Difference between revisions of "User:Pepsone/Sandbox"

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{{patch info|7|2|2015}}
 
{{patch info|8|27|2015}}
 
[[File:Gun Mettle Update Pic.png|frameless|right|290px]]
 
  
The '''Gun Mettle Update''' is a major update that introduced weapon skins, 4 new maps, 3 new taunts and 16 new cosmetics.  It also introduced the [[Gun Mettle Campaign]], a three-month event allowing players to complete skill-based challenges to unlock one-of-a-kind weapons and exclusive weapon cases.  Players must purchase the [[Gun Mettle Campaign Pass]] in order to participate in the event.
 
 
==Additions==
 
=== Maps ===
 
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
|- style="height: 20px;"
 
! class="header" style="background-color:#9a909c;" |Name
 
! class="header" style="background-color:#9a909c;" |Picture
 
! class="header" style="background-color:#9a909c;" |Game mode
 
! class="header" style="background-color:#9a909c;" |File name
 
|-
 
|style="background-color:#b7a2ba;" |'''[[Borneo]]'''
 
| width="100px"  |[[File:Pl_Borneo.jpg|160px|link=Borneo]]
 
| align="center" |'''[[Payload]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload]]
 
| width="60px"  |{{code|pl_borneo}}
 
|-
 
|style="background-color:#b7a2ba;" |'''[[Powerhouse]]'''
 
| width="100px"  |[[File:Cp_powerhouse.jpg|160px|link=Powerhouse]]
 
| align="center" |'''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
 
| width="60px"  |{{code|cp_powerhouse}}
 
|-
 
|style="background-color:#b7a2ba;" |'''[[Snowplow]]'''
 
| width="100px"  | [[File:Cp_snowplow.jpg|160px|link=Snowplow]]
 
| align="center" | '''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
 
| width="60px"  | {{code|cp_snowplow}}
 
|-
 
|style="background-color:#b7a2ba;" |'''[[Suijin]]'''
 
| width="100px"  |[[File:Suijin_main.jpg|160px|link=Suijin]]
 
| align="center" |'''[[King of the Hill]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]]
 
| width="60px"  |{{code|koth_suijin}}
 
|}
 
 
=== Cosmetics ===
 
{{main|Cosmetic items}}
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
|-
 
| style="background: #b7a2ba; width:90px;" rowspan="2" | {{icon class|Scout}}<br/>'''[[Scout{{if lang}}|<span style="color: #FFF;">Scout</span>]]'''
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Fortunate Son|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Fortunate Son}}'''
 
|-
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Flak Jack|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Flak Jack}}'''
 
|-
 
| style="background: #b7a2ba; width:90px;" rowspan="2" | {{icon class|Demoman}}<br/>'''[[Demoman{{if lang}}|<span style="color: #FFF;">Demoman</span>]]'''
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Bruce's Bonnet|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Bruce's Bonnet}}'''
 
|-
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Outta' Sight|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Outta' Sight}}'''
 
|-
 
| style="background: #b7a2ba; width:90px;" rowspan="3" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: #FFF;">Heavy</span>]]'''
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Commissar's Coat|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Commissar's Coat}}'''
 
|-
 
| align="center" style="background: #FFFCF7 " | {{Icon item|White Russian|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|White Russian}}'''
 
|-
 
| align="center" style="background: #FFFCF7 " | {{Icon item|El Duderino|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|El Duderino}}'''
 
|-
 
| style="background: #b7a2ba; width:90px;" rowspan="2" | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: #FFF;">Engineer</span>]]'''
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Sheriff's Stetson|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Sheriff's Stetson}}'''
 
|-
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Wild West Waistcoat|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Wild West Waistcoat}}'''
 
|-
 
| style="background: #b7a2ba; width:90px;" rowspan="2" | {{icon class|Medic}}<br/>'''[[Medic{{if lang}}|<span style="color: #FFF;">Medic</span>]]'''
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Physician's Protector|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Physician's Protector}}'''
 
