Difference between revisions of "November 6, 2015 Patch"
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* Updated the {{code|[[Equip region|equip_region]]}} for the [[Supernatural Stalker]] | * Updated the {{code|[[Equip region|equip_region]]}} for the [[Supernatural Stalker]] | ||
* [[Mannpower]] Update | * [[Mannpower]] Update | ||
− | ** Updated {{code|[[Hellfire|ctf_hellfire]]}} - nobuilds added, final detail pass | + | ** Updated {{code|[[Hellfire|ctf_hellfire]]}} - [[vdc:func_nobuild|nobuilds]] added, final detail pass |
** [[Spy|Spies]] [[Disguise Kit|disguised]] as the enemy can now pick up enemy colored [[Mannpower#Powerups|powerups]] | ** [[Spy|Spies]] [[Disguise Kit|disguised]] as the enemy can now pick up enemy colored [[Mannpower#Powerups|powerups]] | ||
** Reduced Knockout powerup health bonus for [[Demoman|Demomen]] carrying [[Shield|shields]] and/or [[Sword|swords]] | ** Reduced Knockout powerup health bonus for [[Demoman|Demomen]] carrying [[Shield|shields]] and/or [[Sword|swords]] |
Revision as of 01:28, 7 November 2015
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Added the GA'lloween 2015 tournament medals
- Fixed players sometimes not being able to select a team and spawn on Helltower
- Fixed two of the Gorge Event Merasmission's objectives not working properly
- Updated the truce during boss fights to prevent airblasting enemy players and projectiles
- Updated the Invasion event to run through the weekend
- Updated the
equip_region
for the Supernatural Stalker - Mannpower Update
- Updated
ctf_hellfire
- nobuilds added, final detail pass - Spies disguised as the enemy can now pick up enemy colored powerups
- Reduced Knockout powerup health bonus for Demomen carrying shields and/or swords
- Fixed grappling hook sometimes being reselectedwhen(sic) fired (instead of switching back to previous weapon)
- Fixed a client crash when switching away from the grappling hook
- Updated
- Updated
cp_powerhouse
- Teleport blockers near spawn entrances
- Fixed prop collisions on some models
- Updated
pl_millstone_event
- Fixed door near final pit so players no longer get stuck in it
- Decreased ghost cart stun area. Now you have to be closer to the cart as RED to get scared.
- Fixed odd cable appearing sometimes in the ground near BLU spawn
- Fixed being able to shoot spells into BLU spawn during setup time
- Fixed Monoculus dropping down into a pit in rare cases
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: tf/scripts/items/items_game.txt
Modified: tf/steam.inf
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/cp_powerhouse.bsp
Modified: tf/maps/ctf_hellfire.bsp
Modified: tf/maps/pl_millstone_event.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_dir.vpk/maps/cp_powerhouse.nav