Difference between revisions of "April 30, 2010 Patch"

From Team Fortress Wiki
Jump to: navigation, search
m (Punctuation.)
(Going through patch pages and linking...)
Line 5: Line 5:
 
**Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default).
 
**Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default).
 
**Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model.
 
**Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model.
*Fixed the Engineer being able to build more than 1 of each type of building.
+
*Fixed the [[Engineer]] being able to build more than 1 of each type of building.
*Fixed old Engineer build keybinds not working with the new system.
+
*Fixed old [[Engineer]] build keybinds not working with the new system.
 
*Fixed a client crash on shutdown.
 
*Fixed a client crash on shutdown.
*Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby.
+
*Fixed the [[Gunboats]] not properly applying the damage reduction when Spectators are nearby.
 
*Fixed post-processing bug which could cause tone mapping to become stuck at highest setting.
 
*Fixed post-processing bug which could cause tone mapping to become stuck at highest setting.
  

Revision as of 22:17, 5 December 2010

Patch notes

Team Fortress 2

  • Added further PropHunt mode support.
    • Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default).
    • Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model.
  • Fixed the Engineer being able to build more than 1 of each type of building.
  • Fixed old Engineer build keybinds not working with the new system.
  • Fixed a client crash on shutdown.
  • Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby.
  • Fixed post-processing bug which could cause tone mapping to become stuck at highest setting.