|-
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Vascular Vestment|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Vascular Vestment}}'''
 
|-
 
| style="background: #b7a2ba; width:90px;" rowspan="1" | {{icon class|Spy}}<br/>'''[[Spy{{if lang}}|<span style="color: #FFF;">Spy</span>]]'''
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Lurker's Leathers|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Lurker's Leathers}}'''
 
|-
 
| style="background: #b7a2ba; width:90px;" rowspan="1" | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: #FFF;">Engineer</span>]]''' <br/> {{icon class|Sniper}}<br/>'''[[Sniper{{if lang}}|<span style="color: #FFF;">Sniper</span>]]'''
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Support Spurs|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Support Spurs}}'''
 
|-
 
| style="background: #b7a2ba; width:90px;" rowspan="3" | {{icon class|All Classes}}<br/>'''[[Classes{{if lang}}|<span style="color: #FFF;">All classes</span>]]'''
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Captain Cardbeard Cutthroat|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Captain Cardbeard Cutthroat}}'''
 
|-
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Rotation Sensation|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Rotation Sensation}}'''
 
|-
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Potassium Bonnett|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Potassium Bonnett}}'''
 
|}
 
 
=== Taunts ===
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
|-
 
| style="background: #b7a2ba; width:90px;" rowspan="1" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: #FFF;">Heavy</span>]]'''
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Proletariat Posedown|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Proletariat Posedown}}'''
 
|-
 
| style="background: #b7a2ba; width:90px;" rowspan="1" | {{icon class|Spy}}<br/>'''[[Spy{{if lang}}|<span style="color: #FFF;">Spy</span>]]'''
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Box Trot|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Box Trot}}'''
 
|-
 
| style="background: #b7a2ba; width:90px;" rowspan="1" | {{icon class|All Classes}}<br/>'''[[Classes{{if lang}}|<span style="color: #FFF;">All classes</span>]]'''
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Kazotsky Kick|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Kazotsky Kick}}'''
 
|}
 
 
=== Tools ===
 
{{main|Tools}}
 
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Concealed Killer Weapons Case|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Concealed Killer Weapons Case}}'''
 
|-
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Gun Mettle Campaign Coin|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Gun Mettle Campaign Coin}}'''
 
|-
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Gun Mettle Key|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Gun Mettle Key}}'''
 
|-
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Gun Mettle Campaign Pass|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Gun Mettle Campaign Pass}}'''
 
|-
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Powerhouse Weapons Case|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Powerhouse Weapons Case}}'''
 
|-
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Gun Mettle Cosmetic Case|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Gun Mettle Cosmetic Case}}'''
 
|-
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Gun Mettle Cosmetic Key|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Gun Mettle Cosmetic Key}}'''
 
|}
 
 
===Tweaked Classes===
 
{| class="wikitable"
 
! style="background: #9a909c;" class="header" | <span style="color: white;"> Class
 
! style="background: #9a909c;" class="header" | <span style="color: white;"> Changes
 
|-
 
! style="background: #b7a2ba;"  | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]]
 
| {{c|+|Changed:}} [[Weapons#.C2.A0Heavy|Minigun]] damage penalty on Level 2 and Level 3 Sentries slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
 
|-
 
! style="background: #b7a2ba;" rowspan="6" | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]]
 
| {{c|=|Changed:}} Construction boosts (wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed.
 
|-
 
| {{c|+|Changed:}} Changing Wrenches no longer destroys all buildings, only if the building type is changed (Switching from a Wrench to Gunslinger or vice versa).
 
|-
 
| {{c|+|Changed:}} Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed).
 
|-
 
| {{c|+|Changed:}} Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost).
 
|-
 
| {{c|+|Changed:}} Hauling speed penalty reduced from 25% to 10%.
 
|-
 
| {{c|-|Changed:}} Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal).
 
