Difference between revisions of "TF2Tightrope"
CoolJosh3k (talk | contribs) (Project Ghost Update 1.4.8) |
CoolJosh3k (talk | contribs) (Project Beta Update 2.5.1) |
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! {{item icon|Crit-a-Cola|100px}}<br/>The Subatomic Punch | ! {{item icon|Crit-a-Cola|100px}}<br/>The Subatomic Punch | ||
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− | {{buff|On use: | + | {{buff|On use: restore health to full}} |
− | {{buff|On use: shrink | + | {{buff|On use: shrink to 60% of normal size}} |
{{buff|While shrunk: 50% decreased head size}} | {{buff|While shrunk: 50% decreased head size}} | ||
{{buff|While shrunk: 50% increased jump height}} | {{buff|While shrunk: 50% increased jump height}} | ||
− | |||
{{nerf|While shrunk: 100% increased damage vulnerability}} | {{nerf|While shrunk: 100% increased damage vulnerability}} | ||
{{nerf|While shrunk: 25% less move speed}} | {{nerf|While shrunk: 25% less move speed}} | ||
Line 47: | Line 46: | ||
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_heavy.png|62px]] <br/><br/> [[Heavy]] | ! rowspan="1" | [[File:Leaderboard_class_heavy.png|62px]] <br/><br/> [[Heavy]] | ||
− | ! {{item icon|Huo-Long Heater|100px}}<br/>The | + | ! {{item icon|Huo-Long Heater|100px}}<br/>The Heavy Lifter |
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{{buff|While deployed: lifts user upwards}} | {{buff|While deployed: lifts user upwards}} | ||
{{buff|While deployed: sustains a ring of flames}} | {{buff|While deployed: sustains a ring of flames}} | ||
− | |||
− | |||
− | |||
{{buff|Deals lethal falling damage to the player you land on}} | {{buff|Deals lethal falling damage to the player you land on}} | ||
{{nerf|Deals no bullet damage}} | {{nerf|Deals no bullet damage}} | ||
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{{nerf|50% less ammo}} | {{nerf|50% less ammo}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] |
! {{item icon|Jag|100px}}<br/>The Overclocker | ! {{item icon|Jag|100px}}<br/>The Overclocker | ||
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{{buff|Dispenser radius increased by 300%}} | {{buff|Dispenser radius increased by 300%}} | ||
{{buff|Teleporters are bidirectional}} | {{buff|Teleporters are bidirectional}} | ||
− | {{nerf| | + | {{nerf|Cannot boost building construction rate}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_medic.png|62px]] <br/><br/> [[Medic]] | ! rowspan="1" | [[File:Leaderboard_class_medic.png|62px]] <br/><br/> [[Medic]] | ||
Line 85: | Line 73: | ||
! {{item icon|Hitman's Heatmaker|100px}}<br/>The Barrel Roll | ! {{item icon|Hitman's Heatmaker|100px}}<br/>The Barrel Roll | ||
| | | | ||
− | |||
{{buff|Hold fire to unleash a barrage of bullets}} | {{buff|Hold fire to unleash a barrage of bullets}} | ||
{{nerf|Clip size reduced by 75%}} | {{nerf|Clip size reduced by 75%}} | ||
Line 121: | Line 108: | ||
{{note|Cannot overheal the user}} | {{note|Cannot overheal the user}} | ||
{{info|Healing is unaffected by crit or minicrit multipliers}} | {{info|Healing is unaffected by crit or minicrit multipliers}} | ||
+ | |- | ||
+ | ! rowspan="1" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ||
+ | ! {{Table icon|Third Degree}} | ||
+ | | | ||
+ | {{buff|Deals 15% more damage vs players being healed}} | ||
+ | {{buff|Deals 15% increased damage to all other players directly connected via healing}} | ||
+ | {{nerf|Attack speed reduced by 30%}} | ||
+ | {{nerf|No random crits}} | ||
+ | {{nerf|Deals 30% less damage vs players not being healed}} | ||
+ | |- | ||
+ | ! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ||
+ | ! {{Table icon|Eureka Effect}} | ||
+ | | | ||
+ | {{buff|Take no damage from rocket jumping}} | ||
+ | {{buff|Health gain per second increased by 1 for each level of an active dispenser}} | ||
+ | {{buff|Move speed increased by 5% for each level of an active teleporter}} | ||
+ | {{nerf|Cannot be granted health from healers}} | ||
+ | {{nerf|Cannot pickup medpacks}} | ||
+ | {{nerf|Move speed decreased by 5%}} | ||
|- | |- | ||
|} | |} |
Revision as of 09:14, 2 March 2016
“ | That's what I'm talking about!.
Click to listen
— The Scout on weapon balance.
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” |
TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are based on community feedback.
New Weapons
Class | Item Type Replaced and Name | Function |
---|---|---|
Scout |
The Subatomic Punch |
On use: restore health to full |
Soldier |
The Battle Plan |
On wearer: move speed is equal to twice the user's current health |
Pyro |
The Intensifier |
On hit: target is marked for death |
Heavy |
The Heavy Lifter |
While deployed: lifts user upwards |
Engineer |
The Overclocker |
Sentry gun fire rate increased by 30% |
Medic |
Blinken Säge |
On use: Become ÜberCharged for a short time at the cost of 20% ÜberCharge |
Sniper |
The Barrel Roll |
Hold fire to unleash a barrage of bullets |
Other Weapon Changes
Class | Modified Item | Changes |
---|---|---|
Scout |
Sun-on-a-Stick |
On hit: target is engulfed in flames |
Pyro |
Sharpened Volcano Fragment |
On wearer: 60% of fire damage dealt is received as healing |
Pyro |
Third Degree |
Deals 15% more damage vs players being healed |
Engineer |
Eureka Effect |
Take no damage from rocket jumping |
Misc
- Festive weapon varieties function as the non-modified version of their non-festive counterpart.
Known Bugs
- Some weapons that should deal no damage on hit may do 1 damage.
Project Ghost
About
Played on arena maps, each round the entire player roster is forced into a specific class, with specific weapons (defined as a set).
At the start of each round a dice is rolled to determine what set will be used for the round, as well as if there will be a bonus condition.
On maps with ammo packs, these are all changed into the smallest version and do not respawn.
Gameplay demonstration
Current possible rounds
Bonus Conditionals
Condition Name | Effect |
---|---|
Milky |
All players start with Mad Milk effect applied |
Kritz |
All attacks become crit-boosted |
Speedy |
All players move approximately 35% faster |
Pee Pee |
All players start with Jarate effect applied |
Ghost |
Player models become mostly transparent |
Tiny |
All players becomes 30% smaller |
Low Grav |
Gravitational effect on players becomes approximately 33% weaker |
Trail |
All players leave a bright, team-colored trail |
Third Person |
All players are forced into a third person perspective view |
David Vs Goliath |
One team becomes 20% larger |
Fragile |
Players start with just 1 hp |
Extreme Speed |
Players move at 173% speed |
Super Bonus Round |
All players move approximately 35% faster |
Known Bugs
- Some weapons can be received that are not part of a round. These are non-functional however and cannot be used.
- At the start of the round, sometimes players may hear the battlecry of the wrong class.
External links
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