Difference between revisions of "Jiggle bones"
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| [[Hat]] || [[Alien Swarm Parasite]] || The tail and back. | | [[Hat]] || [[Alien Swarm Parasite]] || The tail and back. | ||
|- | |- | ||
− | | Hat || [[Max's Severed Head]] || The ears. | + | | [[Hat]] || [[Max's Severed Head]] || The ears. |
|- | |- | ||
− | | Hat || [[Sober Stuntman]] || The straps | + | | [[Hat]] || [[Sober Stuntman]] || The straps |
|- | |- | ||
− | | Hat || [[Hustler's Hallmark]] || The feather. | + | | [[Hat]] || [[Hustler's Hallmark]] || The feather. |
|- | |- | ||
− | | Hat || [[Napper's Respite]] || The tip of the hat. | + | | [[Hat]] || [[Napper's Respite]] || The tip of the hat. |
|- | |- | ||
− | | Hat || [[Triboniophorus Tyrannus]] || The entire creature. | + | | [[Hat]] || [[Triboniophorus Tyrannus]] || The entire creature. |
|- | |- | ||
− | | Hat || [[Respectless Rubber Glove]] || The fingers of the glove. | + | | [[Hat]] || [[Respectless Rubber Glove]] || The fingers of the glove. |
|- | |- | ||
− | | Hat || [[Handyman's Handle]] || The wooden handle. | + | | [[Hat]] || [[Handyman's Handle]] || The wooden handle. |
|- | |- | ||
− | | Hat || [[Pugilist's Protector]] || The straps. | + | | [[Hat]] || [[Pugilist's Protector]] || The straps. |
|- | |- | ||
| [[Weapon]] || [[Mad Milk]] || The milk inside the bottle. | | [[Weapon]] || [[Mad Milk]] || The milk inside the bottle. | ||
|- | |- | ||
− | | Weapon | + | | [[Weapon]] [[Black Box]] || The flaps on the front and back. |
|- | |- | ||
− | | Weapon | + | | [[Weapon]] [[Darwin's Danger Shield]] || The tail at the bottom. |
|- | |- | ||
− | | Weapon | + | | [[Weapon]] [[Holy Mackerel]] || The fish. |
|- | |- | ||
− | | Weapon | + | | [[Weapon]] [[Vita-Saw]] || The liquid in the container. |
|- | |- | ||
| [[Miscellaneous items|Misc. Item]]|| [[Earbuds]] || The cords. | | [[Miscellaneous items|Misc. Item]]|| [[Earbuds]] || The cords. |
Revision as of 20:15, 23 November 2010
Jiggle bones are a feature of the Source Engine that allow a model skeleton to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jiggle bones are used frequently on several items in Team Fortress 2 to add to their appearance.
Items that use jigglebones
Type | Object | Location of jigglebones |
---|---|---|
Hat | Alien Swarm Parasite | The tail and back. |
Hat | Max's Severed Head | The ears. |
Hat | Sober Stuntman | The straps |
Hat | Hustler's Hallmark | The feather. |
Hat | Napper's Respite | The tip of the hat. |
Hat | Triboniophorus Tyrannus | The entire creature. |
Hat | Respectless Rubber Glove | The fingers of the glove. |
Hat | Handyman's Handle | The wooden handle. |
Hat | Pugilist's Protector | The straps. |
Weapon | Mad Milk | The milk inside the bottle. |
Weapon Black Box | The flaps on the front and back. | |
Weapon Darwin's Danger Shield | The tail at the bottom. | |
Weapon Holy Mackerel | The fish. | |
Weapon Vita-Saw | The liquid in the container. | |
Misc. Item | Earbuds | The cords. |
Misc. Item | Companion Cube Pin | The cube. |
NPC | Horseless Headless Horsemann | The Horsemann's cape. |
Demonstration
External links
- $jigglebone on the Valve Developer Community – technical explanation of
$jigglebone