Difference between revisions of "Jump maps"
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Soldier jump maps are maps designed for the [[Soldier]] class, primarily to use their [[Rocket Launcher]] to [[Rocket jump#Rocket jumps|rocket jump]] across a room or obstacle with the objective of making it past the final obstacle of the map. Understanding how to properly perform the various methods of rocket jumping and the knowledge of a map's layout is required to navigate through rocket jump maps. The required knowledge of rocket jumping to progress in maps generally increase as you head into higher levels of the map. | Soldier jump maps are maps designed for the [[Soldier]] class, primarily to use their [[Rocket Launcher]] to [[Rocket jump#Rocket jumps|rocket jump]] across a room or obstacle with the objective of making it past the final obstacle of the map. Understanding how to properly perform the various methods of rocket jumping and the knowledge of a map's layout is required to navigate through rocket jump maps. The required knowledge of rocket jumping to progress in maps generally increase as you head into higher levels of the map. | ||
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== Demoman Jump maps == | == Demoman Jump maps == | ||
Demoman jump maps are maps that require the [[Demoman]] to use his [[Sticky Launcher]] to [[Sticky jump#Sticky jumps|sticky jump]] past obstacles and across wide gaps. In regular maps, sticky jumping has the drawback of you having to take more damage than rocket jumping; however, in most jump servers, that issue is combated with plugins that dispense health and ammo as you take damage. This is limited to two stickies as three stickies will kill you faster than the server's dispensing. Advanced sticky jumping tends to be much more difficult than rocket jumping. For example, when performing a rocket pogo you generally hold down the fire button. When pogoing as a Demoman, you cannot simply hold down the fire button; rather, you must take account where you fire and when you detonate the sticky. Much like doing a Soldier jump map, you must have knowledge of how to perform various methods of sticky jumping, and the level of difficulty generally increases as you progress in the map. | Demoman jump maps are maps that require the [[Demoman]] to use his [[Sticky Launcher]] to [[Sticky jump#Sticky jumps|sticky jump]] past obstacles and across wide gaps. In regular maps, sticky jumping has the drawback of you having to take more damage than rocket jumping; however, in most jump servers, that issue is combated with plugins that dispense health and ammo as you take damage. This is limited to two stickies as three stickies will kill you faster than the server's dispensing. Advanced sticky jumping tends to be much more difficult than rocket jumping. For example, when performing a rocket pogo you generally hold down the fire button. When pogoing as a Demoman, you cannot simply hold down the fire button; rather, you must take account where you fire and when you detonate the sticky. Much like doing a Soldier jump map, you must have knowledge of how to perform various methods of sticky jumping, and the level of difficulty generally increases as you progress in the map. | ||
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== Scout Jump maps == | == Scout Jump maps == |
Revision as of 15:43, 28 April 2016
A jump map contains a series of difficult trick jumps, often requiring skills and techniques that are rare or impossible to perform in regular play. Generally, the player has an infinite supply of ammo and health, and any failure to meet the requirements of a specific jump will teleport you back to its beginning. A jump map is a map commonly used to test how good the player is at skilled jumping. Most jump maps are for the Soldier or Demoman. However, there are Scout maps and even Engineer maps. Jump maps normally use Jump Mod to keep the players from dying or having to reload while jumping.
