Difference between revisions of "Competitive Mode"
m (→Update history) |
(Added additional information about competitive and added a table listing competitive ranks.) |
||
Line 1: | Line 1: | ||
− | |||
{{Beta content}} | {{Beta content}} | ||
[[Image:Competitive logo laurel.png|right]] | [[Image:Competitive logo laurel.png|right]] | ||
Line 5: | Line 4: | ||
{{quotation|'''The Administrator'''|At least you didn't disappoint me more than usual.|sound=Cm_admin_outlier_no_04.mp3}} | {{quotation|'''The Administrator'''|At least you didn't disappoint me more than usual.|sound=Cm_admin_outlier_no_04.mp3}} | ||
− | '''Competitive Mode''' is the newest official [[List of game modes|game mode]] to be released in [[Team Fortress 2]]. The mode is accessible only by owning a [[Competitive Matchmaking Beta Pass]] or a [[Community (quality)|Community]] or [[Self-Made]] quality item. If a player does not meet one of the two requirements, they can still access the beta during scheduled [[#Stress Test|stress tests]]. The "Play Competitive" button will only appear if the player has associated their Steam account with the Steam Mobile Authenticator, even | + | '''Competitive Mode''' is the newest official [[List of game modes|game mode]] to be released in [[Team Fortress 2]]. The mode is accessible only by owning a [[Competitive Matchmaking Beta Pass]] or a [[Community (quality)|Community]] or [[Self-Made]] quality item. If a player does not meet one of the two requirements, they can still access the beta during scheduled [[#Stress Test|stress tests]]. The "Play Competitive" button will only appear if the player has associated their Steam account with the Steam Mobile Authenticator and has joined the official [https://steamcommunity.com/groups/tfcompetitive|Team Fortress 2 Competitive Steam Group], even if they meet the requirements above. Like regular matches, any [[Weapons|weapon]] and [[Classes|class]] can be used at any moment. |
== Gameplay == | == Gameplay == | ||
− | Competitive Mode will be a more refined version of the standard Multiplayer game mode, but has a much less chaotic and random nature than Public Matches. | + | Competitive Mode will be a more refined version of the standard Multiplayer game mode, but has a much less chaotic and random nature than Public Matches. Once players join the game, they have the option to mark themselves as "ready" in order to start the game (Similar to the [[Mann vs. Machine]] game mode). Once a player marks themselves as ready, a timer will start counting down to the match start. |
− | + | === Ranks === | |
+ | Each player has a rank which can be leveled up by doing well in competitive matches. Players start at the rank "Fresh Meat" and can level the rank up as they win more matches. | ||
− | = | + | {| class="wikitable grid" |
− | + | ! Rank Icon | |
+ | ! Rank(s) | ||
+ | |- | ||
+ | ! [[File:Competitive_badge_rank001.png|100px]] | ||
+ | ! 1: Fresh Meat<br>2: Troublemaker<br>3: Small-Time Thug | ||
+ | |- | ||
+ | ! [[File:Competitive_badge_rank004.png|100px]] | ||
+ | ! 4: Local Enforcer<br>5: Problem Solver<br>6: Hired Gun | ||
+ | |- | ||
+ | ! [[File:Competitive_badge_rank007.png|100px]] | ||
+ | ! 7: Mercenary<br>8: Field Mercenary<br>9: Contract Killer | ||
+ | |- | ||
+ | ! [[File:Competitive_badge_rank010.png|100px]] | ||
+ | ! 10: Master Persuader<br>11: Headhunter<br>12: Liquidator | ||
+ | |- | ||
+ | ! [[File:Competitive_badge_rank013.png|100px]] | ||
+ | ! 13: Executioner<br>14: Kill Consultant<br>15: Raging Sociopath | ||
+ | |- | ||
+ | ! [[File:Competitive_badge_rank016.png|100px]] | ||
+ | ! 16: Expert Assassin | ||
+ | |- | ||
+ | ! [[File:Competitive_badge_rank017.png|100px]] | ||
+ | ! 17: Elite Exterminator | ||
+ | |- | ||
+ | ! [[File:Competitive_badge_rank018.png|100px]] | ||
+ | ! 18: Death Merchant | ||
+ | |} | ||
− | + | === Changes from standard Multiplayer === | |
+ | * This game mode has a round-based match system with alternate [[Administrator responses#Competitive Mode responses|announcer voice lines]], an interactive winner's screen, and features less game modes than standard Multiplayer lobbies, but boasts a more exclusive and truly skill-based gameplay that revolves around superior strategy, positioning, and team communications over seemingly random engagements. | ||
− | + | * It is unknown at this time if any weapons or cosmetics will be banned upon full release, but this remains to be unseen. | |
