Difference between revisions of "TF2Tightrope"
CoolJosh3k (talk | contribs) (Project Beta Update 2.5.1) |
CoolJosh3k (talk | contribs) (Project Beta Update 2.5.2) |
||
Line 14: | Line 14: | ||
! class="header" style="text-align: center;" width="14%" | Class | ! class="header" style="text-align: center;" width="14%" | Class | ||
! class="header" style="text-align: center;" width="24%" | Item Type Replaced and Name | ! class="header" style="text-align: center;" width="24%" | Item Type Replaced and Name | ||
− | ! class="header" style="text-align: center;" width="62%" | | + | ! class="header" style="text-align: center;" width="62%" | Functionality |
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_scout.png|62px]] <br/><br/> [[Scout]] | ! rowspan="1" | [[File:Leaderboard_class_scout.png|62px]] <br/><br/> [[Scout]] | ||
Line 24: | Line 24: | ||
{{buff|While shrunk: 50% increased jump height}} | {{buff|While shrunk: 50% increased jump height}} | ||
{{nerf|While shrunk: 100% increased damage vulnerability}} | {{nerf|While shrunk: 100% increased damage vulnerability}} | ||
+ | {{nerf|While shrunk: 50% less damage dealt}} | ||
{{nerf|While shrunk: 25% less move speed}} | {{nerf|While shrunk: 25% less move speed}} | ||
|- | |- | ||
Line 61: | Line 62: | ||
{{buff|Dispenser radius increased by 300%}} | {{buff|Dispenser radius increased by 300%}} | ||
{{buff|Teleporters are bidirectional}} | {{buff|Teleporters are bidirectional}} | ||
− | {{nerf|Cannot | + | {{nerf|Cannot pickup or carry buildings}} |
+ | {{nerf|Deals 50% less damage vs players}} | ||
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_medic.png|62px]] <br/><br/> [[Medic]] | ! rowspan="1" | [[File:Leaderboard_class_medic.png|62px]] <br/><br/> [[Medic]] | ||
Line 69: | Line 71: | ||
{{buff|On use: Relocate to a new position based on movement at the cost of 20% ÜberCharge}} | {{buff|On use: Relocate to a new position based on movement at the cost of 20% ÜberCharge}} | ||
{{nerf|Max health reduced by 25}} | {{nerf|Max health reduced by 25}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|} | |} | ||
Line 91: | Line 80: | ||
! class="header" style="text-align: center;" width="14%" | Class | ! class="header" style="text-align: center;" width="14%" | Class | ||
! class="header" style="text-align: center;" width="24%" | Modified Item | ! class="header" style="text-align: center;" width="24%" | Modified Item | ||
− | ! class="header" style="text-align: center;" width="62%" | | + | ! class="header" style="text-align: center;" width="62%" | Functionality |
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_scout.png|62px]] <br/><br/> [[Scout]] | ! rowspan="1" | [[File:Leaderboard_class_scout.png|62px]] <br/><br/> [[Scout]] |
Revision as of 11:42, 16 March 2016
“ | That's what I'm talking about!.
Click to listen
— The Scout on weapon balance.
|
” |
TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are based on community feedback.
New Weapons
Class | Item Type Replaced and Name | Functionality |
---|---|---|
Scout |
The Subatomic Punch |
On use: restore health to full |
Soldier |
The Battle Plan |
On wearer: move speed is equal to twice the user's current health |
Pyro |
The Intensifier |
On hit: target is marked for death |
Heavy |
The Heavy Lifter |
While deployed: lifts user upwards |
Engineer |
The Overclocker |
Sentry gun fire rate increased by 30% |
Medic |
Blinken Säge |
On use: Become ÜberCharged for a short time at the cost of 20% ÜberCharge |
Other Weapon Changes
Class | Modified Item | Functionality |
---|---|---|
Scout |
Sun-on-a-Stick |
On hit: target is engulfed in flames |
Pyro |
Sharpened Volcano Fragment |
On wearer: 60% of fire damage dealt is received as healing |
Pyro |
Third Degree |
Deals 15% more damage vs players being healed |
Engineer |
Eureka Effect |
Take no damage from rocket jumping |
Misc
- Festive weapon varieties function as the non-modified version of their non-festive counterpart.
Known Bugs
- Some weapons that should deal no damage on hit may do 1 damage.
Project Ghost
About
Played on arena maps, each round the entire player roster is forced into a specific class, with specific weapons (defined as a set).
At the start of each round a dice is rolled to determine what set will be used for the round, as well as if there will be a bonus condition.
On maps with ammo packs, these are all changed into the smallest version and do not respawn.
Gameplay demonstration
Current possible rounds
Bonus Conditionals
Condition Name | Effect |
---|---|
Milky |
All players start with Mad Milk effect applied |
Kritz |
All attacks become crit-boosted |
Speedy |
All players move approximately 35% faster |
Pee Pee |
All players start with Jarate effect applied |
Ghost |
Player models become mostly transparent |
Tiny |
All players becomes 30% smaller |
Low Grav |
Gravitational effect on players becomes approximately 33% weaker |
Trail |
All players leave a bright, team-colored trail |
Third Person |
All players are forced into a third person perspective view |
David Vs Goliath |
One team becomes 20% larger |
Fragile |
Players start with just 1 hp |
Extreme Speed |
Players move at 173% speed |
Super Bonus Round |
All players move approximately 35% faster |
Known Bugs
- Some weapons can be received that are not part of a round. These are non-functional however and cannot be used.
- At the start of the round, sometimes players may hear the battlecry of the wrong class.
External links
|