Difference between revisions of "Strategy"

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(Community map strategies: Removed Snowplow from the Arena listings/ consistency line fix with Mannpower)
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* [[Community Ravine strategy]]
 
* [[Community Ravine strategy]]
 
* [[Community Sawmill (Arena) strategy]]
 
* [[Community Sawmill (Arena) strategy]]
* [[Community Snowplow strategy]]
 
 
* [[Community Watchtower strategy]]
 
* [[Community Watchtower strategy]]
 
* [[Community Well (Arena) strategy]]
 
* [[Community Well (Arena) strategy]]
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=== Mannpower ===
 
=== Mannpower ===
 
 
* [[Community Foundry (Capture the Flag) strategy]]
 
* [[Community Foundry (Capture the Flag) strategy]]
 
* [[Community Gorge (Capture the Flag) strategy]]
 
* [[Community Gorge (Capture the Flag) strategy]]

Revision as of 17:00, 18 June 2016

For general map-specific strategies, please see the pages for each map. Other pages on strategy can be found in Category:Strategy.
Strategy image.png

Some strategies and explanations may use abbreviations, slang, or alternate names for various reasons, such as to maintain flow or encourage a casual and co-operative ethos. For any terms you are unsure of, see Glossary of player terms.

Class strategies

Note: These are basic, succinct strategies that teach the basics to a class and also any small, useful tips. Please edit with caution.

Anti-class strategies

Note: These are strategies for playing against a class, instead of playing as the class.

Community strategies

Note: These are community-written strategies that can offer a lot more detail, but may be more subjective or situational than the basic strategies.

Community game mode strategies

Note: These pages are for learning how to play more effectively on any of the Game modes, as any class.

Community map strategies

These pages are for learning how to play more effectively on any of the official Team Fortress 2 maps, as any class.

Arena

Attack/Defend (Control Points)

Attack/Defend (Payload)

Capture the Flag

Control Points

King of the Hill

Mannpower

Mann vs. Machine

Medieval Mode (Control Points)

PASS Time

Payload

Payload Race

Player Destruction

Robot Destruction

Special Delivery

Territorial Control

Domination

Team strategies

Main article: Team strategy

Individual strategies

Achievement strategies