|-
 
! style="background: #b7a2ba;" rowspan="5" | {{icon class|Spy}}<br/>[[Spy{{if lang}}|<span style="color: white;">{{class name|spy}}</span>]]
 
| {{c|+|Changed:}} The [[Weapons#.C2.A0Spy|Revolver]]'s reload animation now no longer obstructs its user's aim.
 
|-
 
| {{c|+|Changed:}} Changing to a new disguise now takes only 0.5 seconds, instead of 2 seconds.
 
|-
 
| {{c|+|Added:}} While invisible, Spy receives 20% less damage from all damage sources.
 
|-
 
| {{c|+|Added:}} While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed).
 
|-
 
| {{c|+|Changed:}} Decreased [[Revolver]] damage penalty on sapped Sentries from -66% to -33%.
 
|}
 
 
===Tweaked Weapons===
 
{| class="wikitable"
 
! style="background: #9a909c;" class="header" | <span style="color: white;"> Class
 
! style="background: #9a909c;" class="header" | <span style="color: white;"> Weapon
 
! style="background: #9a909c;" class="header" | <span style="color: white;"> Changes
 
|-
 
! style="background: #b7a2ba;" rowspan=10 | {{icon class|Scout}}<br/>[[Scout{{if lang}}|<span style="color: white;">{{class name|scout}}</span>]]
 
! style="background: ;" rowspan=2 | {{Icon item|Baby Face's Blaster|icon-size=75px}} <br /> {{item link|Baby Face's Blaster}}
 
| {{c|-|Added:}} Added Boost reduction on taking damage.
 
|-
 
| {{c|-|Changed:}} Increased amount of Boost lost on air jump
 
|-
 
! style="background: ;" rowspan=2 | {{Icon item|Shortstop|icon-size=75px}} <br /> {{item link|Shortstop}}
 
| {{c|=|Changed:}} No longer uses secondary ammo and now uses primary ammo instead
 
|-
 
| {{c|-|Changed:}} Healing and knockback passives are only active when weapon is deployed
 
|-
 
! style="background: ;" rowspan=2 | {{Icon item|Fan O'War|icon-size=75px}} <br /> {{item link|Fan O'War}}
 
| {{c|+|Added:}} Now crits whenever it would normally mini-crit
 
|-
 
| {{c|+|Changed:}} Reduced Damage penalty from -90% to -75%
 
|-
 
! style="background: ;" rowspan=4 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
 
| {{c|-|Changed:}} Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed
 
|-
 
| {{c|-|Changed:}} Removed +15 max health passive
 
|-
 
| {{c|+|Added:}} Added up to +3 health per hit
 
|-
 
| {{c|=|Changed:}} Changed damage vulnerability from +50% fire to +20% all sources while active
 
|-
 
! style="background: #b7a2ba;" rowspan=8 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]]
 
! style="background: ;" rowspan=4 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}}
 
| {{c|+|Removed:}} Removed clipsize penalty.
 
|-
 
| {{c|+|Changed:}} Reduced radius penalty from -15% to -10%
 
|-
 
| {{c|+|Changed:}} Reduced damage penalty from -25% to -15%
 
|-
 
| {{c|-|Changed:}} Rocket jump blast damage reduction reduced from -25% to -15%
 
|-
 
! style="background: ;" rowspan=1 | {{Icon item|Equalizer|icon-size=75px}} <br /> {{item link|Equalizer}} <br />{{Icon item|Escape Plan|icon-size=75px}} <br /> {{item link|Escape Plan}}
 
| {{c|+|Changed:}} Changed no healing penalty to 90% less healing from Medics while active
 
|-
 
! style="background: ;" rowspan=2 | {{Icon item|Black Box|icon-size=75px}} <br /> {{item link|Black Box}}
 
| {{c|+|Changed:}} Changed +15 health on hit to +20 health on hit per attack
 
|-
 
| {{c|=|Changed:}} Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage. (i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health)
 
|-
 
!style="background: ;" rowspan=1 | {{Icon item|Liberty Launcher|icon-size=75px}} <br /> {{item link|Liberty Launcher}}
 
| {{c|+|Added:}} Now has +25% clip size
 
|-
 
! style="background: #b7a2ba;" rowspan=12 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]]
 
