Difference between revisions of "Paint Can"
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Valve has stated via forums that there are plans to implement painting with [[weapons]], but current development priority rests on increased player interest. <ref name="Steam Forum">[http://forums.steampowered.com/forums/showthread.php?t=1456468 Steam Users' Forums: Painting Weapons in the Future (Provided That We Want It)] ] </ref> | Valve has stated via forums that there are plans to implement painting with [[weapons]], but current development priority rests on increased player interest. <ref name="Steam Forum">[http://forums.steampowered.com/forums/showthread.php?t=1456468 Steam Users' Forums: Painting Weapons in the Future (Provided That We Want It)] ] </ref> | ||
+ | A new type of paint was added on the [[November 19, 2010 Patch]] called "Team Spirit", which changes colour depending on the player's team. | ||
== Paintable item previews == | == Paintable item previews == |
Revision as of 22:51, 19 November 2010
“ | Well, I'll be stuffed!
Click to listen
— The Sniper on recolored items
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” |
Paint Cans are items that allow you to change the color scheme of hats. Paint cans were implemented in the Mann-Conomy Update on September 30, 2010. Paint is available in 14 different colors. All but two of these colors can be obtained in the Mann Co. Store. The other two colors, 'An Extraordinary Abundance of Tinge' and 'A Distinctive Lack of Hue' may only be found via the Item Drop System or through chance from an opened Series #1, Series #3 or Series #4 Mann Co. Supply Crate.
Since the October 6, 2010 Patch, hats can have their paint removed, restoring them to their original color. In doing so, however, the Paint Can will not be returned to the player.
Valve has stated via forums that there are plans to implement painting with weapons, but current development priority rests on increased player interest. [1]
A new type of paint was added on the November 19, 2010 Patch called "Team Spirit", which changes colour depending on the player's team.
Paintable item previews
Colors
Image | Name | Color | Image | Name | Color |
---|---|---|---|---|---|
A Deep Commitment to Purple | #7D4071 | Muskelmannbraun | #A57545 | ||
Aged Moustache Grey | #7E7E7E | Noble Hatter's Violet | #51384A | ||
Australium Gold | #E7B53B | Peculiarly Drab Tincture | #C5AF91 | ||
Color No. 216-190-216 | #D8BED8 | Radigan Conagher Brown | #694D3A | ||
Indubitably Green | #729E42 | Ye Olde Rustic Colour | #7C6C57 | ||
Mann Co. Orange | #CF7336 | Zephaniah's Greed | #424F3B | ||
An Extraordinary Abundance of Tinge | #E6E6E6 | A Distinctive Lack of Hue | #141414 |
Trivia
- The "216-190-216" in the name of Color No. 216-190-216 is the RGB representation of its hexadecimal color code, #D8BED8. The otherwise non descriptive name is possibly an attempt at hiding the fact that it is the color Thistle (RGB: 216-191-216, hexidecimal #D8BFD8), essentially pink or light violet.
- Zephaniah's Greed is misspelled; it should have said "Zepheniah's Greed".
- Muskelmannbraun is German for "Muscleman brown".
- Painted items do not work under DirectX 8; they will be the ordinary colored item instead. When running the game under DirectX 8, the item descriptions for the Paint Cans as well as the "carrying" descriptions for other players' painted items will warn you of this fact. Painted items also have red text beneath the item's description stating, "Paint will not be visible on your computer (DX9+ required)".
- Valve modeled the paint can in order to take the screenshot for the icon. The model can't be found in the game files. The material files, however, can still be found in the gcf.
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