Difference between revisions of "Template:Class weapons table heavy secondary"
m (Corrected typo. Thanks @User:Derpy 2.0) |
(added info to sanvich, dalokohs, and buffalo. grammar on dalakohs. re-organized buffalo) |
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{{Info}}When thrown and then picked up, restores recharge bar.<br /> | {{Info}}When thrown and then picked up, restores recharge bar.<br /> | ||
{{Info}}If injured, after use it must recharge (over about 25.7 seconds or with any [[Pickups|health pickup]] when at full health) to be used again.<br /> | {{Info}}If injured, after use it must recharge (over about 25.7 seconds or with any [[Pickups|health pickup]] when at full health) to be used again.<br /> | ||
+ | {{Info}}If your health is full, collecting any health pickup will completely fill the recharge bar. <br/> | ||
| cs = | | cs = | ||
{{Info}}Tlačítkem pro primární střelbu nebo taunt obnoví 300 bodů zdraví za 4 vteřiny.<br /> | {{Info}}Tlačítkem pro primární střelbu nebo taunt obnoví 300 bodů zdraví za 4 vteřiny.<br /> | ||
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{{Info}}Raises maximum health by 50 points for 30 seconds.<br /> | {{Info}}Raises maximum health by 50 points for 30 seconds.<br /> | ||
{{Info}}If injured, after use it must recharge (over about 10 seconds) to be used again.<br /> | {{Info}}If injured, after use it must recharge (over about 10 seconds) to be used again.<br /> | ||
− | {{Pro}}If | + | {{Info}}If your health is full, collecting any health pickup will completely fill the recharge bar. <br/> |
+ | {{Pro}}If used when player is at full health, grants 50 pointS of overheal.<br /> | ||
| cs = | | cs = | ||
{{Info}}Vyléčí 100 bodů zdraví za 4 vteřiny.<br /> | {{Info}}Vyléčí 100 bodů zdraví za 4 vteřiny.<br /> | ||
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|{{lang | |{{lang | ||
| en = | | en = | ||
− | {{Info}}While | + | {{Info}}While under effect: |
− | {{ | + | :{{Pro}} All damage dealt is [[Critical Hits#Mini-Crits|Mini-Crits]]. |
+ | :{{Pro}} Grants 35% faster movement. | ||
+ | :{{Con}} Player can only use melee weapons. | ||
+ | :{{Con}} Damage taken is increased by 25%. | ||
{{Info}}Effects last for 15 seconds.<br /> | {{Info}}Effects last for 15 seconds.<br /> | ||
{{Info}}With secondary fire, throws it for another player to restore 50% health.<br /> | {{Info}}With secondary fire, throws it for another player to restore 50% health.<br /> | ||
{{Info}}When thrown and then picked up, restores recharge bar.<br /> | {{Info}}When thrown and then picked up, restores recharge bar.<br /> | ||
{{Info}}After use it must recharge (over about 25.7 seconds or with any health pickup when at full health) to be used again.<br /> | {{Info}}After use it must recharge (over about 25.7 seconds or with any health pickup when at full health) to be used again.<br /> | ||
− | {{ | + | {{Info}}If your health is full, collecting any health pickup will completely fill the recharge bar. <br/> |
− | |||
| cs = | | cs = | ||
{{Info}}Po použití je všechno udělené poškození [[Mini-Crits/cs|Mini-kritické]] a utržené o 25% vyšší.<br /> | {{Info}}Po použití je všechno udělené poškození [[Mini-Crits/cs|Mini-kritické]] a utržené o 25% vyšší.<br /> |
Revision as of 18:22, 29 November 2016
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Shotgun |
6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
||
Unlock Sandvich |
N/A | 1 | ∞ | N/A | With primary fire or taunt key, restores 300 health over about 4 seconds. With secondary fire, throws it for another player to restore 50% health. |
Promotional Robo-Sandvich | |||||
Craft Dalokohs Bar |
N/A | 1 | ∞ | N/A | With primary fire or taunt key, restores 100 health over about 4 seconds With secondary fire, throws it for another player to restore 20.5% health. |
Promotional Fishcake | |||||
Craft Buffalo Steak Sandvich |
N/A | 1 | ∞ | N/A | While under effect:
Effects last for 15 seconds. |
Craft Family Business |
8 | 32 | Base: 51 Crit: 153 [5.1 damage × 10 pellets] |
+33% clip size. +15% increased attack speed. | |
Craft Panic Attack |
0 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
Upon pressing and holding down primary fire, the player will begin loading shells into the magazine port, and will continue to do so as long as primary fire is held down. +50% faster reload time. |
This template is meant to be used in localized versions of the Heavy article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table heavy secondary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, de, ja, ko, ru, zh-hant (add) |