!style="background: ;" rowspan=1 | {{Icon item|Flare Gun|icon-size=75px}} <br /> {{item link|Flare Gun}}
 
| {{c|=|Added:}} Added text to describe 100% critical hits on burning targets
 
|-
 
!style="background: ;" rowspan=4 | {{Icon item|Scorch Shot|icon-size=75px}} <br /> {{item link|Scorch Shot}}
 
| {{c|+|Changed:}} Reduced damage penalty from -50% to -35%
 
|-
 
| {{c|+|Added:}} Now has increased knock back on burning targets
 
|-
 
| {{c|+|Changed:}} Increased the blast radius from flares from 92Hu to 110Hu
 
|-
 
| {{c|+|Added:}} Hits and explosions always minicrit burning targets
 
|-
 
!style="background: ;" rowspan=6 | {{Icon item|Detonator|icon-size=75px}} <br /> {{item link|Detonator}}
 
| {{c|=|Added:}} Added text to describe 100% minicrits on burning targets
 
|-
 
| {{c|+|Changed:}} Slightly increased blast jump height when doing a Detonator jump
 
|-
 
| {{c|+|Changed:}} Increased blast radius from 92Hu to 110Hu
 
|-
 
| {{c|+|Added:}} Detonated explosions now also minicrit burning targets
 
|-
 
| {{c|-|Changed:}} Increased damage penalty to -25%
 
|-
 
| {{c|-|Changed:}} Increased self-damage penalty from +25% to +50%
 
|-
 
!style="background: ;" rowspan=1 | {{Icon item|Powerjack|icon-size=75px}} <br /> {{item link|Powerjack}}
 
| {{c|-|Changed:}} Reduced health gained on kill from +75hp to +25hp
 
|-
 
! style="background: #b7a2ba;" rowspan=12 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|<span style="color: white;">{{class name|demoman}}</span>]]
 
!style="background: ;" rowspan=3 | {{Icon item|Tide Turner|icon-size=75px}} <br /> {{item link|Tide Turner}}
 
| {{c|+|Changed:}} Self damage will no longer decrease charge when charging
 
|-
 
| {{c|+|Changed:}} Fall damage will no longer decrease charge when charging
 
|-
 
| {{c|+|Changed:}} Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage.
 
|-
 
!style="background: ;" rowspan=2 | {{Icon item|Ali Baba's Wee Booties|icon-size=75px}} <br /> {{item link|Ali Baba's Wee Booties}} {{Icon item|Bootlegger|icon-size=75px}} <br /> {{item link|Bootlegger}}
 
| {{c|+|Added:}} Added +10% movement speed bonus
 
|-
 
| {{c|=|Changed:}} Changed 25 charge on charge kill to 25 charge on melee kill
 
|-
 
!style="background: ;" rowspan=1 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}}
 
| {{c|+|Changed:}} Changed 25 charge on charge kill to 25 charge on melee kill
 
|-
 
!style="background: ;" rowspan=1 | {{Icon item|Loch-n-Load|icon-size=75px}} <br /> {{item link|Loch-n-Load}}
 
| {{c|-|Changed:}} Changed +20% damage bonus to +20% damage against buildings
 
|-
 
!style="background: ;" rowspan=2 | {{Icon item|Iron Bomber|icon-size=75px}} <br /> {{item link|Iron Bomber}}
 
| {{c|+|Changed:}} Removed damage penalty on self-detonate
 
|-
 
| {{c|+|Changed:}} Reduced radius penalty from -20% to -15%
 
|-
 
!style="background: ;" rowspan=1 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}}
 
| {{c|=|Added:}} Damage is now increased based on charge amount when the bomb is fired.
 
