Difference between revisions of "Template:Upgrade station secondary"
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Line 13: | Line 13: | ||
| hu = Fejlesztések | | hu = Fejlesztések | ||
| ja = アップグレード | | ja = アップグレード | ||
− | | ko = | + | | ko = 개선 |
| pl = Ulepszenie | | pl = Ulepszenie | ||
| pt-br = Atualização | | pt-br = Atualização | ||
Line 30: | Line 30: | ||
| hu = Ár | | hu = Ár | ||
| ja = コスト | | ja = コスト | ||
− | | ko = | + | | ko = 비용 |
| nl = Kosten | | nl = Kosten | ||
| pl = Koszt | | pl = Koszt | ||
Line 122: | Line 122: | ||
| hu = Lövedékáthatolás | | hu = Lövedékáthatolás | ||
| ja = 弾丸貫通 | | ja = 弾丸貫通 | ||
− | | ko = | + | | ko = 투사체 관통 |
| nl = Projectielpenetratie | | nl = Projectielpenetratie | ||
| pt-br = Penetração de Projéteis. | | pt-br = Penetração de Projéteis. | ||
Line 146: | Line 146: | ||
| hu = Lövedékek áthatolnak az ellenségeken. | | hu = Lövedékek áthatolnak az ellenségeken. | ||
| ja = 弾丸が敵を貫通する。 | | ja = 弾丸が敵を貫通する。 | ||
− | | ko = | + | | ko = 투사체가 적 플레이어를 관통합니다. |
| nl = Projectielen penetreren vijandige spelers. | | nl = Projectielen penetreren vijandige spelers. | ||
| pt-br = Projéteis penetram jogadores inimigos. | | pt-br = Projéteis penetram jogadores inimigos. | ||
Line 209: | Line 209: | ||
| hu = A robot ölések túlgyógyításra is alkalmasak. | | hu = A robot ölések túlgyógyításra is alkalmasak. | ||
| ja = ロボットキル時。オーバーヒール可能。 | | ja = ロボットキル時。オーバーヒール可能。 | ||
− | | ko = 로봇을 처치하여 얻은 체력으로 플레이어를 | + | | ko = 로봇을 처치하여 얻은 체력으로 플레이어를 과치료할 수 있습니다. |
| nl = Gezondheid door robotkills kan spelers overgenezen. | | nl = Gezondheid door robotkills kan spelers overgenezen. | ||
| pt-br = Saúde por mortes de robôs podem sobrecurar jogadores. | | pt-br = Saúde por mortes de robôs podem sobrecurar jogadores. | ||
Line 235: | Line 235: | ||
| hu = Minden [[Ammo/hu|lőszert használó]] másodlagos fegyver | | hu = Minden [[Ammo/hu|lőszert használó]] másodlagos fegyver | ||
| ja = 全ての[[Ammo/ja|弾薬]]を使用するサブ武器 | | ja = 全ての[[Ammo/ja|弾薬]]を使用するサブ武器 | ||
− | | ko = [[Ammo/ko|탄약을 사용하는]] 모든 | + | | ko = [[Ammo/ko|탄약을 사용하는]] 모든 보조무기 |
| nl = Alle secundaire wapens die [[Ammo/nl|munitie]] gebruiken | | nl = Alle secundaire wapens die [[Ammo/nl|munitie]] gebruiken | ||
| pt-br = Todas as armas secundárias que [[Ammo/pt-br|usam munição]] | | pt-br = Todas as armas secundárias que [[Ammo/pt-br|usam munição]] | ||
Line 301: | Line 301: | ||
| hu = +15% Újratöltődési ütem | | hu = +15% Újratöltődési ütem | ||
| ja = +15% Recharge Rate(リチャージ速度) | | ja = +15% Recharge Rate(リチャージ速度) | ||
− | | ko = +15% | + | | ko = +15% 우버 충전율 |
| nl = +15% Oplaadsnelheid | | nl = +15% Oplaadsnelheid | ||
| pt-br = +15% Taxa de Recarregamento | | pt-br = +15% Taxa de Recarregamento | ||
Line 329: | Line 329: | ||
| hu = +25% Erősítés-időtartam | | hu = +25% Erősítés-időtartam | ||
| ja = +25% Buff Duration(効果持続時間) | | ja = +25% Buff Duration(効果持続時間) | ||
− | | ko = +25% | + | | ko = +25% 증진 지속 시간 |
| nl = +25% Versterkingsduur | | nl = +25% Versterkingsduur | ||
| pt-br = +25% Duração de Buff | | pt-br = +25% Duração de Buff | ||
Line 408: | Line 408: | ||
| hu = -35% Sebesség a célponton | | hu = -35% Sebesség a célponton | ||
| ja = ターゲットの移動速度 -35% | | ja = ターゲットの移動速度 -35% | ||
− | | ko = 목표의 | + | | ko = 목표의 이동 속도 -35% 저하 |
| nl = -35% Bewegingssnelheid op doelwit | | nl = -35% Bewegingssnelheid op doelwit | ||
| pt-br = -35% Velocidade no Alvo | | pt-br = -35% Velocidade no Alvo |
Revision as of 14:03, 13 February 2016
Secondary weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
+20% Damage | Demoman | 500 | 4 | ||
+50% Clip Size | Scout | Soldier | 200, 400 | 4 | |
Pyro
|
Demoman
| ||||
Heavy
|
Engineer
| ||||
Sniper | Spy | ||||
Projectile Penetration | Scout
|
Soldier
|
200 | 1 | Projectiles penetrate enemy players. |
Pyro
|
Heavy
| ||||
Engineer
|
Sniper
| ||||
Spy
| |||||
+25 Health On Kill | Scout, Soldier, Pyro, Demoman, Heavy, Engineer, Sniper, Spy
|
100, 200 | 4 | Health from robot kills can overheal players. | |
+50% Ammo Capacity | Scout, Soldier, Pyro, Demoman, Heavy, Engineer, Sniper, Spy
|
125, 250 | 3, 2 | Ammo pickups grant more ammo accordingly. | |
+20% Reload Speed | Soldier
|
Pyro
|
250 | 3 | |
Demoman
|
Heavy
| ||||
+15% Recharge Rate | Scout | Heavy | 250 | 4 | |
Sniper | |||||
+25% Buff Duration | Soldier | 250 | 2 | ||
+10% Firing Speed | Scout
|
Soldier
|
100, 200 | 4, 1 | |
Pyro
|
Demoman
| ||||
Heavy
|
Engineer
| ||||
Sniper
|
Spy
| ||||
-35% Speed On Target | Scout
|
Sniper
|
200 | 1 | Does not stack. |
+100% Charge Recharge Rate | Demoman | 150 | 4 | ||
-30% Push Force On Wearer | 100 | 3 | Reduced the push force from enemies attack | ||
+25% ÜberCharge Rate | Medic | 300 | 4 | ||
Projectile Shield | 300 | 2 | Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width. | ||
+2s Über Duration | 250 | 3 | |||
Overheal Expert | 250 | 4 | +25% more Overheal, +50% longer duration per point. | ||
Healing Mastery | 250 | 4 | +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point. | ||
Canteen Specialist | 200 | 3 | Share Canteens with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work |
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Upgrade station secondary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: de, en, es, hu, ja, ko, nl, pt-br, ru, zh-hant (add) |