Contents
Associated weapons
List of weapons associated with jumping | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Class | Slot | Item | ||||||||
Primary | ||||||||||
Force-A-Nature† | Soda Popper | |||||||||
Secondary | ||||||||||
Winger | ||||||||||
Melee | ||||||||||
Boston Basher | Three-Rune Blade | Atomizer | ||||||||
Primary | ||||||||||
Rocket Launcher† | Direct Hit | Black Box† | Rocket Jumper | Liberty Launcher | Cow Mangler 5000 | Original | Beggar's Bazooka | |||
Air Strike | ||||||||||
Secondary | ||||||||||
Gunboats | Mantreads | B.A.S.E. Jumper | ||||||||
Melee | ||||||||||
Market Gardener | ||||||||||
Primary | ||||||||||
Flame Thrower† | Rainblower | Nostromo Napalmer | Backburner† | Degreaser | Dragon's Fury | |||||
Secondary | ||||||||||
Detonator | Scorch Shot | Thermal Thruster | ||||||||
Primary | ||||||||||
Grenade Launcher† | Loose Cannon | B.A.S.E. Jumper | Iron Bomber | |||||||
Secondary | ||||||||||
Stickybomb Launcher† | Chargin' Targe† | Scottish Resistance | Sticky Jumper | Splendid Screen | Tide Turner | Quickiebomb Launcher | ||||
Melee | ||||||||||
Ullapool Caber | ||||||||||
Secondary | ||||||||||
Wrangler† | Giger Counter | |||||||||
Secondary | ||||||||||
Quick-Fix | ||||||||||
Notes |
†Includes Festive, Botkiller, and Australium variants. |
Soldier Jump Maps
Soldier jump maps are maps designed for the Soldier class, primarily to use their Rocket Launcher to rocket jump across a room or obstacle with the objective of making it past the final obstacle of the map. Understanding how to properly perform the various methods of rocket jumping and the knowledge of a map's layout is required to navigate through rocket jump maps. The required knowledge of rocket jumping to progress in maps generally increase as you head into higher levels of the map.
Demoman Jump maps
Demoman jump maps are maps that require the Demoman to use his Sticky Launcher to sticky jump past obstacles and across wide gaps. In regular maps, sticky jumping has the drawback of you having to take more damage than rocket jumping; however, in most jump servers, that issue is combated with plugins that dispense health and ammo as you take damage. This is limited to two stickies as three stickies will kill you faster than the server's dispensing. Advanced sticky jumping tends to be much more difficult than rocket jumping. For example, when performing a rocket pogo you generally hold down the fire button. When pogoing as a Demoman, you cannot simply hold down the fire button; rather, you must take account where you fire and when you detonate the sticky. Much like doing a Soldier jump map, you must have knowledge of how to perform various methods of sticky jumping, and the level of difficulty generally increases as you progress in the map.
Scout Jump maps
Scout jump maps are a little different than Soldier or Demoman jump maps. Instead of using an explosive to propel yourself through obstacles, a Scout will be forced to utilize double jumps and the Force-A-Nature (and its related "triple jump" and "Force jump") to get across the map. Many of these maps rely less on progressing long distances with single jumps and more on the precise use of jumps, direction, and rate of movement to cross smaller, more complicated obstacles.
Engineer Jump maps
The Wrangler released with the Engineer Update allows Engineers to Sentry Gun/rocket jump using their Sentry Gun rockets. As an Engineer, you can maneuver in the air by the use of air strafing, however, the issue comes with where you put your rockets or bullets in order to propel yourself. It is more difficult to perform simple jumps than as Demoman or Soldier as you have less control over the placement of projectiles especially with the use of bullets in open air. Ammunition becomes a problem if the sentry is in a place you cannot easily reach. Practicing with Engineer jumping usually solves problems of imprecise jumping.
Maps made for specific events
Some of the jump maps were created specifically for different events.
- Beginnings 2013 (Jump Event. Maps were not given difficulty rating)
- jump_grimace
- jump_zero
- jump_typh
- jump_orbital
- jump_amazon
- jump_steel
- jump_remember
- jump_void
- jump_lanc
- jump_ultra
- jump_tesseract
- Beginnings 2 (Jump Event):
- Tip of the Hats 2014
- jump_jurf
- jump_it (stylized as jump_iT)
- Tip of the Hats 2015
- jump_jurf2_toth (Exclusive to jumpers who played during Tip of the Hats)
- jump_jurf2
- jump_tf_toth (Exclusive to jumpers who played during Tip of the Hats)
- jump_tf
Trivia
- jump_it (stylized as jump_iT) was a map created in commemoration to the old jump_iT servers hosted by Klanana.
- John, the creator of jump_jurf2, accidentally released jurf2 as "jump_jurf2_toth" after the event. This was soon corrected.
- If you were to join the jump server during the Jump section of the 2015 Tip of the Hats live stream, you were able to download "jump_tf_toth" prior to its release. This did not happen for jump_jurf2.
- There was an incident where Gebobus and Kucino got a very close time on jump_internal. The side-to-side video of it by sitood can be seen below.
See also
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