|-
 
!style="background: ;" rowspan=2 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> {{item link|Ullapool Caber}}
 
| {{c|-|Changed:}} Reduced explosion base damage from 100 to 75
 
|-
 
| {{c|-|Changed:}} Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons.
 
|-
 
! style="background: #b7a2ba;" rowspan=11 | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]]
 
! style="background: ;" rowspan=1 | {{Icon item|Brass Beast|icon-size=75px}} <br /> {{item link|Brass Beast}}
 
| {{c|+|Added:}} Added 20% damage resistance while spun up
 
|-
 
! style="background: ;" rowspan=2 | {{Icon item|Tomislav|icon-size=75px}} <br /> {{item link|Tomislav}}
 
| {{c|+|Added:}} Now 20% more accurate (less spread)
 
|-
 
| {{c|+|Added:}} Increased spin up bonus from 10% to 20%
 
|-
 
! style="background: ;" rowspan=2 | {{Icon item|Natascha|icon-size=75px}} <br /> {{item link|Natascha}}
 
| {{c|+|Added:}} Added 20% damage resistance while spun up
 
|-
 
| {{c|=|Added:}} Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu
 
|-
 
! style="background: ;" rowspan=1 | {{Icon item|Family Business|icon-size=75px}} <br /> {{item link|Family Business}}
 
| {{c|+|Added:}}Now has +15% increased attack speed
 
|-
 
! style="background: ;" rowspan=1 | {{Icon item|Warrior's Spirit|icon-size=75px}} <br /> {{item link|Warrior's Spirit}}
 
| {{c|+|Added:}} Now has +10 health on hit
 
|-
 
! style="background: ;" rowspan=1 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}}
 
| {{c|+|Added:}} Now has 3 second speed boost on hit
 
|-
 
! style="background: ;" rowspan=3 | {{Icon item|Dalokohs Bar|icon-size=75px}} <br /> {{item link|Dalokohs Bar}}
 
| {{c|-|Added:}} Now has 10 second cool down on use
 
|-
 
|{{c|+|Changed:}} Can now overheal up to 400hp
 
|-
 
| {{c|+|Added:}} Can be thrown (alt-fire) as a small medkit for other players to use
 
|-
 
! style="background: #b7a2ba;" rowspan=17 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]]
 
! style="background: ;" rowspan=5 | {{Icon item|Gunslinger|icon-size=75px}} <br /> {{item link|Gunslinger}}
 
| {{c|+|Added:}} Mini Sentries can now be repaired
 
|-
 
| {{c|+|Changed:}} Mini Sentries can now be wrench construction boosted
 
|-
 
| {{c|-|Changed:}} Mini Sentry base build speed decreased. Mini Sentries that are wrench boosted build slightly faster than previously.
 
|-
 
| {{c|-|Changed:}} Mini Sentries start at 50% health on construction and gain health during construction instead of starting at 100%
 
|-
 
| {{c|-|Changed:}} Metal gibs from destroyed Mini Sentries no longer grant any metal.
 
|-
 
!style="background: ;" rowspan=1 | {{Icon item|Pomson 6000|icon-size=75px}} <br /> {{item link|Pomson 6000}}
 
| {{c|-|Changed:}} Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu
 
|-
 
!style="background: ;" rowspan=1 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}}
 
| {{c|+|Changed:}} Decreased cost of long range building pick up from 130 metal to 100 metal
 
|-
 
!style="background: ;" rowspan=2 | {{Icon item|Wrangler|icon-size=75px}} <br /> {{item link|Wrangler}}
 
| {{c|-|Changed:}}Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active
 
|-
 
| {{c|-|Changed:}} Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second)
 
|-
 
! style="background: ;" rowspan=3 | {{Icon item|Jag|icon-size=75px}} <br /> {{item link|Jag}}
 
|{{c|=|Changed:}}With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added)
 
|-
 
| {{c|+|Added:}} Added +15% swing speed.
 
