied |
Kritz |
All attacks become crit-boosted |
Speedy |
All players move approximately 35% faster |
Pee Pee |
All players start with Jarate effect applied |
Ghost |
Player models become mostly transparent |
Tiny |
All players become 50% smaller |
Low Grav |
Gravitational effect on players becomes approximately 33% weaker |
Trail |
All players leave a bright, team-colored trail |
Third Person |
All players are forced into a third person perspective view |
David Vs Goliath |
One team becomes slightly larger |
Fragile |
Players start with just 1 hp |
Psychoactive |
Colours and players perspective become skewed |
Sixth Sense |
Players will have an alternate perception |
Extreme Speed |
Players move at 173% speed |
777 Super Bonus Round 777 |
All players move approximately 35% faster |
Known Bugs
- Some weapons can be received that are not part of a round. These are non-functional however and cannot be used.
- At the start of the round, sometimes players may hear the battlecry of the wrong class.
External links
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