− | The game mode currently supports [[Standard competitive lineup|6v6]]. 9v9 is shown in the options, but is unusable. | + | * The current available game modes are [[Control Point (game mode)|Control Points]] and [[King of the Hill]] with a very limited number of maps at the moment. |
+ | |||
+ | * The game mode currently supports [[Standard competitive lineup|6v6]]. 9v9 is shown in the options, but is unusable. | ||
== Stress Test == | == Stress Test == |
Revision as of 00:07, 3 May 2016
![]() | “Now I've seen everything!” This page details content that is in Mann Co. Beta Testing. As such, the contents of page are subject to frequent changes. |
“ | At least you didn't disappoint me more than usual.
Click to listen
— The Administrator
|
” |
Competitive Mode is the newest official game mode to be released in Team Fortress 2. The mode is accessible only by owning a Competitive Matchmaking Beta Pass or a Community or Self-Made quality item. If a player does not meet one of the two requirements, they can still access the beta during scheduled stress tests. The "Play Competitive" button will only appear if the player has associated their Steam account with the Steam Mobile Authenticator and has joined the official Fortress 2 Competitive Steam Group, even if they meet the requirements above. Like regular matches, any weapon and class can be used at any moment.
Contents
Gameplay
Competitive Mode will be a more refined version of the standard Multiplayer game mode, but has a much less chaotic and random nature than Public Matches. Once players join the game, they have the option to mark themselves as "ready" in order to start the game (Similar to the Mann vs. Machine game mode). Once a player marks themselves as ready, a timer will start counting down to the match start.
Ranks
Each player has a rank which can be leveled up by doing well in competitive matches. Players start at the rank "Fresh Meat" and can level the rank up as they win more matches.
Changes from standard Multiplayer
- This game mode has a round-based match system with alternate announcer voice lines, an interactive winner's screen, and features less game modes than standard Multiplayer lobbies, but boasts a more exclusive and truly skill-based gameplay that revolves around superior strategy, positioning, and team communications over seemingly random engagements.
- It is unknown at this time if any weapons or cosmetics will be banned upon full release, but this remains to be unseen.
- The current available game modes are Control Points and King of the Hill with a very limited number of maps at the moment.
- The game mode currently supports 6v6. 9v9 is shown in the options, but is unusable.
Stress Test
The competitive beta is available to premium players when a stress test event is active. In order to participate, users will need to be in the official group and have the Steam Guard Mobile Authenticator enabled. When a stress test is active, a Play Competitive button will appear on the main menu, with a Stress Test badge upon when the test begins.
Maps
Template:Competitive Mode maps
Update history
- Added content and features necessary to begin limited public testing of the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Updated several maps to support competitive mode.
- Updated Foundry to support the Competitive mode beta.
- Updated content and features for the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems.
- Updated content and features for the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Fixed bugs for the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Fixed round timer not being displayed outside of competitive mode.
- Updated content and features for the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Actually fixed the round timer not showing up in non-competitive games.
- Updated content and features for the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Fixed seeing incorrect rank icons during the match summary.
- Fixed team medal totals not matching the total medals handed out during the match summary.
- Increased the rate at which medals are revealed during the match summary.
- Updated content and features for the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Added a ten second countdown to the beginning of each round after the first.
- Added
cp_gorge
to the map rotation to test attack/defense format (using stopwatch mode).
- [Undocumented] Removed Granary and Foundry from Competitive Mode rotation.