|-
 
| {{c|-|Added:}} Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing.
 
|-
 
! style="background: ;" rowspan=2 | {{Icon item|Short Circuit|icon-size=75px}} <br /> {{item link|Short Circuit}}
 
| {{c|=|Added:}} Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire
 
|-
 
| {{c|-|Added:}} Cannot pick up buildings when the Short Circuit is deployed
 
|-
 
! style="background: ;" rowspan=3 | {{Icon item|Eureka Effect|icon-size=75px}} <br /> {{item link|Eureka Effect}}
 
| {{c|=|Added:}} Previous penalties have been removed and replaced with the following:
 
|-
 
| Construction hit speed boost decreased by 50%
 
|-
 
| 50% less metal from pickups and dispensers
 
|-
 
! style="background: #b7a2ba;" rowspan=6 | {{icon class|Medic}}<br/>[[Medic{{if lang}}|<span style="color: white;">{{class name|medic}}</span>]]
 
!style="background: ;" rowspan=5 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}}
 
| {{c|-|Added:}} Vaccinator Uber deploys now always take exactly 1 bar of Ubercharge.
 
|-
 
| {{c|+|Added:}} Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
 
|-
 
| {{c|-|Changed:}} Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
 
|-
 
| {{c|-|Changed:}}Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage
 
|-
 
| {{c|=|Added:}} Added Penalty of 66% decreased ubercharge build rate while healing a overhealed patient
 
|-
 
! style="background: ;" rowspan=1 | {{Icon item|Solemn Vow|icon-size=75px}} <br /> {{item link|Solemn Vow}}
 
| {{c|-|Added:}} Added 10% attack speed penalty
 
|-
 
! style="background: #b7a2ba;" rowspan=8 | {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|<span style="color: white;">{{class name|sniper}}</span>]]
 
! style="background: ;" rowspan=1 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}}
 
| {{c|+|Added:}} Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)
 
|-
 
! style="background: ;" rowspan=5 | {{Icon item|Bazaar Bargain|icon-size=75px}} <br /> {{item link|Bazaar Bargain}}
 
| {{c|+|Added:}} No longer lose heads on miss
 
|-
 
| {{c|-|Added:}} Collecting a head requires a headshot kill and not just a headshot
 
|-
 
| {{c|=|Changed:}} Each head boosts charge rate by 25% up to 200%
 
|-
 
| {{c|-|Changed:}} Charge rate penalty changed from -20% to -50%.
 
|-
 
| {{c|+|Changed:}} Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate
 
|-
 
!style="background: ;" rowspan=1 | {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}}
 
| {{c|+|Changed:}} Removed increased damage taken penalty
 
|-
 
! style="background: ;" rowspan=1 | {{Icon item|Bushwacka|icon-size=75px}} <br /> {{item link|Bushwacka}}
 
| {{c|-|Changed:}} Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active
 
|-
 
! style="background: #b7a2ba;" rowspan=19 | {{icon class|Spy}}<br/>[[Spy{{if lang}}|<span style="color: white;">{{class name|spy}}</span>]]
 
! style="background: ;" rowspan=3 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}}
 
| {{c|=|Changed:}} Changed fire immunity for 3 seconds to fire immunity for 1 second and 10 seconds of afterburn immunity
 
|-
 
| {{c|-|Changed:}} Removed silent killer attribute
 
|-
 
| {{c|+|Added:}} Spy-cicle recharge timer can now be reduced by picking up ammo boxes
 
|-
 
! style="background: ;" rowspan=1 | {{Icon item|Enforcer|icon-size=75px}} <br /> {{item link|Enforcer}}
 
