Difference between revisions of "August 29, 2016 Patch"
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* Updated the item type strings for the [[Robot Parts]], [[Physician's Procedure Mask]], [[Practitioner's Processing Mask]], [[Glitched Circuit Board]], [[Made Man]], [[Wingstick]], [[Bat Outta Hell]] and [[Gun Mettle and Tough Break Festivizer]]. | * Updated the item type strings for the [[Robot Parts]], [[Physician's Procedure Mask]], [[Practitioner's Processing Mask]], [[Glitched Circuit Board]], [[Made Man]], [[Wingstick]], [[Bat Outta Hell]] and [[Gun Mettle and Tough Break Festivizer]]. | ||
* Changed the name of the [[Tournament Medal - Florida LAN 2016|Florida LAN 2016]] medal from "Florida LAN" to "Florida LAN 2016." | * Changed the name of the [[Tournament Medal - Florida LAN 2016|Florida LAN 2016]] medal from "Florida LAN" to "Florida LAN 2016." | ||
− | + | * Updated the [[Pomson 6000]] to display its hidden negative statistic of "Deals only 20% damage to buildings." | |
==References== | ==References== | ||
<references/> | <references/> | ||
}} | }} |
Revision as of 06:35, 30 August 2016
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Fixed the Short Circuit causing lag compensation problems on the server
- Fixed sappers sometimes only being applied to one Engineer teleporter
- Weapons can no longer be juggled to bypass the weapon's re-fire rate
- Fixed a server crash related to sending an invalid client command
- Fixed players being able to teleport out of the spawn room using the Eureka Effect at the beginning of a round
- Fixed Mann vs. Machine players receiving abandon penalties after playing at least one wave
- Fixed Refill Ammo canteens not refilling the ammo for all weapons in Mann vs. Machine
- Fixed mini-sentries not having full health when they are built quickly during the setup time on Mann vs. Machine maps
- Fixed the scoreboard badge panels not updating properly when teams would change sides on attack/defend maps
- Fixed Casual and Competitive mode badges incorrectly displaying the level 1 badge when at max level
- Updated the materials for the Mistaken Movember to fix a transparency problem
- Updated the model for the Pretty Boy's Pocket Pistol to fix a problem with shading
- Updated the Frontier Justice so the "Revenge crits are lost on death" attribute is displayed as a negative
- Strange Part: Allies Extinguished can now be applied to Strange Sydney Sleeper rifles
- Added the Tip of the Hats 2016 community event medals[1]
- Updated the Salty Dog to hide the Scout's headphones
- Fixed the Borneo map stamp using the incorrect image in the Mann Co. Store
- Fixed the game not properly honoring the steam per-game language setting
- Fixed a bug with the Cow Mangler 5000 reload speed
- Updated the localization files
Undocumented changes
- Updated the item type strings for the Robot Parts, Physician's Procedure Mask, Practitioner's Processing Mask, Glitched Circuit Board, Made Man, Wingstick, Bat Outta Hell and Gun Mettle and Tough Break Festivizer.
- Changed the name of the Florida LAN 2016 medal from "Florida LAN" to "Florida LAN 2016."
- Updated the Pomson 6000 to display its hidden negative statistic of "Deals only 20% damage to buildings."
References
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: tf/resource/tf_bulgarian.txt
Modified: tf/resource/tf_danish.txt
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Modified: tf/resource/tf_polish.txt
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Modified: tf/resource/tf_romanian.txt
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Modified: tf/resource/tf_thai.txt
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Modified: tf/scripts/items/items_game.txt
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
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Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_soldier_animations.mdl
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_heavy.sw.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_medic.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_sniper.sw.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_soldier.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_demo.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_spy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/beard/beard.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/beard/beard.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/beard/beard.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/beard/beard.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/beard/beard.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.phy
Added: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.vvd
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/toth2016_t1/toth2016_t1.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/toth2016_t1/toth2016_t1_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/toth2016_t2/toth2016_t2.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/toth2016_t2/toth2016_t2_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/toth2016_t3/toth2016_t3.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/toth2016_t3/toth2016_t3_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.vtf