Difference between revisions of "TF2Tightrope"
CoolJosh3k (talk | contribs) m (I recently added a weapon to the wrong section, so fixing it now.) |
CoolJosh3k (talk | contribs) m (Minor tweaks from latest Project Beta update) |
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{{buff|Reflected projectiles sets opponents on fire}} | {{buff|Reflected projectiles sets opponents on fire}} | ||
{{buff|+20 health restored when extinguishing a teammate}} | {{buff|+20 health restored when extinguishing a teammate}} | ||
− | {{buff|+ | + | {{buff|+25% increased push back force}} |
{{nerf|+100% more ammo per second consumed on primary fire}} | {{nerf|+100% more ammo per second consumed on primary fire}} | ||
{{info|Reflected projectiles gains a small fire particle effect}} | {{info|Reflected projectiles gains a small fire particle effect}} | ||
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! {{item icon|Jag|100px}}<br/>The Overclocker | ! {{item icon|Jag|100px}}<br/>The Overclocker | ||
| | | | ||
− | {{buff|+ | + | {{buff|+40% faster sentry gun fire rate}} |
{{buff|+400% dispenser radius}} | {{buff|+400% dispenser radius}} | ||
{{buff|Players gain a 5 second speed boost when exiting a teleporter}} | {{buff|Players gain a 5 second speed boost when exiting a teleporter}} | ||
{{nerf|-20% building health}} | {{nerf|-20% building health}} | ||
+ | {{nerf|-20% building repair rate}} | ||
{{nerf|-40% damage vs players}} | {{nerf|-40% damage vs players}} | ||
{{note|Overclocked buildings can be identified by a particle effect}} | {{note|Overclocked buildings can be identified by a particle effect}} | ||
− | |||
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_medic.png|62px]] <br/><br/> [[Medic]] | ! rowspan="1" | [[File:Leaderboard_class_medic.png|62px]] <br/><br/> [[Medic]] | ||
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|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_demoman.png|62px]] <br/><br/> [[Demoman]] | ! rowspan="1" | [[File:Leaderboard_class_demoman.png|62px]] <br/><br/> [[Demoman]] | ||
− | ! {{ | + | ! {{Table icon|Claidheamh Mòr}} |
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{{buff|0.75 Second increase in charge duration}} | {{buff|0.75 Second increase in charge duration}} | ||
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{{nerf|Slower deploy and holster time}} | {{nerf|Slower deploy and holster time}} | ||
{{nerf|No random Critical hits}} | {{nerf|No random Critical hits}} | ||
− | {{nerf|+ | + | {{nerf|+25% damage vulnerability while active}} |
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ||
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<br/> | <br/> | ||
=== Misc === | === Misc === | ||
− | * | + | * Alternate weapon skin varieties function as the non-modified version of their original counterpart. |
Revision as of 15:53, 24 November 2016
“ | That's what I'm talking about!.
Click to listen
— The Scout on weapon balance.
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” |
TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are based on community feedback.
New Weapons
Class | Item Type Replaced and Name | Functionality |
---|---|---|
Soldier |
The Battle Plan |
On wearer: 33% faster move speed |
Pyro |
The Intensifier |
On hit: target is marked for death |
The Underburner |
Reflected projectiles sets opponents on fire | |
Heavy |
The Heavy Lifter |
While deployed: lifts user upwards |
Engineer |
The Overclocker |
+40% faster sentry gun fire rate |
Medic |
Blinken Säge |
On use: Become ÜberCharged for a short time at the cost of 10% ÜberCharge |
Other Weapon Changes
Class | Modified Item | Functionality |
---|---|---|
Pyro |
Sharpened Volcano Fragment |
On wearer: 40% of fire damage dealt is received as healing |
Third Degree |
+15% damage vs players being healed | |
Demoman |
Claidheamh Mòr |
0.75 Second increase in charge duration |
Engineer |
Eureka Effect |
Press your reload key to choose to teleport to spawn or your exit teleporter |
Misc
- Alternate weapon skin varieties function as the non-modified version of their original counterpart.
Project Ghost
About
Played on arena maps, each round the entire player roster is forced into a specific class, with specific weapons (defined as a set).
At the start of each round a dice is rolled to determine what set will be used for the round, as well as if there will be a bonus condition.
On maps with ammo packs, these are all changed into the smallest version and do not respawn.
Gameplay demonstration
Current possible rounds
Bonus Conditionals
Condition Name | Effect |
---|---|
Milky |
All players start with Mad Milk effect applied |
Kritz |
All attacks become crit-boosted |
Speedy |
All players move approximately 35% faster |
Pee Pee |
All players start with Jarate effect applied |
Ghost |
Player models become mostly transparent |
Tiny |
All players becomes 30% smaller |
Low Grav |
Gravitational effect on players becomes approximately 33% weaker |
Trail |
All players leave a bright, team-colored trail |
Third Person |
All players are forced into a third person perspective view |
David Vs Goliath |
One team becomes 20% larger |
Fragile |
Players start with just 1 hp |
Extreme Speed |
Players move at 173% speed |
Super Bonus Round |
All players move approximately 35% faster |
Known Bugs
- Some weapons can be received that are not part of a round. These are non-functional however and cannot be used.
- At the start of the round, sometimes players may hear the battlecry of the wrong class.
External links
Trivia
- The round named "Boost Bonk Bam!" is a reference to Youtuber Jerma985's video in which he and fellow Youtuber Star_ used the Baby Face's Blaster, Bonk! Atomic Punch and the Fan of War and attempted to kill people, albeit unsuccessfully. During the video they named the strategy "Boost, Bonk, Bam!" hence the name of the video and the round.
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