| {{c|-|Changed:}} Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
 
|-
 
! style="background: ;" rowspan=1 | {{Icon item|Big Earner|icon-size=75px}} <br /> {{item link|Big Earner}}
 
| {{c|+|Added:}} Added 3 second speed gain on kill
 
|-
 
! style="background: ;" rowspan=3 | {{Icon item|Conniver's Kunai|icon-size=75px}} <br /> {{item link|Conniver's Kunai}}
 
| {{c|+|Changed:}} Health penalty reduced from -65 to -55 (70 Health total)
 
|-
 
| {{c|+|Changed:}} Minimum Health gain of 75 on kill
 
|-
 
|{{c|+|Changed:}} Maximum overheal from Kunai increased from 195 to 210
 
|-
 
! style="background: ;" rowspan=1 | {{Icon item|Cloak and Dagger|icon-size=75px}} <br /> {{item link|Cloak and Dagger}}
 
| {{c|+|Added:}} Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock invis watch on ammo pick up
 
|-
 
! style="background: ;" rowspan=9 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
 
| {{c|-|Changed:}} Triggering Feign Death instantly removes 50% cloak meter
 
|-
 
| {{c|=|Changed:}} Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50 cloak meter for triggering Feign Death
 
|-
 
| {{c|-|Changed:}} Decreased cloak regen rate from +80% to +50%
 
|-
 
| {{c|+|Changed:}} When Feign Death is triggered, the Spy receives a 3 second speed boost
 
|-
 
|{{c|=|Changed:}} Initial attack that triggers feign death has its damage reduced by 50%
 
|-
 
|{{c|-|Changed:}} Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds
 
|-
 
|{{c|-|Changed:}} Feign Death stealth has no bump shimmer for 3 seconds
 
|-
 
|{{c|-|Changed:}} 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot)
 
|-
 
|{{c|-|Changed:}} Can no longer pick up ammo for cloak meter while cloaked
 
|-
 
! style="background: ;" | {{Icon item|Disguise Kit|icon-size=75px}} <br /> {{item link|Disguise Kit}}
 
| {{c|+|Added:}} Pressing 'reload' (Default bind: {{Key|R}} ) also toggles the disguise team.
 
|-
 
! style="background: #b7a2ba;" rowspan=16 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]]
 
! style="background: ;" rowspan=3 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
 
| {{c|+|Changed:}} Base Fire rate increased (from 15% to 30%)
 
|-
 
| {{c|+|Added:}} Added increased switch to speed by +50%
 
|-
 
| {{c|+|Changed:}} Base reload speed increased (from 33% to 50%)
 
|}
 
 
== Trade-Up ==
 
{{main|Trade-Up}}
 
 
==Achievements==
 
Five new achievements were introduced in this update.
 
 
{{Powerhouse achievement list}}
 
 
== Gallery ==
 
<gallery>
 
File:Gun Mettle Update Page Part1.jpg|The update page for part 1
 
File:Gun Mettle Update Page Part2.jpg|The update page for part 2, without the list of class and weapon tweaks
 
File:Gun Mettle Pop-up.png|Steam popup advertising the Gun Mettle Update.
 
File:Teufort collection.png|A gallery of the Teufort weapon collection.
 
File:Powerhouse case.png|A gallery of the Powerhouse weapon collection.
 
File:Concealed killer case.png|A gallery of the Concealed Killer weapon collection.
 
File:Craftsmann collection.png|A gallery of the Craftsmann weapon collection.
 
</gallery>
 
 
== External links ==
 
*[http://www.teamfortress.com/post.php?id=17401 Gun Mettle update]
 
*[http://www.teamfortress.com/gunmettle/ Update page]
 
*[http://www.teamfortress.com/gunmettle/powerhouse.php The Gun Mettle Update]
 
{{Gun Mettle Update Nav}}
 
{{Major updates nav}}
 
 
[[:Category:Events]]
 
[[:Category:Major updates]]
 

Latest revision as of 19:27, 16 October 2020