Difference between revisions of "April 30, 2010 Patch"
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**Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default). | **Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default). | ||
**Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model. | **Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model. | ||
− | *Fixed the Engineer being able to build more than 1 of each type of building. | + | *Fixed the [[Engineer]] being able to build more than 1 of each type of building. |
− | *Fixed old Engineer build keybinds not working with the new system. | + | *Fixed old [[Engineer]] build keybinds not working with the new system. |
*Fixed a client crash on shutdown. | *Fixed a client crash on shutdown. | ||
− | *Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby. | + | *Fixed the [[Gunboats]] not properly applying the damage reduction when Spectators are nearby. |
*Fixed post-processing bug which could cause tone mapping to become stuck at highest setting. | *Fixed post-processing bug which could cause tone mapping to become stuck at highest setting. | ||
Revision as of 22:17, 5 December 2010
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Patch notes
Team Fortress 2
- Added further PropHunt mode support.
- Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default).
- Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model.
- Fixed the Engineer being able to build more than 1 of each type of building.
- Fixed old Engineer build keybinds not working with the new system.
- Fixed a client crash on shutdown.
- Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby.
- Fixed post-processing bug which could cause tone mapping to become stuck at highest setting.
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